Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_TF_PROJECTILE_ROCKET_H
#define C_TF_PROJECTILE_ROCKET_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_rocket.h"
#define CTFProjectile_Rocket C_TFProjectile_Rocket
//-----------------------------------------------------------------------------
// Purpose: Rocket projectile.
//-----------------------------------------------------------------------------
class C_TFProjectile_Rocket : public C_TFBaseRocket { DECLARE_CLASS( C_TFProjectile_Rocket, C_TFBaseRocket ); public: DECLARE_NETWORKCLASS();
C_TFProjectile_Rocket(); ~C_TFProjectile_Rocket();
virtual void OnDataChanged(DataUpdateType_t updateType);
virtual void CreateTrails( void ); virtual const char *GetTrailParticleName( void ) { return "rockettrail"; }
private: bool m_bCritical;
CNewParticleEffect *pEffect; };
#endif // C_TF_PROJECTILE_ROCKET_H
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