Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef REPLAYMESSAGEPANEL_H
#define REPLAYMESSAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
using namespace vgui;
//----------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------
extern ConVar replay_msgduration_startrecord; extern ConVar replay_msgduration_stoprecord; extern ConVar replay_msgduration_replaysavailable; extern ConVar replay_msgduration_error; extern ConVar replay_msgduration_misc; extern ConVar replay_msgduration_connectrecording;
//----------------------------------------------------------------------------------------
// Purpose: Forward declarations
//----------------------------------------------------------------------------------------
class CExLabel; class CExButton;
class CReplayMessageDlg : public EditablePanel { DECLARE_CLASS_SIMPLE( CReplayMessageDlg, EditablePanel ); public: CReplayMessageDlg( const char *pText ); ~CReplayMessageDlg();
virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void PerformLayout();
virtual void OnKeyCodeTyped( KeyCode nCode ); virtual void OnCommand( const char *pCommand );
private: void Close();
Panel *m_pDlg; CExLabel *m_pMsgLabel; CExButton *m_pOKButton; };
//----------------------------------------------------------------------------------------
// Purpose: A panel for display messages from the replay system during gameplay
//----------------------------------------------------------------------------------------
class CReplayMessagePanel : public EditablePanel { DECLARE_CLASS_SIMPLE( CReplayMessagePanel, EditablePanel ); public: CReplayMessagePanel( const char *pLocalizeName, float flDuration, bool bUrgent ); virtual ~CReplayMessagePanel();
void Show(); virtual void OnTick();
static int InstanceCount(); static void RemoveAll();
private: virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void PerformLayout();
CExLabel *m_pMessageLabel; CExLabel *m_pReplayLabel; ImagePanel *m_pIcon; float m_flShowStartTime; float m_flShowDuration; bool m_bUrgent;
#if defined( TF_CLIENT_DLL )
char m_szBorderName[ 64 ]; #endif
};
#endif // REPLAYMESSAGEPANEL_H
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