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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "c_tf_player.h"
#include "collisionutils.h"
#include "econ_item_inventory.h"
#include "iclientmode.h"
#include "tf_gcmessages.h"
#include "tf_gamerules.h"
#include "econ_notifications.h"
#include "rtime.h"
#include "achievementmgr.h"
#include "baseachievement.h"
#include "achievements_tf.h"
#include "gc_clientsystem.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
EHalloweenMap GetHalloweenMap() { if ( FStrEq( engine->GetLevelName(), "maps/cp_manor_event.bsp" ) ) return kHalloweenMap_MannManor;
if ( FStrEq( engine->GetLevelName(), "maps/koth_viaduct_event.bsp" ) ) return kHalloweenMap_Viaduct;
if ( FStrEq( engine->GetLevelName(), "maps/koth_lakeside_event.bsp" ) ) return kHalloweenMap_Lakeside;
if ( FStrEq( engine->GetLevelName(), "maps/plr_hightower_event.bsp" ) ) return kHalloweenMap_Hightower;
return kHalloweenMapCount; }
//-----------------------------------------------------------------------------
// Created when the GC decides to give out an item.
// A player must intersect the item to claim it.
//-----------------------------------------------------------------------------
#define HALLOWEEN_ITEM_TIME_TO_READY 10.0f
class C_HalloweenItemPickup : public CBaseAnimating { DECLARE_CLASS( C_HalloweenItemPickup, CBaseAnimating ); public: C_HalloweenItemPickup() : m_bReadyForPickup( false ) , m_bClaimed( false ) , m_flTimeToReady( 0.0f ) { AddEFlags( EFL_USE_PARTITION_WHEN_NOT_SOLID ); }
virtual ~C_HalloweenItemPickup() { }
bool Initialize() { const char *pszModelName = "models/props_halloween/halloween_gift.mdl"; SetModelName( AllocPooledString( pszModelName ) );
if ( InitializeAsClientEntity( STRING(GetModelName()), RENDER_GROUP_OPAQUE_ENTITY ) == false ) return false; const model_t *mod = GetModel(); if ( mod ) { Vector mins, maxs; modelinfo->GetModelBounds( mod, mins, maxs ); SetCollisionBounds( mins, maxs ); }
Spawn();
// initialize as translucent
float alpha = 0.0f; SetRenderMode( kRenderTransTexture ); SetRenderColorA( alpha * 256 ); m_flTimeToReady = gpGlobals->realtime + HALLOWEEN_ITEM_TIME_TO_READY; UpdatePartitionListEntry(); SetBlocksLOS( false ); // this should be a small object
// Set up shadows; do it here so that objects can change shadowcasting state
CreateShadow(); UpdateVisibility(); SetNextClientThink( CLIENT_THINK_ALWAYS ); return true; }
virtual void Spawn() { Precache(); BaseClass::Spawn(); SetSolid( SOLID_NONE ); AddSolidFlags( FSOLID_NOT_SOLID ); SetMoveType( MOVETYPE_NONE ); }
virtual void ClientThink() { if ( m_bReadyForPickup ) { ClientThink_Active(); return; }
float flTimeDelta = m_flTimeToReady - gpGlobals->realtime; if ( flTimeDelta < 0 ) { m_bReadyForPickup = true; ParticleProp()->Create( "halloween_pickup_active", PATTACH_ABSORIGIN_FOLLOW ); SetRenderMode( kRenderNormal ); } else { float alpha = 0.75f * ( ( HALLOWEEN_ITEM_TIME_TO_READY - flTimeDelta ) / HALLOWEEN_ITEM_TIME_TO_READY ); SetRenderColorA( alpha * 256 ); } }
void ClientThink_Active( void ) { Vector vWorldMins = WorldAlignMins(); Vector vWorldMaxs = WorldAlignMaxs(); Vector vBoxMin1 = GetAbsOrigin() + vWorldMins; Vector vBoxMax1 = GetAbsOrigin() + vWorldMaxs;
float flBestDistance2 = 0.0f; CSteamID bestSteamID; bool bBestHasNoclip = false;
#define CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY 1
#if !CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) { C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); #else
do { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); #endif
CSteamID steamID; if ( pPlayer == NULL || pPlayer->IsBot() == true || pPlayer->GetSteamID( &steamID ) == false || ( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) || pPlayer->IsAlive() == false || pPlayer->GetObserverMode() != OBS_MODE_NONE ) { continue; } Vector vPlayerMins = pPlayer->GetAbsOrigin() + pPlayer->WorldAlignMins(); Vector vPlayerMaxs = pPlayer->GetAbsOrigin() + pPlayer->WorldAlignMaxs(); bool bIntersecting = IsBoxIntersectingBox( vBoxMin1, vBoxMax1, vPlayerMins, vPlayerMaxs ); float flDistance2 = ( pPlayer->GetAbsOrigin(), GetAbsOrigin() ).LengthSqr(); if ( bIntersecting && ( bestSteamID.GetAccountID() == 0 || flDistance2 < flBestDistance2 ) ) { bestSteamID = steamID; bBestHasNoclip = pPlayer->GetMoveType() == MOVETYPE_NOCLIP; flBestDistance2 = flDistance2; } } #if CLIENT_HALLOWEEN_LOGIC_ENABLE_LOCAL_PLAYER_ONLY
while ( false ); #endif
if ( bestSteamID.GetAccountID() != 0 ) { GCSDK::CProtoBufMsg<CMsgGC_Halloween_GrantItem> msg( k_EMsgGC_Halloween_GrantItem ); msg.Body().set_recipient_account_id( bestSteamID.GetAccountID() ); msg.Body().set_level_id( GetHalloweenMap() ); msg.Body().set_flagged( bBestHasNoclip ); GCClientSystem()->BSendMessage( msg ); OnClaimed( true ); return; }
SetNextClientThink( gpGlobals->curtime + 0.33f ); }
void OnClaimed( bool bPlayAudio ) { if ( m_bClaimed ) return;
m_bClaimed = true; // stop thinking and remove sparkle...
ParticleProp()->StopParticlesNamed( "halloween_pickup_active", true ); SetNextClientThink( CLIENT_THINK_NEVER ); // throw up bday confetti
DispatchParticleEffect( "halloween_gift_pickup", GetAbsOrigin(), vec3_angle );
if ( bPlayAudio ) { C_BaseEntity::EmitSound( "Game.HappyBirthday" ); } SetRenderMode( kRenderNone ); UpdateVisibility(); }
bool m_bReadyForPickup; bool m_bClaimed; float m_flTimeToReady; };
LINK_ENTITY_TO_CLASS( tf_halloween_item_pickup, C_HalloweenItemPickup ); PRECACHE_REGISTER( tf_halloween_item_pickup );
static EHANDLE gHalloweenPickup;
#ifdef _DEBUG
CON_COMMAND( cl_halloween_test_cheating, "Test cheating the halloween pickup" ) { GCSDK::CProtoBufMsg< CMsgGC_Halloween_GrantItem > msg( k_EMsgGC_Halloween_GrantItem ); msg.Body().set_recipient_account_id( steamapicontext->SteamUser()->GetSteamID().GetAccountID() ); GCClientSystem()->BSendMessage( msg ); }
CON_COMMAND( cl_halloween_test_spawn_pickup, "Test spawning the pickup item" ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer == NULL ) return;
// Now create the pickup item
C_HalloweenItemPickup *pEntity = new C_HalloweenItemPickup(); if ( !pEntity ) return; Vector vecTargetPoint; trace_t tr; Vector forward; pLocalPlayer->EyeVectors( &forward ); UTIL_TraceLine( pLocalPlayer->EyePosition(), pLocalPlayer->EyePosition() + forward * MAX_TRACE_LENGTH,MASK_NPCSOLID, pLocalPlayer, COLLISION_GROUP_NONE, &tr );
if ( tr.fraction != 1.0 ) { vecTargetPoint = tr.endpos; }
pEntity->SetAbsOrigin( vecTargetPoint ); if ( !pEntity->Initialize() ) { pEntity->Release(); } else { if ( gHalloweenPickup.Get() ) gHalloweenPickup->Release(); gHalloweenPickup = pEntity; } } #endif
//-----------------------------------------------------------------------------
// GC has decided to drop a Halloween item
//-----------------------------------------------------------------------------
//class CGCHalloween_ReservedItem : public GCSDK::CGCClientJob
//{
//public:
// CGCHalloween_ReservedItem( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
//
// virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
// {
// GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem> msg( pNetPacket );
//
// // Figure out which level we're on so we know how to handle notifications, etc.
// EHalloweenMap eMap = GetHalloweenMap();
// if ( eMap == kHalloweenMapCount )
// return true;
//
// // Sanity-check the message contents from the GC.
// if ( msg.Body().x_size() != msg.Body().y_size() || msg.Body().y_size() != msg.Body().z_size() )
// return true;
//
// if ( msg.Body().x_size() <= eMap )
// return true;
//
// // Don't spawn gifts during startup.
// if ( TFGameRules() == NULL
// || TFGameRules()->State_Get() != GR_STATE_RND_RUNNING
// || TFGameRules()->InSetup()
// || TFGameRules()->IsInWaitingForPlayers()
// || TFGameRules()->ArePlayersInHell() ) // Dont spawn gifts if players are in 2013 Hell
// return true;
//
// C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
// if ( pLocalPlayer == NULL )
// return true;
//
// // If we don't already know about this gift pickup, create one.
// if ( gHalloweenPickup.Get() == NULL )
// {
// // Now create the pickup item
// C_HalloweenItemPickup *pEntity = new C_HalloweenItemPickup();
// if ( !pEntity )
// return true;
//
// Vector position( msg.Body().x( eMap ), msg.Body().y( eMap ), msg.Body().z( eMap ) );
// pEntity->SetAbsOrigin( position );
// if ( !pEntity->Initialize() )
// {
// pEntity->Release();
// }
// else
// {
// gHalloweenPickup = pEntity;
// }
// }
//
// // Regardless of whether we created a new gift or whether this was a new notification about an old gift,
// // display a UI notification for the user.
// CEconNotification *pNotification = new CEconNotification();
// pNotification->SetText( "#TF_HalloweenItem_Reserved" );
// pNotification->SetLifetime( 15.0f );
// pNotification->SetSoundFilename( "ui/halloween_loot_spawn.wav" );
// NotificationQueue_Add( pNotification );
//
// return true;
// }
//};
//GC_REG_JOB( GCSDK::CGCClient, CGCHalloween_ReservedItem, "CGCHalloween_ReservedItem", k_EMsgGC_Halloween_ReservedItem, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
// GC gave out the Halloween item to a player
//-----------------------------------------------------------------------------
//class CGCHalloween_GrantedItemResponse : public GCSDK::CGCClientJob
//{
//public:
// CGCHalloween_GrantedItemResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
//
// virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
// {
// GCSDK::CProtoBufMsg<CMsgGC_Halloween_GrantItemResponse> msg( pNetPacket );
//
// // which Steam universe are we in?
// EUniverse eUniverse = steamapicontext && steamapicontext->SteamUtils()
// ? steamapicontext->SteamUtils()->GetConnectedUniverse()
// : k_EUniverseInvalid;
//
// CSteamID steamIDRecipient( msg.Body().recipient_account_id(), eUniverse, k_EAccountTypeIndividual );
// bool bIsValidRecipient = steamIDRecipient.IsValid();
//
// if ( gHalloweenPickup.Get() != NULL )
// {
// assert_cast<C_HalloweenItemPickup *>( gHalloweenPickup.Get() )->OnClaimed( bIsValidRecipient );
// gHalloweenPickup->Release();
// gHalloweenPickup = NULL;
// }
//
// // don't do any work if we're not on a Halloween map
// EHalloweenMap eMap = GetHalloweenMap();
// if ( eMap == kHalloweenMapCount )
// return true;
//
// // add alert
// const char* pPlayerName = InventoryManager()->PersonaName_Get( steamIDRecipient.GetAccountID() );
// wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH] = L"";
// if ( pPlayerName != NULL && FStrEq( pPlayerName, "" ) == false )
// {
// g_pVGuiLocalize->ConvertANSIToUnicode( pPlayerName, wszPlayerName, sizeof(wszPlayerName) );
// }
// CEconNotification *pNotification = new CEconNotification();
// pNotification->SetLifetime( 15.0f );
//
// if ( bIsValidRecipient )
// {
// pNotification->SetText( "#TF_HalloweenItem_Granted" );
// pNotification->AddStringToken( "recipient", wszPlayerName );
// pNotification->SetSteamID( steamIDRecipient );
// pNotification->SetSoundFilename( "ui/halloween_loot_found.wav" );
// }
// else
// {
// pNotification->SetText( "#TF_HalloweenItem_GrantPickupFail" );
// // pNotification->SetSoundFilename( "coach/coach_student_died.wav" );
// }
//
// NotificationQueue_Add( pNotification );
//
// // is this the local player? award the achievement...
// if ( steamapicontext && steamapicontext->SteamUser() )
// {
// CSteamID localSteamID = steamapicontext->SteamUser()->GetSteamID();
// if ( steamIDRecipient == localSteamID )
// {
// g_AchievementMgrTF.OnAchievementEvent( ACHIEVEMENT_TF_HALLOWEEN_COLLECT_GOODY_BAG );
// }
// }
//
// return true;
// }
//};
//GC_REG_JOB( GCSDK::CGCClient, CGCHalloween_GrantedItemResponse, "CGCHalloween_GrantedItemResponse", k_EMsgGC_Halloween_GrantItemResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
void CL_Halloween_LevelShutdown() { gHalloweenPickup = NULL; }
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