Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "tf_hud_freezepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudAlert : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel );
public: CHudAlert( const char *pElementName );
virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event ); void SetupAlertPanel( int iAlertType );
private: Label *m_pAlertLabel; float m_flHideAt; };
DECLARE_HUDELEMENT( CHudAlert );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_flHideAt = 0; vgui::ivgui()->AddTickSignal( GetVPanel(), 200 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::Init( void ) { ListenForGameEvent( "teamplay_alert" );
SetVisible( false ); CHudElement::Init(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName(); if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 ) { int iAlertType = event->GetInt( "alert_type" );
SetupAlertPanel( iAlertType ); SetVisible( true ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CHudAlert::OnTick( void ) { if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { SetVisible( false ); m_flHideAt = 0; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::LevelInit( void ) { m_flHideAt = 0; SetVisible( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudAlert::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() ) return false;
if ( engine->IsPlayingDemo() ) return false;
return ( IsVisible() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudAlert.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::SetupAlertPanel( int iAlertType ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return;
if ( !m_pAlertLabel ) return;
// Alert case handling
const char *pszResult = NULL;
switch ( iAlertType ) { case HUD_ALERT_SCRAMBLE_TEAMS: pszResult = "#game_scramble_onrestart"; m_flHideAt = gpGlobals->curtime + 5.0; break; default: m_flHideAt = gpGlobals->curtime + 10.0; break; }
if ( pszResult ) { m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) ); } }
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