Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SDK_HUD_CHAT_H
#define SDK_HUD_CHAT_H
#ifdef _WIN32
#pragma once
#endif
#include <hud_basechat.h>
class CHudChatLine : public CBaseHudChatLine { DECLARE_CLASS_SIMPLE( CHudChatLine, CBaseHudChatLine );
public: CHudChatLine( vgui::Panel *parent, const char *panelName ) : CBaseHudChatLine( parent, panelName ) {}
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void PerformFadeout( void );
void MsgFunc_SayText(bf_read &msg);
private: CHudChatLine( const CHudChatLine & ); // not defined, not accessible
};
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
class CHudChatInputLine : public CBaseHudChatInputLine { DECLARE_CLASS_SIMPLE( CHudChatInputLine, CBaseHudChatInputLine ); public: CHudChatInputLine( CBaseHudChat *parent, char const *panelName ) : CBaseHudChatInputLine( parent, panelName ) {}
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); };
class CHudChat : public CBaseHudChat { DECLARE_CLASS_SIMPLE( CHudChat, CBaseHudChat );
public: CHudChat( const char *pElementName );
virtual void CreateChatInputLine( void ); virtual void CreateChatLines( void );
virtual void Init( void ); virtual void Reset( void ); virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void MsgFunc_SayText( bf_read &msg ); void MsgFunc_TextMsg( bf_read &msg ); void ChatPrintf( int iPlayerIndex, PRINTF_FORMAT_STRING const char *fmt, ... );
int GetChatInputOffset( void ); };
#endif //SDK_HUD_CHAT_H
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