Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_OBJ_DISPENSER_H
#define C_OBJ_DISPENSER_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseobject.h"
#include "ObjectControlPanel.h"
#include "vgui_controls/RotatingProgressBar.h"
class C_ObjectDispenser : public C_BaseObject { DECLARE_CLASS( C_ObjectDispenser, C_BaseObject ); public: DECLARE_CLIENTCLASS();
C_ObjectDispenser(); ~C_ObjectDispenser();
int GetMetalAmmoCount() { return m_iAmmoMetal; }
CUtlVector< CHandle<C_TFPlayer> > m_hHealingTargets;
virtual void OnDataChanged( DataUpdateType_t updateType ); virtual void ClientThink() OVERRIDE;
virtual void SetInvisibilityLevel( float flValue ); void UpdateEffects( void ); void StopEffects( bool bRemoveAll = false );
virtual void UpdateDamageEffects( BuildingDamageLevel_t damageLevel );
virtual int GetMaxMetal( void );
bool m_bUpdateHealingTargets;
private:
int m_iState; int m_iAmmoMetal; int m_iMiniBombCounter;
bool m_bPlayingSound;
struct healingtargeteffects_t { C_BaseEntity *pTarget; CNewParticleEffect *pEffect; }; CUtlVector<healingtargeteffects_t> m_hHealingTargetEffects;
C_ObjectDispenser( const C_ObjectDispenser & ); // not defined, not accessible
};
class CDispenserControlPanel : public CObjectControlPanel { DECLARE_CLASS( CDispenserControlPanel, CObjectControlPanel );
public: CDispenserControlPanel( vgui::Panel *parent, const char *panelName );
protected: virtual void OnTickActive( C_BaseObject *pObj, C_TFPlayer *pLocalPlayer ); virtual bool IsVisible() OVERRIDE;
private: vgui::RotatingProgressBar *m_pAmmoProgress; CHandle< C_ObjectDispenser > m_hDispenser; };
class CDispenserControlPanel_Red : public CDispenserControlPanel { DECLARE_CLASS( CDispenserControlPanel_Red, CDispenserControlPanel );
public: CDispenserControlPanel_Red( vgui::Panel *parent, const char *panelName ) : CDispenserControlPanel( parent, panelName ) {} };
class C_ObjectCartDispenser : public C_ObjectDispenser { DECLARE_CLASS( C_ObjectCartDispenser, C_ObjectDispenser ); public: DECLARE_CLIENTCLASS(); }; #endif //C_OBJ_DISPENSER_H
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