Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef C_MERASMUS_H
#define C_MERASMUS_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of the Dark Knight */ class C_Merasmus : public C_NextBotCombatCharacter { public: DECLARE_CLASS( C_Merasmus, C_NextBotCombatCharacter ); DECLARE_CLIENTCLASS();
C_Merasmus(); virtual ~C_Merasmus();
public: virtual void Spawn( void ); virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void OnPreDataChanged( DataUpdateType_t updateType ); virtual void OnDataChanged( DataUpdateType_t updateType );
virtual int GetSkin();
private: C_Merasmus( const C_Merasmus & ); // not defined, not accessible
HPARTICLEFFECT m_ghostEffect; HPARTICLEFFECT m_aoeEffect; HPARTICLEFFECT m_stunEffect;
bool m_bWasRevealed; CNetworkVar( bool, m_bRevealed ); CNetworkVar( bool, m_bIsDoingAOEAttack ); CNetworkVar( bool, m_bStunned ); };
#endif // C_MERASMUS_H
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