Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SDK_CLIENTMODE_H
#define SDK_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include "sdkviewport.h"
class ClientModeSDKNormal : public ClientModeShared { DECLARE_CLASS( ClientModeSDKNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModeSDKNormal(); virtual ~ClientModeSDKNormal();
virtual void InitViewport();
virtual float GetViewModelFOV( void );
int GetDeathMessageStartHeight( void );
virtual void PostRenderVGui();
private: // void UpdateSpectatorMode( void );
};
extern IClientMode *GetClientModeNormal(); extern ClientModeSDKNormal* GetClientModeSDKNormal();
#endif // SDK_CLIENTMODE_H
|