Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "c_monster_resource.h"
#include "tf_hud_boss_health.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut );
IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_MonsterResource, DT_MonsterResource, CMonsterResource )
RecvPropInt( RECVINFO( m_iBossHealthPercentageByte ), 0, RecvProxy_UpdateBossHud ), RecvPropInt( RECVINFO( m_iBossStunPercentageByte ), 0, RecvProxy_UpdateBossHud ),
RecvPropInt( RECVINFO( m_iSkillShotCompleteCount ) ), RecvPropTime( RECVINFO( m_fSkillShotComboEndTime ) ),
RecvPropInt( RECVINFO( m_iBossState ), 0, RecvProxy_UpdateBossHud ),
END_RECV_TABLE()
C_MonsterResource *g_pMonsterResource = NULL;
//-----------------------------------------------------------------------------
// Update the HUD meter when the Boss' data changes
void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int *out = (int *)pOut;
*out = pData->m_Value.m_Int;
CHudBossHealthMeter *meter = GET_HUDELEMENT( CHudBossHealthMeter ); if ( meter ) { meter->Update(); } }
//-----------------------------------------------------------------------------
C_MonsterResource::C_MonsterResource() { m_iBossHealthPercentageByte = 0; m_iBossStunPercentageByte = 0;
m_iSkillShotCompleteCount = 0; m_fSkillShotComboEndTime = 0;
m_iBossState = 0;
// do this here because entity is created via network messages from the server entity's creation
Assert( g_pMonsterResource == NULL ); g_pMonsterResource = this; }
//-----------------------------------------------------------------------------
C_MonsterResource::~C_MonsterResource() { Assert( g_pMonsterResource == this ); g_pMonsterResource = NULL; }
//-----------------------------------------------------------------------------
float C_MonsterResource::GetBossHealthPercentage( void ) { return (float)m_iBossHealthPercentageByte / 255.0f; }
//-----------------------------------------------------------------------------
float C_MonsterResource::GetBossStunPercentage( void ) { return (float)m_iBossStunPercentageByte / 255.0f; }
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