Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_MONSTER_RESOURCE
#define C_MONSTER_RESOURCE
#ifdef _WIN32
#pragma once
#endif
class C_MonsterResource : public C_BaseEntity { DECLARE_CLASS( C_MonsterResource, C_BaseEntity ); public: DECLARE_CLIENTCLASS();
C_MonsterResource(); virtual ~C_MonsterResource();
float GetBossHealthPercentage( void ); float GetBossStunPercentage( void );
int GetSkillShotCompleteCount( void ){ return m_iSkillShotCompleteCount; } float GetSkillShotComboEndTime( void ){ return m_fSkillShotComboEndTime; }
int GetBossState() const { return m_iBossState; }
private: int m_iBossHealthPercentageByte; int m_iBossStunPercentageByte;
int m_iSkillShotCompleteCount; // the number of consecutive skill shots that have been completed. 0 = don't show combo HUD
float m_fSkillShotComboEndTime; // the time when the current skill shot combo window closes
int m_iBossState; };
extern C_MonsterResource *g_pMonsterResource;
#endif // C_MONSTER_RESOURCE
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