Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_HEADLESS_HATMAN_H
#define C_HEADLESS_HATMAN_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of the Dark Knight */ class C_HeadlessHatman : public C_NextBotCombatCharacter { public: DECLARE_CLASS( C_HeadlessHatman, C_NextBotCombatCharacter ); DECLARE_CLIENTCLASS();
C_HeadlessHatman(); virtual ~C_HeadlessHatman();
public: virtual void Spawn( void ); virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
virtual void ClientThink();
private: C_HeadlessHatman( const C_HeadlessHatman & ); // not defined, not accessible
HPARTICLEFFECT m_ghostEffect; HPARTICLEFFECT m_leftEyeEffect; HPARTICLEFFECT m_rightEyeEffect; };
#endif // C_HEADLESS_HATMAN_H
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