Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_OBJ_SAPPER_H
#define C_OBJ_SAPPER_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj_baseupgrade_shared.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectSapper : public C_BaseObjectUpgrade { DECLARE_CLASS( C_ObjectSapper, C_BaseObjectUpgrade ); public: DECLARE_CLIENTCLASS();
C_ObjectSapper() {}
virtual void ClientThink( void ); virtual void OnDataChanged( DataUpdateType_t type );
virtual bool IsHostileUpgrade( void ) { return true; }
float GetReversesBuildingConstructionSpeed( void );
private: C_ObjectSapper( const C_ObjectSapper & ); // not defined, not accessible
};
#endif // C_OBJ_SAPPER_H
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