Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_PASSTIME_LOGIC_H
#define C_TF_PASSTIME_LOGIC_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "c_tf_passtime_ball.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
class C_LocalTempEntity; class C_TFPlayer; class C_PasstimeReticle; class C_TFPasstimeLogic : public C_BaseEntity { public: DECLARE_CLASS( C_TFPasstimeLogic, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_TFPasstimeLogic(); virtual ~C_TFPasstimeLogic(); virtual void Spawn() OVERRIDE; virtual void ClientThink() OVERRIDE; virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE;
C_PasstimeBall *GetBall() const { return m_hBall.Get(); } void GetTrackPoints( Vector (&points)[16] ); int GetNumSections() const { return m_iNumSections; } int GetCurrentSection() const { return m_iCurrentSection; }
bool GetBallReticleTarget( C_BaseEntity **ppEnt, bool *bHomingActive ) const; bool BCanPlayerPickUpBall( C_TFPlayer *pPlayer ) const;
float GetMaxPassRange() const { return m_flMaxPassRange; } int GetBallPower() const { return m_iBallPower; }
private: bool GetImportantEntities( C_PasstimeBall **ppBall, C_TFPlayer **ppCarrier, C_TFPlayer **ppHomingTarget ) const; void DestroyBeam( int i, C_PasstimeBall *pBall ); void DestroyBeams( C_PasstimeBall *pBall ); void UpdateBeams();
C_PasstimeReticle *m_pBallReticle; CUtlVector<C_PasstimeReticle*> m_pGoalReticles; C_PasstimeReticle *m_pPassReticle; CNewParticleEffect *m_apPackBeams[MAX_PLAYERS + 1]; bool m_bPlayerIsPackMember[MAX_PLAYERS + 1];
CNetworkHandle( C_PasstimeBall, m_hBall ); CNetworkArray( Vector, m_trackPoints, 16 ); CNetworkVar( int, m_iNumSections ); CNetworkVar( int, m_iCurrentSection ); CNetworkVar( float, m_flMaxPassRange ); CNetworkVar( int, m_iBallPower ); CNetworkVar( float, m_flPackSpeed ); };
//-----------------------------------------------------------------------------
extern C_TFPasstimeLogic* g_pPasstimeLogic;
#endif // C_TF_PASSTIME_LOGIC_H
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