Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// NVNT haptics for Team Fortress 2
#ifndef C_TF_HAPTICS_H
#define C_TF_HAPTICS_H
class C_TFPlayer;
#include "haptics/haptic_utils.h"
class C_TFHaptics { protected: C_TFHaptics(); public: bool wasCloaked : 1; bool wasFullyCloaked : 1; bool wasUber : 1; bool wasBurning :1; bool wasHealing : 1; bool isBeingHealed : 1; bool wasBeingHealed : 1; bool wasBeingHealedMedic : 1; bool wasBeingTeleported :1; bool skippedFirstCloak:1; bool readyForCloak:1; unsigned int healingDispenserCount:16;//short
void Revert(); // should only be local player!
void HapticsThink(C_TFPlayer *player); };
extern C_TFHaptics &tfHaptics;
#endif // C_TF_HAPTICS_H
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