Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates general data needed by clients for every player.
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_OBJECTIVE_RESOURCE_H
#define C_TF_OBJECTIVE_RESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_shareddefs.h"
#include "const.h"
#include "c_baseentity.h"
#include <igameresources.h>
#include "c_team_objectiveresource.h"
class C_TFObjectiveResource : public C_BaseTeamObjectiveResource { DECLARE_CLASS( C_TFObjectiveResource, C_BaseTeamObjectiveResource ); public: DECLARE_CLIENTCLASS();
C_TFObjectiveResource(); virtual ~C_TFObjectiveResource();
const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam ); const char *GetGameSpecificCPBarFG( int index, int iOwningTeam ); const char *GetGameSpecificCPBarBG( int index, int iCappingTeam ); void SetCappingTeam( int index, int team ); int GetMannVsMachineMaxWaveCount( void ) { return m_nMannVsMachineMaxWaveCount; } int GetMannVsMachineWaveCount( void ) { return m_nMannVsMachineWaveCount; } int GetMannVsMachineWaveEnemyCount( void ) { return m_nMannVsMachineWaveEnemyCount; } int GetMvMInWorldMoney( void ) { return m_nMvMWorldMoney; }
float GetMannVsMachineNextWaveTime( void ) { return m_flMannVsMachineNextWaveTime; } bool GetMannVsMachineIsBetweenWaves( void ) { return m_bMannVsMachineBetweenWaves; }
int GetMannVsMachineWaveClassCount( int nIndex ); const char *GetMannVsMachineWaveClassName( int nIndex ); unsigned int GetMannVsMachineWaveClassFlags( int nIndex ); bool GetMannVsMachineWaveClassActive( int nIndex );
int GetFlagCarrierUpgradeLevel( void ) { return m_nFlagCarrierUpgradeLevel; } float GetBaseMvMBombUpgradeTime( void ) { return m_flMvMBaseBombUpgradeTime; } float GetNextMvMBombUpgradeTime( void ) { return m_flMvMNextBombUpgradeTime; }
int GetMvMChallengeIndex ( void ) { return m_iChallengeIndex; } char * GetMvMPopFileName ( void ) { return m_iszMvMPopfileName; } int GetMvMEventPopfileType( void ) { return m_nMvMEventPopfileType; }
private: int m_nMannVsMachineMaxWaveCount; int m_nMannVsMachineWaveCount; int m_nMannVsMachineWaveEnemyCount; int m_nMvMWorldMoney;
float m_flMannVsMachineNextWaveTime; bool m_bMannVsMachineBetweenWaves; int m_nFlagCarrierUpgradeLevel; float m_flMvMBaseBombUpgradeTime; float m_flMvMNextBombUpgradeTime; int m_nMvMEventPopfileType;
int m_nMannVsMachineWaveClassCounts[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; int m_nMannVsMachineWaveClassCounts2[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; char m_iszMannVsMachineWaveClassNames[ MVM_CLASS_TYPES_PER_WAVE_MAX ][ 64 ]; char m_iszMannVsMachineWaveClassNames2[ MVM_CLASS_TYPES_PER_WAVE_MAX ][ 64 ]; int m_iChallengeIndex; char m_iszMvMPopfileName[ MAX_PATH ]; unsigned int m_nMannVsMachineWaveClassFlags[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; unsigned int m_nMannVsMachineWaveClassFlags2[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; bool m_bMannVsMachineWaveClassActive[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; bool m_bMannVsMachineWaveClassActive2[ MVM_CLASS_TYPES_PER_WAVE_MAX ]; };
inline C_TFObjectiveResource *TFObjectiveResource() { return static_cast<C_TFObjectiveResource*>(g_pObjectiveResource); }
#endif // C_TF_OBJECTIVE_RESOURCE_H
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