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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayconfirmquitdlg.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/TextEntry.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "ienginevgui.h"
#include "replay/genericclassbased_replay.h"
#include "replaybrowserrenderdialog.h"
#include "econ/econ_controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
ConVar replay_quitmsg_dontaskagain( "replay_quitmsg_dontaskagain", "0", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE, "The replay system will ask you to render your replays on quit, unless this cvar is 1.", true, 0, true, 1 );
//-----------------------------------------------------------------------------
CReplayConfirmQuitDialog::CReplayConfirmQuitDialog( Panel *pParent ) : BaseClass( pParent, "confirmquitdlg" ), m_pDontShowAgain( NULL ), m_pQuitButton( NULL ) { SetScheme( "ClientScheme" ); InvalidateLayout( true, true ); }
void CReplayConfirmQuitDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) { // Link in TF scheme
extern IEngineVGui *enginevgui; vgui::HScheme pTFScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" ); SetScheme( pTFScheme ); SetProportional( true );
BaseClass::ApplySchemeSettings( vgui::scheme()->GetIScheme( pTFScheme ) );
LoadControlSettings( "Resource/UI/replaybrowser/confirmquitdlg.res", "GAME" );
m_pDontShowAgain = dynamic_cast< CheckButton * >( FindChildByName( "DontShowThisAgainCheckbox" ) ); m_pQuitButton = dynamic_cast< CExButton * >( FindChildByName( "QuitButton" ) );
if ( m_pQuitButton ) { m_pQuitButton->GetTextImage()->ClearColorChangeStream(); m_pQuitButton->GetTextImage()->AddColorChange( Color(200,80,60,255), 0 ); } }
void CReplayConfirmQuitDialog::OnCommand( const char *pCommand ) { // Store the setting of our "never show this again" checkbox if the user picked anything
// except cancel.
if ( !FStrEq( pCommand, "cancel" ) && m_pDontShowAgain && m_pDontShowAgain->IsSelected() ) { replay_quitmsg_dontaskagain.SetValue( 1 ); }
if ( FStrEq( pCommand, "rendernow_delay" ) ) { // Delete this
SetVisible( false ); MarkForDeletion();
// Render all unrendered replays now
ReplayUI_ShowRenderDialog( NULL, REPLAY_HANDLE_INVALID, true, -1 ); } else if ( FStrEq( pCommand, "rendernow" ) ) { // Sometimes this message comes in just before input is processed when using a controller
// Refire after a delay
PostMessage( this, new KeyValues( "Command", "command", "rendernow_delay" ), 0.001f ); } else if ( FStrEq( pCommand, "quit" ) ) { MarkForDeletion(); engine->ClientCmd_Unrestricted( "quit\n" ); } else if ( FStrEq( pCommand, "cancel" ) ) { MarkForDeletion(); } else if ( FStrEq( pCommand, "gotoreplays")) { // "Go to replays"
MarkForDeletion(); engine->ClientCmd( "replay_reloadbrowser" ); } }
void CReplayConfirmQuitDialog::OnKeyCodeTyped( vgui::KeyCode code ) { if ( code == KEY_ESCAPE ) { OnCommand( "cancel" ); } else { BaseClass::OnKeyCodeTyped( code ); } }
void CReplayConfirmQuitDialog::OnKeyCodePressed( vgui::KeyCode code ) { if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B || GetBaseButtonCode( code ) == STEAMCONTROLLER_B ) { OnCommand( "cancel" ); } else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_A || GetBaseButtonCode( code ) == STEAMCONTROLLER_A ) { OnCommand( "quit" ); } else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_X || GetBaseButtonCode( code ) == STEAMCONTROLLER_X ) { if ( m_pDontShowAgain ) { m_pDontShowAgain->SetSelected( !m_pDontShowAgain->IsSelected() ); } } else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_Y || GetBaseButtonCode( code ) == STEAMCONTROLLER_Y ) { OnCommand( "gotoreplays" ); } else { BaseClass::OnKeyCodePressed( code ); } }
bool ReplayUI_ShowConfirmQuitDlg() { if ( replay_quitmsg_dontaskagain.GetBool() ) return false;
CReplayConfirmQuitDialog *pConfirmQuitDlg = vgui::SETUP_PANEL( new CReplayConfirmQuitDialog( NULL ) ); if ( pConfirmQuitDlg ) { vgui::surface()->PlaySound( "replay\\replaydialog_warn.wav" );
// Display the panel!
pConfirmQuitDlg->SetVisible( true ); pConfirmQuitDlg->MakePopup(); pConfirmQuitDlg->MoveToFront(); pConfirmQuitDlg->SetKeyBoardInputEnabled( true ); pConfirmQuitDlg->SetMouseInputEnabled( true ); TFModalStack()->PushModal( pConfirmQuitDlg ); }
return true; }
#endif
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