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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "clientmode_tf.h"
#include "cdll_client_int.h"
#include "iinput.h"
#include "iviewrender.h"
#include "vgui/ISurface.h"
#include "vgui/IPanel.h"
#include "GameUI/IGameUI.h"
#include <vgui_controls/AnimationController.h>
#include "ivmodemanager.h"
#include "buymenu.h"
#include "filesystem.h"
#include "vgui/IVGui.h"
#include "hud_chat.h"
#include "view_shared.h"
#include "view.h"
#include "ivrenderview.h"
#include "model_types.h"
#include "iefx.h"
#include "dlight.h"
#include <imapoverview.h>
#include "c_playerresource.h"
#include <KeyValues.h>
#include "text_message.h"
#include "panelmetaclassmgr.h"
#include "c_tf_player.h"
#include "ienginevgui.h"
#include "in_buttons.h"
#include "voice_status.h"
#include "tf_gamerules.h"
#include "tf_hud_menu_engy_build.h"
#include "tf_hud_menu_engy_destroy.h"
#include "tf_hud_menu_spy_disguise.h"
#include "tf_statsummary.h"
#include "tf_hud_freezepanel.h"
#include "item_quickswitch.h"
#include "hud_macros.h"
#include "vgui/ILocalize.h"
#include "glow_outline_effect.h"
#include "vgui/IInput.h"
#include "tf_hud_mainmenuoverride.h"
#include "tf_controls.h"
#include "econ_notifications.h"
#include "rtime.h"
#include "econ_item_description.h"
#include "c_tf_playerresource.h"
#include "c_team.h"
#include "tf_hud_menu_eureka_teleport.h"
#include "tf_hud_menu_taunt_selection.h"
#include "tf_hud_inspectpanel.h"
#include "engine/IEngineSound.h"
#ifdef STAGING_ONLY
#include "tf_hud_menu_spy_build.h"
#endif // STAGING_ONLY
#include "quest_objective_manager.h"
#include "econ_item_system.h"
#include "tf_mann_vs_machine_stats.h"
#include "tf_hud_mann_vs_machine_status.h"
#include "player_vs_environment/c_tf_upgrades.h"
#include "steam/isteamfriends.h"
#include "steamworks_gamestats.h"
#include "confirm_dialog.h"
#include "ServerBrowser/blacklisted_server_manager.h"
#include "tf_quickplay_shared.h"
#include "sourcevr/isourcevirtualreality.h"
#include "client_virtualreality.h"
#include "econ_gcmessages.h"
#if defined( _X360 )
#include "tf_clientscoreboard.h"
#endif
#include "gc_clientsystem.h"
#include "tf_gcmessages.h"
#include "tf_gc_client.h"
#include "tf_wardata.h"
#include "debugoverlay_shared.h"
#include "hud_vote.h"
#include "c_tf_notification.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void __MsgFunc_AutoBalanceVolunteer( bf_read &msg ); void __MsgFunc_AutoBalanceVolunteer_Cancel( bf_read &msg ); void __MsgFunc_PlayerIgnitedInv( bf_read &msg ); void __MsgFunc_PlayerIgnited( bf_read &msg ); void __MsgFunc_Damage( bf_read &msg ); void __MsgFunc_HudArenaNotify( bf_read &msg ); void __MsgFunc_UpdateAchievement( bf_read &msg ); void __MsgFunc_DamageDodged( bf_read &msg ); void __MsgFunc_PlayerJarated( bf_read &msg ); void __MsgFunc_PlayerExtinguished( bf_read &msg ); void __MsgFunc_BreakModel( bf_read &msg ); void __MsgFunc_BreakModel_Pumpkin( bf_read &msg ); void __MsgFunc_BreakModelRocketDud( bf_read &msg ); void __MsgFunc_CheapBreakModel( bf_read &msg ); void __MsgFunc_PlayerJaratedFade( bf_read &msg ); void __MsgFunc_PlayerShieldBlocked( bf_read &msg ); void __MsgFunc_PlayerBonusPoints( bf_read &msg ); void __MsgFunc_SpawnFlyingBird( bf_read &msg ); void __MsgFunc_PlayerGodRayEffect( bf_read &msg ); void __MsgFunc_PlayerTeleportHomeEffect( bf_read &msg ); void __MsgFunc_RDTeamPointsChanged( bf_read &msg ); void __MsgFunc_PlayerLoadoutUpdated( bf_read &msg ); void __MsgFunc_PlayerTauntSoundLoopStart( bf_read &msg ); void __MsgFunc_PlayerTauntSoundLoopEnd( bf_read &msg ); void __MsgFunc_ForcePlayerViewAngles( bf_read &msg ); void __MsgFunc_BonusDucks( bf_read &msg ); void __MsgFunc_PlayerPickupWeapon( bf_read &msg ); void __MsgFunc_QuestObjectiveCompleted( bf_read &msg );
#if !defined(NO_STEAM)
extern ConVar cl_steamscreenshots; #endif
extern ISoundEmitterSystemBase *soundemitterbase;
static Color colorEyeballBossText( 134, 80, 172, 255 ); static Color colorMerasmusText( 112, 176, 74, 255 );
ConVar default_fov( "default_fov", "75", FCVAR_CHEAT ); ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 20.0, true, MAX_FOV );
#define TF_HIGHFIVE_HINT_MAXDIST 512.0f
#define TF_HIGHFIVE_HINT_MAXHINTS 3
#define TF_HIGHFIVE_HINT_MINTIMEBETWEEN 10.0f
ConVar tf_highfive_hintcount( "tf_highfive_hintcount", "0", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE, "Counts the number of times the high five hint has been displayed", true, 0, false, 0 );
ConVar tf_taunt_always_show_hint( "tf_taunt_always_show_hint", "1", FCVAR_CLIENTDLL ); extern ConVar tf_allow_all_team_partner_taunt; extern ConVar tf_mvm_buybacks_method; extern ConVar tf_autobalance_query_lifetime; extern ConVar tf_autobalance_xp_bonus; extern ConVar cl_notifications_show_ingame;
extern ConVar sc_look_sensitivity_scale;
extern bool TournamentHudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); extern bool ArenaClassLayoutKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); extern bool CoachingHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); extern bool ItemTestHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); extern bool ShouldScoreBoardHandleKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
static bool TrainingHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { if ( TFGameRules() != NULL && TFGameRules()->IsInTraining() && TFGameRules()->IsWaitingForTrainingContinue() ) { if ( down && keynum == KEY_SPACE ) { engine->ClientCmd_Unrestricted( "training_continue" ); return true; } } return false; }
static bool HalloweenHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); if ( pPlayer ) { // don't do anything while dancing
if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_THRILLER ) ) { return true; }
// only allow +attack
if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) { if ( pszCurrentBinding ) { if ( FStrEq( pszCurrentBinding, "+attack" ) ) { engine->ServerCmd( "boo" ); return true; } else if ( FStrEq( pszCurrentBinding, "+attack2" ) || FStrEq( pszCurrentBinding, "+attack3" ) ) { return true; } } } }
return false; }
static bool TauntHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { static const char *pszStopTauntKeys[] = { "+jump", "+taunt", "weapon_taunt", };
C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); if ( pPlayer ) { if ( pPlayer->m_Shared.InCond( TF_COND_TAUNTING ) ) { for ( int i=0; i<ARRAYSIZE( pszStopTauntKeys ); ++i ) { if ( down && pszCurrentBinding && FStrEq( pszCurrentBinding, pszStopTauntKeys[i] ) ) { // Halloween Hackery
if ( i == 0 && pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) ) { continue; }
engine->ClientCmd( "stop_taunt" ); return true; } } } }
return false; }
// Sets convars to tag the current mapname and the player in your crosshairs.
// The player tagged will be overridden for killcam shots to be the killer
static void ScreenshotTaggingKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { if ( pszCurrentBinding && ( FStrEq( pszCurrentBinding, "screenshot" ) || FStrEq( pszCurrentBinding, "jpeg" ) ) ) { // Tag the player in the crosshairs
C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); if ( pPlayer ) { C_TFPlayer *pCrosshairs = ToTFPlayer( UTIL_PlayerByIndex( pPlayer->GetIDTarget() ) ); if ( pCrosshairs ) { CSteamID steamID; if ( pCrosshairs->GetSteamID( &steamID ) ) { ConVarRef cl_screenshotusertag( "cl_screenshotusertag" ); if ( cl_screenshotusertag.IsValid() ) { cl_screenshotusertag.SetValue( (int)steamID.GetAccountID() ); } } } }
// Tag the current map
ConVarRef cl_screenshotlocation( "cl_screenshotlocation" ); if ( cl_screenshotlocation.IsValid() ) { char szMapName[MAX_MAP_NAME]; Q_FileBase( engine->GetLevelName(), szMapName, sizeof(szMapName) ); Q_strlower( szMapName ); cl_screenshotlocation.SetValue( GetMapDisplayName( szMapName ) ); } } }
static void EnableSteamScreenshots( bool bEnable ) { #if !defined(NO_STEAM)
if ( steamapicontext && steamapicontext->SteamScreenshots() ) { ConVarRef cl_savescreenshotstosteam( "cl_savescreenshotstosteam" ); if ( cl_savescreenshotstosteam.IsValid() ) { cl_savescreenshotstosteam.SetValue( bEnable ); steamapicontext->SteamScreenshots()->HookScreenshots( bEnable ); } } #endif
}
#if !defined(NO_STEAM)
void SteamScreenshotsCallBack( IConVar *var, const char *pOldString, float flOldValue ) { EnableSteamScreenshots( cl_steamscreenshots.GetBool() ); } ConVar cl_steamscreenshots( "cl_steamscreenshots", "1", FCVAR_ARCHIVE, "Enable/disable saving screenshots to Steam", SteamScreenshotsCallBack ); #endif
void HUDMinModeChangedCallBack( IConVar *var, const char *pOldString, float flOldValue ) { engine->ExecuteClientCmd( "hud_reloadscheme" ); } ConVar cl_hud_minmode( "cl_hud_minmode", "0", FCVAR_ARCHIVE, "Set to 1 to turn on the advanced minimalist HUD mode.", HUDMinModeChangedCallBack );
IClientMode *g_pClientMode = NULL;
// --------------------------------------------------------------------------------- //
// CTFModeManager.
// --------------------------------------------------------------------------------- //
class CTFModeManager : public IVModeManager { public: virtual void Init(); virtual void SwitchMode( bool commander, bool force ) {} virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); virtual void ActivateMouse( bool isactive ) {} };
static CTFModeManager g_ModeManager; IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
// --------------------------------------------------------------------------------- //
// CTFModeManager implementation.
// --------------------------------------------------------------------------------- //
#define SCREEN_FILE "scripts/vgui_screens.txt"
void CTFModeManager::Init() { g_pClientMode = GetClientModeNormal(); PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
// Load the objects.txt file.
LoadObjectInfos( ::filesystem );
GetClientVoiceMgr()->SetHeadLabelOffset( 40 );
EnableSteamScreenshots( true ); }
void CTFModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap );
ConVarRef voice_steal( "voice_steal" );
if ( voice_steal.IsValid() ) { voice_steal.SetValue( 1 ); } }
void CTFModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown();
extern void CL_Training_LevelShutdown(); extern void CL_Coaching_LevelShutdown(); extern void CL_Consumables_LevelShutdown(); extern void CL_Halloween_LevelShutdown(); CL_Training_LevelShutdown(); CL_Coaching_LevelShutdown(); CL_Consumables_LevelShutdown(); CL_Halloween_LevelShutdown(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeTFNormal::ClientModeTFNormal() { m_pMenuEngyBuild = NULL; m_pMenuEngyDestroy = NULL; m_pMenuSpyDisguise = NULL; m_pEurekaTeleportMenu = NULL; m_pMenuTauntSelection = NULL; #ifdef STAGING_ONLY
m_pMenuSpyBuild = NULL; #endif // STAGING_ONLY
m_pGameUI = NULL; m_pFreezePanel = NULL; m_pQuickSwitch = NULL; m_pInspectPanel = NULL; m_wasConnectedLastUpdate = false; m_lastServerIP = 0; m_lastServerPort = 0; m_lastServerName = NULL; m_lastServerConnectTime = 0; m_pTeamGoalTournament = NULL;
#if defined( _X360 )
m_pScoreboard = NULL; #endif
HOOK_MESSAGE( AutoBalanceVolunteer ); HOOK_MESSAGE( AutoBalanceVolunteer_Cancel );
// Hook global message handlers
HOOK_MESSAGE( PlayerIgnited ); HOOK_MESSAGE( PlayerIgnitedInv ); HOOK_MESSAGE( Damage ); HOOK_MESSAGE( HudArenaNotify ); HOOK_MESSAGE( UpdateAchievement ); HOOK_MESSAGE( DamageDodged ); HOOK_MESSAGE( PlayerJarated ); HOOK_MESSAGE( PlayerExtinguished ); HOOK_MESSAGE( BreakModel ); HOOK_MESSAGE( CheapBreakModel ); HOOK_MESSAGE( BreakModel_Pumpkin ); HOOK_MESSAGE( BreakModelRocketDud ); HOOK_MESSAGE( PlayerJaratedFade ); HOOK_MESSAGE( PlayerShieldBlocked ); HOOK_MESSAGE( PlayerBonusPoints ); HOOK_MESSAGE( SpawnFlyingBird ); HOOK_MESSAGE( PlayerGodRayEffect ); HOOK_MESSAGE( PlayerTeleportHomeEffect ); HOOK_MESSAGE( RDTeamPointsChanged ); HOOK_MESSAGE( PlayerLoadoutUpdated ); HOOK_MESSAGE( PlayerTauntSoundLoopStart ); HOOK_MESSAGE( PlayerTauntSoundLoopEnd ); HOOK_MESSAGE( ForcePlayerViewAngles ); HOOK_MESSAGE( BonusDucks ); HOOK_MESSAGE( PlayerPickupWeapon ); HOOK_MESSAGE( QuestObjectiveCompleted ); #if !defined(NO_STEAM)
m_CallbackScreenshotRequested.Register( this, &ClientModeTFNormal::OnScreenshotRequested ); #endif
}
//-----------------------------------------------------------------------------
// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
//-----------------------------------------------------------------------------
ClientModeTFNormal::~ClientModeTFNormal() { }
// See interface.h/.cpp for specifics: basically this ensures that we actually Sys_UnloadModule the dll and that we don't call Sys_LoadModule
// over and over again.
static CDllDemandLoader g_GameUI( "GameUI" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeTFNormal::Init() { m_pMenuEngyBuild = ( CHudMenuEngyBuild * )GET_HUDELEMENT( CHudMenuEngyBuild ); Assert( m_pMenuEngyBuild );
m_pMenuEngyDestroy = ( CHudMenuEngyDestroy * )GET_HUDELEMENT( CHudMenuEngyDestroy ); Assert( m_pMenuEngyDestroy );
m_pMenuSpyDisguise = ( CHudMenuSpyDisguise * )GET_HUDELEMENT( CHudMenuSpyDisguise ); Assert( m_pMenuSpyDisguise );
m_pFreezePanel = ( CTFFreezePanel * )GET_HUDELEMENT( CTFFreezePanel ); Assert( m_pFreezePanel );
m_pQuickSwitch = ( CItemQuickSwitchPanel * )GET_HUDELEMENT( CItemQuickSwitchPanel ); Assert( m_pQuickSwitch );
m_pMenuTauntSelection = ( CHudMenuTauntSelection * )GET_HUDELEMENT( CHudMenuTauntSelection ); Assert( m_pMenuTauntSelection );
m_pMenuUpgradePanel = ( CHudUpgradePanel* )GET_HUDELEMENT( CHudUpgradePanel );
#ifdef STAGING_ONLY
m_pMenuSpyBuild = ( CHudMenuSpyBuild * )GET_HUDELEMENT( CHudMenuSpyBuild ); Assert( m_pMenuSpyBuild ); #endif // STAGING_ONLY
m_pMenuSpell = ( CHudSpellMenu * )GET_HUDELEMENT( CHudSpellMenu); Assert( m_pMenuSpell );
m_pEurekaTeleportMenu = ( CHudEurekaEffectTeleportMenu * )GET_HUDELEMENT( CHudEurekaEffectTeleportMenu ); Assert( m_pEurekaTeleportMenu );
m_pTeamGoalTournament = (CHudTeamGoalTournament *)GET_HUDELEMENT( CHudTeamGoalTournament ); Assert( m_pTeamGoalTournament );
m_pInspectPanel = (CHudInspectPanel *)GET_HUDELEMENT( CHudInspectPanel ); Assert( m_pInspectPanel );
m_wasConnectedLastUpdate = false;
m_lastServerIP = 0; m_lastServerPort = 0; m_lastServerName = NULL; m_lastServerConnectTime = 0;
m_flNextAllowedHighFiveHintTime = 0.0f;
m_bInfoPanelShown = false; m_bRestrictInfoPanel = false;
CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); if ( gameUIFactory ) { m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); if ( NULL != m_pGameUI ) { // insert stats summary panel as the loading background dialog
CTFStatsSummaryPanel *pPanel = GStatsSummaryPanel(); pPanel->InvalidateLayout( false, true ); pPanel->SetVisible( false ); pPanel->MakePopup( false ); m_pGameUI->SetLoadingBackgroundDialog( pPanel->GetVPanel() );
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) ); if ( pMMOverride ) { ((CHudMainMenuOverride*)pMMOverride)->AttachToGameUI(); } } }
#if defined( _X360 )
m_pScoreboard = (CTFClientScoreBoardDialog *)( gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ) ); Assert( m_pScoreboard ); #endif
ListenForGameEvent( "localplayer_changeclass" );
#ifdef TF_RAID_MODE
ListenForGameEvent( "raid_spawn_mob" ); ListenForGameEvent( "raid_spawn_squad" ); #endif // TF_RAID_MODE
ListenForGameEvent( "player_upgraded" ); ListenForGameEvent( "player_buyback" ); ListenForGameEvent( "player_death" ); ListenForGameEvent( "player_used_powerup_bottle" ); MannVsMachineStats_Init();
ListenForGameEvent( "pve_win_panel" );
ListenForGameEvent( "arena_win_panel" ); ListenForGameEvent( "teamplay_win_panel" ); ListenForGameEvent( "server_spawn" );
ListenForGameEvent( "pumpkin_lord_summoned" ); ListenForGameEvent( "pumpkin_lord_killed" ); ListenForGameEvent( "eyeball_boss_summoned" ); ListenForGameEvent( "eyeball_boss_stunned" ); ListenForGameEvent( "eyeball_boss_killed" ); ListenForGameEvent( "eyeball_boss_killer" ); ListenForGameEvent( "eyeball_boss_escape_imminent" ); ListenForGameEvent( "eyeball_boss_escaped" );
ListenForGameEvent( "merasmus_summoned" ); ListenForGameEvent( "merasmus_killed" ); ListenForGameEvent( "merasmus_escape_warning" ); ListenForGameEvent( "merasmus_escaped" );
ListenForGameEvent( "player_highfive_start" ); ListenForGameEvent( "player_highfive_cancel" ); ListenForGameEvent( "player_highfive_success" );
ListenForGameEvent( "client_beginconnect" );
ListenForGameEvent( "player_teleported" ); ListenForGameEvent( "scorestats_accumulated_reset" ); ListenForGameEvent( "scorestats_accumulated_update" );
extern void Training_Init(); Training_Init();
BaseClass::Init(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeTFNormal::Shutdown() { DestroyStatsSummaryPanel(); }
void ClientModeTFNormal::InitViewport() { m_pViewport = new TFViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); }
void ClientModeTFNormal::LevelInit( const char *newmap ) { BaseClass::LevelInit( newmap );
m_bInfoPanelShown = false; }
IClientMode *GetClientModeNormal() { static ClientModeTFNormal g_ClientModeNormal; return &g_ClientModeNormal; }
ClientModeTFNormal* GetClientModeTFNormal() { Assert( dynamic_cast< ClientModeTFNormal* >( GetClientModeNormal() ) );
return static_cast< ClientModeTFNormal* >( GetClientModeNormal() ); }
extern ConVar v_viewmodel_fov; ConVar v_viewmodel_fov_demo( "viewmodel_fov_demo", "54", FCVAR_ARCHIVE ); float ClientModeTFNormal::GetViewModelFOV( void ) { // If we're playing back a demo, we clamp the viewmodel fov
if ( engine->IsPlayingDemo() ) return v_viewmodel_fov_demo.GetFloat();
return v_viewmodel_fov.GetFloat(); }
extern ConVar r_drawviewmodel; //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeTFNormal::ShouldDrawViewModel() { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer ) { if ( pPlayer->m_Shared.InCond( TF_COND_ZOOMED ) ) return false; }
if ( !r_drawviewmodel.GetBool() ) return false;
return true; }
ConVar tf_hud_no_crosshair_on_scope_zoom( "tf_hud_no_crosshair_on_scope_zoom", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
bool ClientModeTFNormal::ShouldDrawCrosshair() { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return false;
if ( pPlayer->GetPlayerClass() && pPlayer->GetPlayerClass()->GetClassIndex() == TF_CLASS_SNIPER && pPlayer->m_Shared.InCond( TF_COND_ZOOMED ) && tf_hud_no_crosshair_on_scope_zoom.GetBool() ) { return false; }
return ClientModeShared::ShouldDrawCrosshair(); }
//-----------------------------------------------------------------------------
// Purpose: Returns true if VR mode should black out everything outside the HUD.
// This is used for things like sniper scopes and full screen UI
//-----------------------------------------------------------------------------
bool ClientModeTFNormal::ShouldBlackoutAroundHUD() { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return true;
return ClientModeShared::ShouldBlackoutAroundHUD(); }
//-----------------------------------------------------------------------------
// Purpose: Allows the client mode to override mouse control stuff in sourcevr
//-----------------------------------------------------------------------------
HeadtrackMovementMode_t ClientModeTFNormal::ShouldOverrideHeadtrackControl() { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return HMM_NOOVERRIDE;
// TODO: check if these actually all work right.
switch ( pPlayer->GetObserverMode() ) { case OBS_MODE_DEATHCAM : // Turned into OBS_MODE_CHASE in VR
case OBS_MODE_ROAMING : case OBS_MODE_FIXED : // Checked - works.
case OBS_MODE_CHASE : // Checked - works.
case OBS_MODE_POI : // PASSTIME NOT CHECKED
case OBS_MODE_FREEZECAM : // Turned into OBS_MODE_CHASE in VR
return HMM_SHOOTMOVEMOUSE_LOOKFACE; case OBS_MODE_IN_EYE : // Checked - works.
return HMM_NOOVERRIDE; }
return ClientModeShared::ShouldOverrideHeadtrackControl(); }
int ClientModeTFNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); }
void ClientModeTFNormal::FireGameEvent( IGameEvent *event ) { const char *eventname = event->GetName();
if ( !eventname || !eventname[0] ) return;
CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( FStrEq( "player_changename", eventname ) ) { return; // server sends a colorized text string for this
} else if ( FStrEq( "localplayer_changeclass", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && pLocalPlayer->GetPlayerClass() ) { int iClass = pLocalPlayer->GetPlayerClass()->GetClassIndex();
// have the player to exec a <class>.cfg file for the class they have selected
char szCmd[128]; Q_snprintf( szCmd, sizeof( szCmd ), "exec %s.cfg", GetPlayerClassData( iClass )->m_szClassName ); engine->ExecuteClientCmd( szCmd ); } } #ifdef TF_RAID_MODE
else if ( FStrEq( "raid_spawn_mob", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Raid.MobSpawn" ); } } else if ( FStrEq( "raid_spawn_squad", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Raid.SquadSpawn" ); } } #endif // TF_RAID_MODE
else if ( FStrEq( "player_connect_client", eventname ) || FStrEq( "player_disconnect", eventname ) ) { // ignore these
if ( TFGameRules() && TFGameRules()->IsPVEModeActive() && event->GetInt( "bot" ) != 0 ) return; } else if ( FStrEq( "server_cvar", eventname ) ) { if ( TFGameRules() && TFGameRules()->IsPVEModeActive() && !Q_strcmp( event->GetString("cvarname"), "tf_bot_count" ) ) return; } else if ( FStrEq( "player_buyback", eventname ) ) { int idxPlayer = event->GetInt( "player" ); KeyValuesAD pKeyValues( "data" ); if ( g_TF_PR ) { const char *pszString = tf_mvm_buybacks_method.GetBool() ? "#TF_PVE_Player_BuyBack_Fixed" : "#TF_PVE_Player_BuyBack";
pKeyValues->SetString( "player", g_TF_PR->GetPlayerName( idxPlayer ) ); pKeyValues->SetInt( "credits", event->GetInt( "cost", 0 ) ); PrintTextToChatPlayer( idxPlayer, pszString, pKeyValues );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "MVM.PlayerBoughtIn" ); } } } else if ( FStrEq( "player_death", eventname ) ) { // Make sure they're not doing a dead ringer fake death
if ( ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH ) == 0 ) { if ( TFGameRules() && ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) && ( TFGameRules()->IsMannVsMachineMode() || TFGameRules()->IsCompetitiveMode() ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { int nVictimIndex = event->GetInt( "victim_entindex" ); int nVictimTeam = g_TF_PR->GetTeam( nVictimIndex );
// See if there are any other players still alive
bool bSomeAlive = false; for ( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ ) { if ( !g_TF_PR->IsConnected( playerIndex ) ) continue;
if ( nVictimIndex == playerIndex ) continue;
if ( nVictimTeam != g_TF_PR->GetTeam( playerIndex ) ) continue;
if ( g_TF_PR->IsAlive( playerIndex ) ) { // Found one
bSomeAlive = true; break; } }
if ( !bSomeAlive ) { if ( TFGameRules()->IsMannVsMachineMode() ) { if ( nVictimTeam == TF_TEAM_PVE_DEFENDERS ) { // Inform the team that everyone is dead
pLocalPlayer->EmitSound( "Announcer.MVM_All_Dead" ); } } else { const char *pszSound = NULL;
if ( ( RandomInt( 1, 100 ) <= 20 ) || ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) ) { pszSound = ( nVictimTeam == TF_TEAM_RED ) ? "Announcer.TeamWipeRed" : "Announcer.TeamWipeBlu"; } else if ( pLocalPlayer->GetTeamNumber() == nVictimTeam ) { pszSound = "Announcer.YourTeamWiped"; } else { pszSound = "Announcer.TheirTeamWiped"; }
if ( pszSound ) { pLocalPlayer->EmitSound( pszSound ); } } } } } } } else if ( FStrEq( "player_used_powerup_bottle", eventname ) ) { int idxPlayer = event->GetInt( "player" ); KeyValuesAD pKeyValues( "data" ); if ( g_TF_PR ) { pKeyValues->SetString( "player", g_TF_PR->GetPlayerName( idxPlayer ) ); const char *pText = NULL; switch ( event->GetInt( "type" ) ) { case POWERUP_BOTTLE_CRITBOOST: pText = "#TF_PVE_Player_UsedCritsBottle"; break; case POWERUP_BOTTLE_UBERCHARGE: pText = "#TF_PVE_Player_UsedUberBottle"; break; case POWERUP_BOTTLE_RECALL: pText = "#TF_PVE_Player_UsedRecallBottle"; break; case POWERUP_BOTTLE_REFILL_AMMO: pText = "#TF_PVE_Player_UsedRefillAmmoBottle"; break; case POWERUP_BOTTLE_BUILDINGS_INSTANT_UPGRADE: pText = "#TF_PVE_Player_UsedBuildingUpgrade"; break; case POWERUP_BOTTLE_RADIUS_STEALTH: pText = "#TF_PVE_Player_UsedRadiusStealth"; break; #ifdef STAGING_ONLY
case POWERUP_BOTTLE_SEE_CASH_THROUGH_WALL: pText = "#TF_PVE_Player_SeeCashThroughWall"; break; #endif
} if ( pText != NULL ) { PrintTextToChatPlayer( idxPlayer, pText, pKeyValues ); }
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "MVM.PlayerUsedPowerup" ); } } } else if ( FStrEq( "pve_win_panel", eventname ) || FStrEq( "arena_win_panel", eventname ) || FStrEq( "teamplay_win_panel", eventname ) ) { #if defined( REPLAY_ENABLED )
DisplayReplayReminder(); #endif
} else if ( FStrEq( "server_spawn", eventname ) ) { uint32 newServerIP = 0; int newServerPort = event->GetInt( "port" );
const char *pzAddress = event->GetString( "address" ); if ( pzAddress ) { CUtlStringList IPs; V_SplitString( pzAddress, ".", IPs );
if ( IPs.Count() == 4 ) { byte ip[4]; for ( int i=0; i<IPs.Count() && i<4; ++i ) { ip[i] = (byte) Q_atoi( IPs[i] ); } newServerIP = (ip[0]<<24) + (ip[1]<<16) + (ip[2]<<8) + ip[3]; } }
if ( m_lastServerConnectTime == 0 || newServerIP != m_lastServerIP || newServerPort != m_lastServerPort ) { // we are connecting, or have connected to a different server
m_lastServerIP = newServerIP; m_lastServerPort = newServerPort;
const char *hostname = event->GetString( "hostname" ); if ( hostname ) { if ( m_lastServerName ) { delete [] m_lastServerName; m_lastServerName = NULL; }
int hostnameLength = V_strlen( hostname )+1;
m_lastServerName = new char[ hostnameLength ];
V_strncpy( m_lastServerName, hostname, hostnameLength ); }
m_lastServerConnectTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch(); }
m_flNextAllowedHighFiveHintTime = 0.0f;
// Play Sound and flash window if joining a game from a lobby
CTFGSLobby *pLobby = GTFGCClientSystem()->GetLobby(); if ( pLobby ) { engine->FlashWindow();
// If minimized, Blink and play noise
if ( engine->IsActiveApp() ) { vgui::surface()->PlaySound( "ui/vote_started.wav" ); } else { char fullpath[ 512 ]; g_pFullFileSystem->RelativePathToFullPath( "sound/ui/vote_started.wav", "GAME", fullpath, sizeof( fullpath ) ); PlayOutOfGameSound( fullpath ); } } } else if ( FStrEq( "pumpkin_lord_summoned", eventname ) ) { if ( !TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.HeadlessBossSpawn" ); }
CEconNotification *pNotification = new CEconNotification(); pNotification->SetText( "#TF_Halloween_Boss_Appeared" ); pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); NotificationQueue_Add( pNotification ); } } else if ( FStrEq( "pumpkin_lord_killed", eventname ) ) { if ( !TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.HeadlessBossDeath" ); }
CEconNotification *pNotification = new CEconNotification(); pNotification->SetText( "#TF_Halloween_Boss_Killed" ); pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); NotificationQueue_Add( pNotification ); } } else if ( FStrEq( "eyeball_boss_summoned", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.MonoculusBossSpawn" ); }
KeyValuesAD keyValues( "eyeball_boss" ); keyValues->SetColor( "custom_color", colorEyeballBossText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Eyeball_Boss_LevelUp_Appeared" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Eyeball_Boss_Appeared" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "eyeball_boss_stunned", eventname ) ) { int iPlayerIndex = event->GetInt( "player_entindex" ); if ( pHUDChat ) { KeyValuesAD pKeyValues( "data" ); if ( g_TF_PR ) { pKeyValues->SetString( "player", g_TF_PR->GetPlayerName( iPlayerIndex ) );
pHUDChat->SetCustomColor( colorEyeballBossText );
const int iLevel = event->GetInt( "level" ); if ( iLevel > 1 ) { pKeyValues->SetInt( "level", iLevel ); PrintTextToChatPlayer( iPlayerIndex, "#TF_Halloween_Eyeball_Boss_LevelUp_Stun", pKeyValues ); } else { PrintTextToChatPlayer( iPlayerIndex, "#TF_Halloween_Eyeball_Boss_Stun", pKeyValues ); } } } } else if ( FStrEq( "eyeball_boss_killed", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.MonoculusBossDeath" ); }
KeyValuesAD keyValues( "eyeball_boss" ); keyValues->SetColor( "custom_color", colorEyeballBossText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Eyeball_Boss_LevelUp_Killed" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Eyeball_Boss_Killed" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "eyeball_boss_killer", eventname ) ) { int iPlayerIndex = event->GetInt( "player_entindex" ); if ( pHUDChat ) { KeyValuesAD pKeyValues( "data" ); if ( g_TF_PR ) { pKeyValues->SetString( "player", g_TF_PR->GetPlayerName( iPlayerIndex ) );
pHUDChat->SetCustomColor( colorEyeballBossText );
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { pKeyValues->SetInt( "level", iLevel );
PrintTextToChatPlayer( iPlayerIndex, "#TF_Halloween_Eyeball_Boss_LevelUp_Killers", pKeyValues ); } else { PrintTextToChatPlayer( iPlayerIndex, "#TF_Halloween_Eyeball_Boss_Killers", pKeyValues ); } } } } else if ( FStrEq( "eyeball_boss_escape_imminent", eventname ) ) { int nSecondsRemaining = event->GetInt( "time_remaining" );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { if ( nSecondsRemaining <= 10 ) pLocalPlayer->EmitSound( "Halloween.EyeballBossEscapeImminent" ); else pLocalPlayer->EmitSound( "Halloween.EyeballBossEscapeSoon" ); }
if ( pHUDChat ) { char szEyeballBossEscaping[128]; pHUDChat->SetCustomColor( colorEyeballBossText );
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
V_sprintf_safe( szEyeballBossEscaping, "#TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_%i", nSecondsRemaining );
PrintTextToChat( szEyeballBossEscaping, pKeyValues ); } else { V_sprintf_safe( szEyeballBossEscaping, "#TF_Halloween_Eyeball_Boss_Escaping_In_%i", nSecondsRemaining );
PrintTextToChat( szEyeballBossEscaping ); } } } else if ( FStrEq( "eyeball_boss_escaped", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.EyeballBossEscaped" ); }
KeyValuesAD keyValues( "eyeball_boss" ); keyValues->SetColor( "custom_color", colorEyeballBossText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Eyeball_Boss_LevelUp_Escaped" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Eyeball_Boss_Escaped" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "merasmus_summoned", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.MerasmusBossSpawn" ); }
KeyValuesAD keyValues( "merasmus" ); keyValues->SetColor( "custom_color", colorMerasmusText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Merasmus_LevelUp_Appeared" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Merasmus_Appeared" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "merasmus_killed", eventname ) ) { KeyValuesAD keyValues( "merasmus" ); keyValues->SetColor( "custom_color", colorMerasmusText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Merasmus_LevelUp_Killed" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Merasmus_Killed" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "merasmus_escape_warning", eventname ) ) { int nSecondsRemaining = event->GetInt( "time_remaining" );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { if ( nSecondsRemaining <= 10 ) pLocalPlayer->EmitSound( "Halloween.EyeballBossEscapeImminent" ); else pLocalPlayer->EmitSound( "Halloween.EyeballBossEscapeSoon" ); }
if ( pHUDChat ) { char szEyeballBossEscaping[128]; pHUDChat->SetCustomColor( colorMerasmusText );
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
V_sprintf_safe( szEyeballBossEscaping, "#TF_Halloween_Merasmus_LevelUp_Escaping_In_%i", nSecondsRemaining );
PrintTextToChat( szEyeballBossEscaping, pKeyValues ); } else { V_sprintf_safe( szEyeballBossEscaping, "#TF_Halloween_Merasmus_Escaping_In_%i", nSecondsRemaining );
PrintTextToChat( szEyeballBossEscaping ); } } } else if ( FStrEq( "merasmus_escaped", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Halloween.EyeballBossEscaped" ); }
KeyValuesAD keyValues( "merasmus" ); keyValues->SetColor( "custom_color", colorMerasmusText );
CEconNotification *pNotification = new CEconNotification();
const int iLevel = event->GetInt( "level" );
if ( iLevel > 1 ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "TF_Halloween_Merasmus_LevelUp_Escaped" ); if ( pszBaseString ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "level", iLevel );
wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, pKeyValues );
static char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wTemp, szAnsi, sizeof(szAnsi) );
pNotification->SetText( szAnsi ); } } else { pNotification->SetText( "#TF_Halloween_Merasmus_Escaped" ); }
pNotification->SetLifetime( 5.0f ); pNotification->SetSoundFilename( "vo/null.mp3" ); pNotification->SetKeyValues( keyValues ); NotificationQueue_Add( pNotification ); } else if ( FStrEq( "player_highfive_start", eventname ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
// Don't show a hint if we're dead, we've already done it the maximum amount of times, or if it's too soon.
if ( pLocalPlayer && pLocalPlayer->IsAlive() && ( tf_taunt_always_show_hint.GetBool() || ( tf_highfive_hintcount.GetInt() < TF_HIGHFIVE_HINT_MAXHINTS && gpGlobals->curtime > m_flNextAllowedHighFiveHintTime ) ) ) { int entindex = event->GetInt( "entindex" ); C_BasePlayer *pHighFiveInitiator = UTIL_PlayerByIndex( entindex ); if ( pHighFiveInitiator && pHighFiveInitiator != pLocalPlayer && ( pHighFiveInitiator->GetTeamNumber() == pLocalPlayer->GetTeamNumber() || tf_allow_all_team_partner_taunt.GetBool() ) ) { // check that this player isn't too far away
Vector vecStart = pLocalPlayer->EyePosition(); Vector vecEnd = pHighFiveInitiator->EyePosition(); float flLength = (vecEnd - vecStart).Length();
if ( flLength < TF_HIGHFIVE_HINT_MAXDIST ) { // check that we have line of sight to this player
trace_t tr; UTIL_TraceLine( vecStart, vecEnd, MASK_SOLID, pLocalPlayer, COLLISION_GROUP_NONE, &tr );
if ( !tr.startsolid && tr.m_pEnt != NULL && tr.m_pEnt == pHighFiveInitiator ) { IGameEvent *pEvent = gameeventmanager->CreateEvent( "show_annotation" ); if ( pEvent ) { Vector location = pHighFiveInitiator->GetAbsOrigin();
pEvent->SetString( "text", "#TF_HighFive_Hint" ); pEvent->SetInt( "id", TF_HIGHFIVE_HINT_MASK | entindex ); pEvent->SetFloat( "worldPosX", location.x ); pEvent->SetFloat( "worldPosY", location.y ); pEvent->SetFloat( "worldPosZ", location.z + 48.0f ); pEvent->SetFloat( "lifetime", 10.0f ); pEvent->SetInt( "follow_entindex", entindex );
gameeventmanager->FireEventClientSide( pEvent ); tf_highfive_hintcount.SetValue( tf_highfive_hintcount.GetInt() + 1 );
m_flNextAllowedHighFiveHintTime = gpGlobals->curtime + TF_HIGHFIVE_HINT_MINTIMEBETWEEN; } } } } } } else if ( FStrEq( "player_highfive_cancel", eventname ) ) { int entindex = event->GetInt( "entindex" ); IGameEvent *pEvent = gameeventmanager->CreateEvent( "hide_annotation" ); if ( pEvent ) { pEvent->SetInt( "id", TF_HIGHFIVE_HINT_MASK | entindex ); gameeventmanager->FireEventClientSide( pEvent ); } } else if ( FStrEq( "player_highfive_success", eventname ) ) { int entindex = event->GetInt( "initiator_entindex" ); IGameEvent *pEvent = gameeventmanager->CreateEvent( "hide_annotation" ); if ( pEvent ) { pEvent->SetInt( "id", TF_HIGHFIVE_HINT_MASK | entindex ); gameeventmanager->FireEventClientSide( pEvent ); } } else if ( FStrEq( "client_beginconnect", eventname ) ) { const char *pchSource = event->GetString( "source" ); m_bRestrictInfoPanel = pchSource && ( FStrEq( "matchmaking", pchSource ) || !Q_strncmp( pchSource, "quickplay_", 10 ) );
m_bInfoPanelShown = false; } else if ( FStrEq( "player_teleported", eventname ) ) { int iUserID = event->GetInt( "userid" ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if( pLocalPlayer && pLocalPlayer->GetUserID() == iUserID && UseVR() ) { g_ClientVirtualReality.AlignTorsoAndViewToWeapon(); } } else if ( FStrEq( "scorestats_accumulated_reset", eventname ) ) { if ( g_TF_PR && TFGameRules() && !TFGameRules()->IsMannVsMachineMode() ) { g_TF_PR->ResetPlayerScoreStats(); } } else if ( FStrEq( "scorestats_accumulated_update", eventname ) ) { if ( g_TF_PR && TFGameRules() && !TFGameRules()->IsMannVsMachineMode() ) { g_TF_PR->UpdatePlayerScoreStats(); } }
BaseClass::FireGameEvent( event ); }
void ClientModeTFNormal::PostRenderVGui() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeTFNormal::CreateMove( float flInputSampleTime, CUserCmd *cmd ) { return BaseClass::CreateMove( flInputSampleTime, cmd ); }
//-----------------------------------------------------------------------------
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
//-----------------------------------------------------------------------------
int ClientModeTFNormal::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { // Let scoreboard handle input first because on X360 we need gamertags and
// gamercards accessible at all times when gamertag is visible.
#if defined( _X360 )
if ( m_pScoreboard ) { if ( !m_pScoreboard->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } } #endif
// Applies basic tags if we're going to take a screenshot
ScreenshotTaggingKeyInput( down, keynum, pszCurrentBinding );
if ( TrainingHandlesKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; }
if ( CoachingHandlesKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; }
if ( ItemTestHandlesKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; }
if ( HalloweenHandlesKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; }
if ( TauntHandlesKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; }
// check for hud menus
if ( m_pMenuEngyBuild ) { if ( !m_pMenuEngyBuild->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pMenuEngyDestroy ) { if ( !m_pMenuEngyDestroy->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pMenuSpyDisguise ) { if ( !m_pMenuSpyDisguise->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pFreezePanel ) { m_pFreezePanel->HudElementKeyInput( down, keynum, pszCurrentBinding ); }
if ( m_pQuickSwitch ) { if ( !m_pQuickSwitch->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pMenuTauntSelection ) { if ( !m_pMenuTauntSelection->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
#ifdef STAGING_ONLY
if ( m_pMenuSpyBuild ) { if ( !m_pMenuSpyBuild->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } } #endif // STAGING_ONLY
if ( m_pEurekaTeleportMenu ) { if ( !m_pEurekaTeleportMenu->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pInspectPanel ) { if ( !m_pInspectPanel->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( m_pTeamGoalTournament ) { if ( !m_pTeamGoalTournament->HudElementKeyInput( down, keynum, pszCurrentBinding ) ) { return 0; } }
if ( TournamentHudElementKeyInput( down, keynum, pszCurrentBinding ) == true ) return 0;
if ( ArenaClassLayoutKeyInput( down, keynum, pszCurrentBinding ) == true ) return 0;
#ifndef _X360
if ( ShouldScoreBoardHandleKeyInput( down, keynum, pszCurrentBinding ) ) return 0; #endif // !360
return BaseClass::HudElementKeyInput( down, keynum, pszCurrentBinding ); }
//-----------------------------------------------------------------------------
// Purpose: See if spectator input occurred. Return 0 if the key is swallowed.
//-----------------------------------------------------------------------------
int ClientModeTFNormal::HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { #if defined( _X360 )
// On X360 when we have scoreboard up in spectator menu we cannot
// steal any input because gamertags must be selectable and gamercards
// must be accessible.
// We cannot rely on any keybindings in this case since user could have
// remapped everything.
if ( m_pScoreboard && m_pScoreboard->IsVisible() ) { return 1; } #endif
// @note Tom Bui: Coaching, so override all input
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && pLocalPlayer->m_bIsCoaching ) { if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+jump" ) == 0 ) { engine->ClientCmd( "spec_mode" ); return 0; } return 1; } else { return BaseClass::HandleSpectatorKeyInput( down, keynum, pszCurrentBinding ); } }
bool ClientModeTFNormal::DoPostScreenSpaceEffects( const CViewSetup *pSetup ) { if ( !BaseClass::DoPostScreenSpaceEffects( pSetup ) ) return false; if( IsInFreezeCam() ) return false;
g_GlowObjectManager.RenderGlowEffects( pSetup, 0 );
return true; }
#if !defined(NO_STEAM)
void ClientModeTFNormal::OnScreenshotRequested( ScreenshotRequested_t *pParam ) { // Steam has requested a screenshot, act as if the key currently bound to screenshots
// has been pressed (we want tagging and the killcam screenshot behavior if applicable)
HudElementKeyInput( 0, BUTTON_CODE_INVALID, "screenshot" ); engine->ClientCmd( "screenshot" ); } #endif
//-----------------------------------------------------------------------------------------
ConVar cl_ask_favorite_min_session_duration( "cl_ask_favorite_min_session_duration", "600", 0, "If player stays on a server for longer than this time (in seconds) prompt to add server to favorites" ); ConVar cl_ask_favorite_opt_out( "cl_ask_favorite_opt_out", "0", FCVAR_ARCHIVE, "If nonzero, don't auto-ask to favorite servers" ); ConVar cl_ask_favorite_for_any_server( "cl_ask_favorite_for_any_server", "0", 0, "If nonzero, auto-ask for local/LAN servers (for debugging)" );
ConVar cl_ask_blacklist_max_session_duration( "cl_ask_blacklist_max_session_duration", "60", 0, "If player stays on a server for less than this time (in seconds) prompt to add server to blacklist" ); ConVar cl_ask_blacklist_opt_out( "cl_ask_blacklist_opt_out", "0", FCVAR_ARCHIVE, "If nonzero, don't auto-ask to blacklist servers" ); ConVar cl_ask_blacklist_for_any_server( "cl_ask_blacklist_for_any_server", "0", 0, "If nonzero, auto-ask for local/LAN servers (for debugging)" );
//----------------------------------------------------------------------------
void OnAskFavoriteDialogButtonPressed( bool bConfirm, void *pContext ) { if ( bConfirm ) { // add last server to our favorites
steamapicontext->SteamMatchmaking()->AddFavoriteGame( steamapicontext->SteamUtils()->GetAppID(), GetClientModeTFNormal()->GetLastConnectedServerIP(), GetClientModeTFNormal()->GetLastConnectedServerPort(), GetClientModeTFNormal()->GetLastConnectedServerPort(), k_unFavoriteFlagFavorite, CRTime::RTime32TimeCur() );
// Send it to the GC
GCSDK::CGCMsg< MsgGCServerBrowser_Server_t > msg( k_EMsgGCServerBrowser_FavoriteServer ); msg.Body().m_unIP = GetClientModeTFNormal()->GetLastConnectedServerIP(); msg.Body().m_usPort = GetClientModeTFNormal()->GetLastConnectedServerPort(); msg.Body().m_ubSource = k_EGCMsgServerBrowser_FromAutoAskDialog; GCClientSystem()->BSendMessage( msg ); } }
//----------------------------------------------------------------------------
void OnAskBlacklistDialogButtonPressed( bool bConfirm, void *pContext ) { if ( bConfirm ) { // add last server to our blacklist
CBlacklistedServerManager blackList; blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false );
blackList.AddServer( GetClientModeTFNormal()->GetLastConnectedServerName(), GetClientModeTFNormal()->GetLastConnectedServerIP(), GetClientModeTFNormal()->GetLastConnectedServerPort() );
blackList.SaveToFile( BLACKLIST_DEFAULT_SAVE_FILE );
// Send it to the GC
GCSDK::CGCMsg< MsgGCServerBrowser_Server_t > msg( k_EMsgGCServerBrowser_BlacklistServer ); msg.Body().m_unIP = GetClientModeTFNormal()->GetLastConnectedServerIP(); msg.Body().m_usPort = GetClientModeTFNormal()->GetLastConnectedServerPort(); msg.Body().m_ubSource = k_EGCMsgServerBrowser_FromAutoAskDialog; GCClientSystem()->BSendMessage( msg ); } }
//----------------------------------------------------------------------------
// If conditions are right, prompt the user to either favorite or blacklist
// the last server they had connected to.
void ClientModeTFNormal::AskFavoriteOrBlacklist() const { // based on the time we spent on our last server, ask to favorite or blacklist it
int sessionDuration = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() - m_lastServerConnectTime;
if ( sessionDuration > 0 ) { // favorite?
if ( !cl_ask_favorite_opt_out.GetBool() && sessionDuration > cl_ask_favorite_min_session_duration.GetFloat() ) { // don't ask to favorite reserved addresses
if ( !cl_ask_favorite_for_any_server.GetBool() ) { netadr_t netAdr( GetLastConnectedServerIP(), GetLastConnectedServerPort() );
if ( !netAdr.IsValid() || netAdr.IsReservedAdr() ) return;
// Don't offer this for Valve servers, either
if ( GTFGCClientSystem()->BIsIPRecentMatchServer( netAdr ) ) { return; } }
// is this server already a favorite?
for( int i=0; i<steamapicontext->SteamMatchmaking()->GetFavoriteGameCount(); ++i ) { AppId_t appID = steamapicontext->SteamUtils()->GetAppID(); uint32 IP; uint16 connPort; uint16 queryPort; uint32 flags; uint32 time32LastPlayedOnServer;
if ( steamapicontext->SteamMatchmaking()->GetFavoriteGame( i, &appID, &IP, &connPort, &queryPort, &flags, &time32LastPlayedOnServer ) ) { if ( ( flags & k_unFavoriteFlagFavorite ) == false ) { // not a favorite
continue; }
if ( ( appID == 0 || appID == steamapicontext->SteamUtils()->GetAppID() ) && IP == GetLastConnectedServerIP() && connPort == GetLastConnectedServerPort() ) { // already have this server in our favorites - don't ask again
return; } } }
// new potential favorite - ask
ShowConfirmOptOutDialog( "#TF_Serverlist_Ask_Favorite_Title", "#TF_Serverlist_Ask_Favorite_Text", "#TF_Serverlist_Ask_Yes", "#TF_Serverlist_Ask_No", "#TF_ServerList_Ask_Favorite_Opt_Out", "cl_ask_favorite_opt_out", OnAskFavoriteDialogButtonPressed, NULL ); }
// blacklist?
if ( !cl_ask_blacklist_opt_out.GetBool() && sessionDuration < cl_ask_blacklist_max_session_duration.GetFloat() ) { // is this server already blacklisted?
CBlacklistedServerManager blackList; blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false );
netadr_t lastServer( GetLastConnectedServerIP(), (unsigned short)GetLastConnectedServerPort() ); if ( ( !blackList.CanServerBeBlacklisted( lastServer.GetIPHostByteOrder(), lastServer.GetPort(), GetLastConnectedServerName() ) || GTFGCClientSystem()->BIsIPRecentMatchServer( lastServer ) ) && !cl_ask_blacklist_for_any_server.GetBool() ) { // don't bother - this server is not blacklistable
return; }
if ( blackList.IsServerBlacklisted( GetLastConnectedServerIP(), GetLastConnectedServerPort(), GetLastConnectedServerName() ) ) { // already marked as bad
return; }
// new potential blacklist - ask
ShowConfirmOptOutDialog( "#TF_Serverlist_Ask_Blacklist_Title", "#TF_Serverlist_Ask_Blacklist_Text", "#TF_Serverlist_Ask_Yes", "#TF_Serverlist_Ask_No", "#TF_ServerList_Ask_Blacklist_Opt_Out", "cl_ask_blacklist_opt_out", OnAskBlacklistDialogButtonPressed, NULL ); } } }
//----------------------------------------------------------------------------
void ClientModeTFNormal::Update() { BaseClass::Update();
TFModalStack()->Update();
NotificationQueue_Update();
// CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
// CTFHudMannVsMachineStatus *pMannVsMachineStatus = GET_HUDELEMENT( CTFHudMannVsMachineStatus );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
// Update steam controller stuff if one is active
if ( ::input->IsSteamControllerActive() ) { // Walk through all the panels and HUD elements, see what kind of action set each one requests.
bool bNeedMenu = false; bool bNeedHUD = false; bool bNeedSpectator = false; m_pViewport->ForEachPanel( [&] (IViewPortPanel* pPanel) { if ( pPanel && pPanel->IsVisible() ) { auto actionset = pPanel->GetPreferredActionSet(); if ( actionset == GAME_ACTION_SET_MENUCONTROLS ) { bNeedMenu = true; } else if ( actionset == GAME_ACTION_SET_IN_GAME_HUD ) { bNeedHUD = true; } else if ( actionset == GAME_ACTION_SET_SPECTATOR ) { bNeedSpectator = true; } } } );
gHUD.ForEachHudElement( [&]( CHudElement* pElement ) { if ( pElement && pElement->IsActive() ) { auto actionset = pElement->GetPreferredActionSet(); if ( actionset == GAME_ACTION_SET_MENUCONTROLS ) { bNeedMenu = true; } else if ( actionset == GAME_ACTION_SET_IN_GAME_HUD ) { bNeedHUD = true; } else if ( actionset == GAME_ACTION_SET_SPECTATOR ) { bNeedSpectator = true; } } } );
// Set the preferred action set. Requesting menu trumps hud, which trumps spectator, which trumps fps.
if ( !engine->IsInGame() || !engine->IsConnected() || enginevgui->IsGameUIVisible() || bNeedMenu ) { ::input->SetPreferredGameActionSet( GAME_ACTION_SET_MENUCONTROLS ); } else if ( bNeedHUD ) { ::input->SetPreferredGameActionSet( GAME_ACTION_SET_IN_GAME_HUD ); } else if ( bNeedSpectator || (pLocalPlayer && pLocalPlayer->GetTeamNumber() == TEAM_SPECTATOR) ) { ::input->SetPreferredGameActionSet( GAME_ACTION_SET_SPECTATOR ); } else { ::input->SetPreferredGameActionSet( GAME_ACTION_SET_FPSCONTROLS ); }
// Adjust look sensitivity down if the player is current using a zoomed-in weapon (typically sniper rifle).
float look_sensitivity = 0.125f; if ( pLocalPlayer && pLocalPlayer->m_Shared.InCond( TF_COND_ZOOMED ) ) { look_sensitivity = 0.035f; }
// Set the flag for special action handling if we're taunting
if ( pLocalPlayer && pLocalPlayer->m_Shared.InCond( TF_COND_TAUNTING ) ) { ::input->SetGameActionSetFlags( GAME_ACTION_SET_FLAGS_TAUNTING ); } else { ::input->SetGameActionSetFlags( GAME_ACTION_SET_FLAGS_NONE ); }
sc_look_sensitivity_scale.SetValue( look_sensitivity ); }
if ( !engine->IsInGame() ) { // @note Tom Bui: we want this thing to always run, so we get animations at the main menu
g_pClientMode->GetViewportAnimationController()->UpdateAnimations( gpGlobals->curtime ); }
if ( !engine->IsConnected() ) { if ( m_wasConnectedLastUpdate ) { // just disconnected from a game
m_wasConnectedLastUpdate = false;
AskFavoriteOrBlacklist();
m_lastServerConnectTime = 0; } } else { m_wasConnectedLastUpdate = true; } }
//----------------------------------------------------------------------------
void ClientModeTFNormal::ComputeVguiResConditions( KeyValues *pkvConditions ) { BaseClass::ComputeVguiResConditions( pkvConditions ); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsInfoPanelAllowed() { if ( !BaseClass::IsInfoPanelAllowed() ) return false;
return !m_bRestrictInfoPanel || !m_bInfoPanelShown; }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsHTMLInfoPanelAllowed() { if ( !BaseClass::IsHTMLInfoPanelAllowed() ) return false;
return !m_bRestrictInfoPanel; }
//----------------------------------------------------------------------------
void ClientModeTFNormal::InfoPanelDisplayed() { BaseClass::InfoPanelDisplayed();
m_bInfoPanelShown = true; }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsEngyBuildVisible() const { return m_pMenuEngyBuild && m_pMenuEngyBuild->IsVisible(); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsEngyDestroyVisible() const { return m_pMenuEngyDestroy && m_pMenuEngyDestroy->IsVisible(); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsEngyEurekaTeleportVisible() const { return m_pEurekaTeleportMenu && m_pEurekaTeleportMenu->IsVisible(); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsSpyDisguiseVisible() const { return m_pMenuSpyDisguise && m_pMenuSpyDisguise->IsVisible(); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsUpgradePanelVisible() const { return m_pMenuUpgradePanel && m_pMenuUpgradePanel->IsVisible(); }
//----------------------------------------------------------------------------
bool ClientModeTFNormal::IsTauntSelectPanelVisible() const { return m_pMenuTauntSelection && m_pMenuTauntSelection->IsVisible(); }
//----------------------------------------------------------------------------
void ClientModeTFNormal::PrintTextToChat( const char *pText, KeyValues *pKeyValues ) { CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( pHUDChat ) { wchar_t wszText[1024]=L""; g_pVGuiLocalize->ConstructString_safe( wszText, pText, pKeyValues ); char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wszText, szAnsi, sizeof(szAnsi) ); pHUDChat->Printf( CHAT_FILTER_NONE, "%s", szAnsi ); } }
void ClientModeTFNormal::PrintTextToChatPlayer( int iPlayerIndex, const char *pText, KeyValues *pKeyValues ) { CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( pHUDChat ) { wchar_t wszText[1024]=L""; g_pVGuiLocalize->ConstructString_safe( wszText, pText, pKeyValues ); char szAnsi[1024]; g_pVGuiLocalize->ConvertUnicodeToANSI( wszText, szAnsi, sizeof(szAnsi) ); pHUDChat->ChatPrintf( iPlayerIndex, CHAT_FILTER_NONE, "%s", szAnsi ); } }
void ClientModeTFNormal::OnDemoRecordStart( char const* pDemoBaseName ) { BaseClass::OnDemoRecordStart( pDemoBaseName ); }
void ClientModeTFNormal::OnDemoRecordStop() { IGameEvent *event = gameeventmanager->CreateEvent( "ds_stop" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); }
BaseClass::OnDemoRecordStop(); }
void __MsgFunc_PlayerBonusPoints( bf_read &msg ) { int nPoints = (int) msg.ReadByte(); int iPlayerEntIndex = (int) msg.ReadByte(); int iSourceEntIndex = (int) msg.ReadByte();
IGameEvent *event = gameeventmanager->CreateEvent( "player_bonuspoints" ); if ( event ) { event->SetInt( "points", nPoints ); event->SetInt( "player_entindex", iPlayerEntIndex ); event->SetInt( "source_entindex", iSourceEntIndex ); gameeventmanager->FireEventClientSide( event ); } }
void __MsgFunc_PlayerGodRayEffect( bf_read &msg ) { int iPlayerEntIndex = (int)msg.ReadByte();
CBasePlayer *player = UTIL_PlayerByIndex( iPlayerEntIndex ); if ( player ) { player->ParticleProp()->Create( "god_rays", PATTACH_ABSORIGIN_FOLLOW ); } }
void __MsgFunc_PlayerTeleportHomeEffect( bf_read &msg ) { int iPlayerEntIndex = (int)msg.ReadByte();
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerEntIndex ); if ( pPlayer ) { pPlayer->ParticleProp()->Create( "drg_wrenchmotron_teleport", PATTACH_ABSORIGIN ); } }
void __MsgFunc_RDTeamPointsChanged( bf_read &msg ) { int nPoints = (int)msg.ReadShort(); int nTeam = (int)msg.ReadByte(); int nMethod = (int)msg.ReadByte();
IGameEvent *event = gameeventmanager->CreateEvent( "rd_team_points_changed" ); if ( event ) { event->SetInt( "points", nPoints ); event->SetInt( "team", nTeam ); event->SetInt( "method", nMethod ); gameeventmanager->FireEventClientSide( event ); } }
void __MsgFunc_PlayerLoadoutUpdated( bf_read &msg ) { int iPlayerEntIndex = (int)msg.ReadByte(); C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerEntIndex ) ); if ( pPlayer ) { CTFPlayerInventory *pInv = pPlayer->Inventory(); if ( pInv ) { pInv->ClearClassLoadoutChangeTracking(); } } }
void __MsgFunc_PlayerTauntSoundLoopStart( bf_read &msg ) { int iPlayerEntIndex = (int)msg.ReadByte(); C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerEntIndex ) ); if ( pPlayer ) { char szTauntSoundLoopName[256]; msg.ReadString( szTauntSoundLoopName, sizeof(szTauntSoundLoopName) ); pPlayer->PlayTauntSoundLoop( szTauntSoundLoopName ); } }
void __MsgFunc_PlayerTauntSoundLoopEnd( bf_read &msg ) { int iPlayerEntIndex = (int)msg.ReadByte(); C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerEntIndex ) ); if ( pPlayer ) { pPlayer->StopTauntSoundLoop(); } }
void __MsgFunc_ForcePlayerViewAngles( bf_read &msg ) { // Read flag byte. Should be 1 right now.
int iFlags = (int)msg.ReadByte(); NOTE_UNUSED( iFlags ); Assert( iFlags == 0x01 );
int iPlayerEntIndex = (int)msg.ReadByte(); C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerEntIndex ) ); if ( pPlayer ) { QAngle viewangles; msg.ReadBitAngles( viewangles );
// Set the magic angles here!
pPlayer->SetLocalAngles( viewangles ); pPlayer->SetAbsAngles( viewangles ); pPlayer->SetTauntYaw( viewangles[YAW] ); pPlayer->m_Shared.SetVehicleMoveAngles( viewangles ); } }
ConVar tf_halloween_bonus_ducks_cooldown( "tf_halloween_bonus_ducks_cooldown", "20", FCVAR_ARCHIVE ); void __MsgFunc_BonusDucks( bf_read &msg ) { static float sflNextBonusDucks = 0.f;
int iPlayerEntIndex = (int)msg.ReadByte(); int iIgnoreTimer = (int)msg.ReadByte();
if ( Plat_FloatTime() < sflNextBonusDucks && !iIgnoreTimer ) return;
sflNextBonusDucks = Plat_FloatTime() + tf_halloween_bonus_ducks_cooldown.GetFloat();
C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerEntIndex ) ); if ( pPlayer ) { pPlayer->EmitSound( "sf14.Merasmus.DuckHunt.BonusDucks" ); } }
void __MsgFunc_PlayerPickupWeapon( bf_read &msg ) { IGameEvent *event = gameeventmanager->CreateEvent( "localplayer_pickup_weapon" ); gameeventmanager->FireEventClientSide( event ); }
void __MsgFunc_AutoBalanceVolunteer( bf_read &msg ) { KeyValuesAD pKeyValues( "data" ); pKeyValues->SetInt( "points", tf_autobalance_xp_bonus.GetInt() );
CAutobalanceVolunteerNotification *pNotification = new CAutobalanceVolunteerNotification(); pNotification->SetText( GTFGCClientSystem()->BConnectedToMatchServer( true ) ? "#TF_AutoBalanceVolunteerXPBonus" : "#TF_AutoBalanceVolunteer" ); pNotification->SetLifetime( tf_autobalance_query_lifetime.GetInt() ); pNotification->SetKeyValues( pKeyValues ); NotificationQueue_Add( pNotification );
if ( cl_notifications_show_ingame.GetInt() == 0 ) { // player has turned off the in-game notifications so let's throw a chat
// message to see if they will check their notifications in the main menu
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( pPlayer && pHUDChat ) { char szLocalized[100]; g_pVGuiLocalize->ConvertUnicodeToANSI(g_pVGuiLocalize->Find( "#TF_AutoBalanceVolunteer_ChatText" ), szLocalized, sizeof( szLocalized ) ); pHUDChat->ChatPrintf( pPlayer->entindex(), CHAT_FILTER_NONE, "%s ", szLocalized ); } } }
void __MsgFunc_AutoBalanceVolunteer_Cancel( bf_read &msg ) { NotificationQueue_Remove( &CAutobalanceVolunteerNotification::IsNotificationType ); }
void __MsgFunc_QuestObjectiveCompleted( bf_read &msg ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
itemid_t itemID = (itemid_t)msg.ReadLongLong(); uint16 nStandardPoints = msg.ReadWord(); uint16 nBonusPoints = msg.ReadWord(); uint32 nObjectiveDefIndex = msg.ReadWord();
QuestObjectiveManager()->UpdateFromServer( itemID, nStandardPoints, nBonusPoints ); QuestObjectiveManager()->EnsureTrackersForPlayer( steamapicontext->SteamUser()->GetSteamID() );
// Passing a -1 means this is a ninja update where we don't want the fanfare
if ( nObjectiveDefIndex != (uint32)-1 ) { IGameEvent *pEvent = gameeventmanager->CreateEvent( "quest_objective_completed" ); if ( pEvent ) { pEvent->SetInt( "quest_item_id_low", itemID & 0xFFFFFFFF ); pEvent->SetInt( "quest_item_id_hi", itemID >> 32 ); pEvent->SetInt( "quest_objective_id", nObjectiveDefIndex ); gameeventmanager->FireEventClientSide( pEvent ); } } }
float PlaySoundEntry( const char* pszSoundEntryName ) { const char *pszSoundName = UTIL_GetRandomSoundFromEntry( pszSoundEntryName ); if ( pszSoundName && pszSoundName[0] ) { vgui::surface()->PlaySound( pszSoundName ); return enginesound->GetSoundDuration( pszSoundName ); }
return 0.f; }
#ifdef _WIN32
#include "winlite.h"
#pragma warning (push)
#pragma warning(disable:4201) // nameless struct/union
#include <mmsystem.h>
#pragma warning (pop)
#endif
//
void PlayOutOfGameSound( const char *pszSound ) { #ifdef _WIN32
PlaySound( pszSound, NULL, SND_FILENAME | SND_ASYNC ); #endif
}
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