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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Game-specific explosion effects
//
//=============================================================================//
#include "cbase.h"
#include "c_te_effect_dispatch.h"
#include "tempent.h"
#include "c_te_legacytempents.h"
#include "tf_shareddefs.h"
#include "engine/IEngineSound.h"
#include "tf_weapon_parse.h"
#include "c_basetempentity.h"
#include "tier0/vprof.h"
#include "c_tf_player.h"
#include "econ_item_system.h"
#include "c_tf_fx.h"
#include "networkstringtabledefs.h"
//--------------------------------------------------------------------------------------------------------------
CTFWeaponInfo *GetTFWeaponInfo( int iWeapon ) { // Get the weapon information.
const char *pszWeaponAlias = WeaponIdToAlias( iWeapon ); if ( !pszWeaponAlias ) { return NULL; }
WEAPON_FILE_INFO_HANDLE hWpnInfo = LookupWeaponInfoSlot( pszWeaponAlias ); if ( hWpnInfo == GetInvalidWeaponInfoHandle() ) { return NULL; }
CTFWeaponInfo *pWeaponInfo = static_cast<CTFWeaponInfo*>( GetFileWeaponInfoFromHandle( hWpnInfo ) ); return pWeaponInfo; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TFExplosionCallback( const Vector &vecOrigin, const Vector &vecNormal, int iWeaponID, ClientEntityHandle_t hEntity, int nDefID, int nSound, int iCustomParticleIndex ) { // Get the weapon information.
CTFWeaponInfo *pWeaponInfo = NULL; switch( iWeaponID ) { case TF_WEAPON_GRENADE_PIPEBOMB: case TF_WEAPON_GRENADE_DEMOMAN: case TF_WEAPON_PUMPKIN_BOMB: pWeaponInfo = GetTFWeaponInfo( TF_WEAPON_PIPEBOMBLAUNCHER ); break; case TF_WEAPON_FLAMETHROWER_ROCKET: pWeaponInfo = GetTFWeaponInfo( TF_WEAPON_FLAMETHROWER ); break; default: pWeaponInfo = GetTFWeaponInfo( iWeaponID ); break; }
bool bIsPlayer = false; if ( hEntity.Get() ) { C_BaseEntity *pEntity = C_BaseEntity::Instance( hEntity ); if ( pEntity && pEntity->IsPlayer() ) { bIsPlayer = true; } }
// Calculate the angles, given the normal.
bool bIsWater = ( UTIL_PointContents( vecOrigin ) & CONTENTS_WATER ); bool bInAir = false; QAngle angExplosion( 0.0f, 0.0f, 0.0f );
// Cannot use zeros here because we are sending the normal at a smaller bit size.
if ( fabs( vecNormal.x ) < 0.05f && fabs( vecNormal.y ) < 0.05f && fabs( vecNormal.z ) < 0.05f ) { bInAir = true; angExplosion.Init(); } else { VectorAngles( vecNormal, angExplosion ); bInAir = false; }
// Base explosion effect and sound.
const char *pszEffect = "ExplosionCore_wall"; const char *pszSound = "BaseExplosionEffect.Sound";
// check for a custom particle effect
if ( iCustomParticleIndex != INVALID_STRING_INDEX ) { pszEffect = GetParticleSystemNameFromIndex( iCustomParticleIndex ); }
if ( pWeaponInfo ) { // Explosions.
if ( iCustomParticleIndex == INVALID_STRING_INDEX ) { if ( bIsWater ) { if ( Q_strlen( pWeaponInfo->m_szExplosionWaterEffect ) > 0 ) { pszEffect = pWeaponInfo->m_szExplosionWaterEffect; } } else { if ( bIsPlayer || bInAir ) { if ( Q_strlen( pWeaponInfo->m_szExplosionPlayerEffect ) > 0 ) { pszEffect = pWeaponInfo->m_szExplosionPlayerEffect; } } else { if ( Q_strlen( pWeaponInfo->m_szExplosionEffect ) > 0 ) { pszEffect = pWeaponInfo->m_szExplosionEffect; } } } }
// Sound.
if ( Q_strlen( pWeaponInfo->m_szExplosionSound ) > 0 ) { // Check for a replacement sound in the itemdef first - defaults to SPECIAL1
if ( nDefID >= 0 ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { CEconItemDefinition *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( nDefID ); if ( pItemDef ) { pszSound = (char *)pItemDef->GetWeaponReplacementSound( pLocalPlayer->GetTeamNumber(), (WeaponSound_t)nSound ); if ( !pszSound || !pszSound[0] ) { pszSound = pWeaponInfo->m_szExplosionSound; } } } } else { pszSound = pWeaponInfo->m_szExplosionSound; } } } if ( iWeaponID == TF_WEAPON_PUMPKIN_BOMB ) { pszSound = "Halloween.PumpkinExplode"; }
CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, pszSound, &vecOrigin );
if ( GameRules() ) { pszEffect = GameRules()->TranslateEffectForVisionFilter( "particles", pszEffect ); }
DispatchParticleEffect( pszEffect, vecOrigin, angExplosion ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_TETFExplosion : public C_BaseTempEntity { public:
DECLARE_CLASS( C_TETFExplosion, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TETFExplosion( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecOrigin; Vector m_vecNormal; int m_iWeaponID; ClientEntityHandle_t m_hEntity; int m_nDefID; int m_nSound; int m_iCustomParticleIndex; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TETFExplosion::C_TETFExplosion( void ) { m_vecOrigin.Init(); m_vecNormal.Init(); m_iWeaponID = TF_WEAPON_NONE; m_hEntity = INVALID_EHANDLE_INDEX; m_nDefID = -1; m_nSound = SPECIAL1; m_iCustomParticleIndex = INVALID_STRING_INDEX; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TETFExplosion::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TETFExplosion::PostDataUpdate" );
TFExplosionCallback( m_vecOrigin, m_vecNormal, m_iWeaponID, m_hEntity, m_nDefID, m_nSound, m_iCustomParticleIndex ); }
static void RecvProxy_ExplosionEntIndex( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int nEntIndex = pData->m_Value.m_Int; // The 'new' encoding for INVALID_EHANDLE_INDEX is 2047, but the old encoding
// was -1. Old demos and replays will use the old encoding so we have to check
// for it. The field is now unsigned so -1 will not be created in new replays.
((C_TETFExplosion*)pStruct)->m_hEntity = (nEntIndex == kInvalidEHandleExplosion || nEntIndex == -1) ? INVALID_EHANDLE_INDEX : ClientEntityList().EntIndexToHandle( nEntIndex ); }
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TETFExplosion, DT_TETFExplosion, CTETFExplosion ) RecvPropFloat( RECVINFO( m_vecOrigin[0] ) ), RecvPropFloat( RECVINFO( m_vecOrigin[1] ) ), RecvPropFloat( RECVINFO( m_vecOrigin[2] ) ), RecvPropVector( RECVINFO( m_vecNormal ) ), RecvPropInt( RECVINFO( m_iWeaponID ) ), RecvPropInt( "entindex", 0, SIZEOF_IGNORE, 0, RecvProxy_ExplosionEntIndex ), RecvPropInt( RECVINFO( m_nDefID ) ), RecvPropInt( RECVINFO( m_nSound ) ), RecvPropInt( RECVINFO( m_iCustomParticleIndex ) ), END_RECV_TABLE()
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