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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_arena_winpanel.h"
#include "tf_hud_statpanel.h"
#include "tf_spectatorgui.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "engine/IEngineSound.h"
#include "c_tf_playerresource.h"
#include "c_tf_team.h"
#include "tf_clientscoreboard.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "fmtstr.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_gamerules.h"
#include "tf_hud_menu_taunt_selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar tf_arena_max_streak; extern ConVar mp_bonusroundtime;
extern const char *FormatSeconds( int seconds );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFArenaWinPanel::CTFArenaWinPanel( IViewPort *pViewPort ) : EditablePanel( NULL, "ArenaWinPanel" ) { SetAlpha( 0 ); SetScheme( "ClientScheme" );
m_pTeamScorePanel = new EditablePanel( this, "ArenaWinPanelScores" ); m_pWinnerPanel = new EditablePanel( this, "ArenaWinPanelWinnersPanel" ); m_pLoserPanel = new EditablePanel( this, "ArenaWinPanelLosersPanel" );
m_flTimeUpdateTeamScore = 0; m_flFlipScoresTimes = 0; m_iBlueTeamScore = 0; m_iRedTeamScore = 0;
ListenForGameEvent( "arena_win_panel" ); ListenForGameEvent( "teamplay_round_start" ); ListenForGameEvent( "teamplay_game_over" ); ListenForGameEvent( "tf_game_over" );
m_bShouldBeVisible = false;
vgui::ivgui()->AddTickSignal( GetVPanel(), 50 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::Reset( void ) { Update(); m_bShouldBeVisible = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::Update( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::SetVisible( bool state ) { if ( state == IsVisible() ) return;
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "mid" );
if ( state ) { gHUD.LockRenderGroup( iRenderGroup ); } else { gHUD.UnlockRenderGroup( iRenderGroup ); }
BaseClass::SetVisible( state ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 ) { m_bShouldBeVisible = false; } else if ( Q_strcmp( "teamplay_game_over", pEventName ) == 0 ) { m_bShouldBeVisible = false; } else if ( Q_strcmp( "tf_game_over", pEventName ) == 0 ) { m_bShouldBeVisible = false; } else if ( Q_strcmp( "arena_win_panel", pEventName ) == 0 ) { if ( !g_PR ) return;
m_vecPlayerScore.RemoveAll();
InvalidateLayout( false, true );
if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true && tf_arena_max_streak.GetInt() > 0 && tf_arena_use_queue.GetBool() == true ) { m_pArenaStreakPanel->SetVisible( true ); m_pArenaStreakLabel->SetVisible( true );
wchar_t wzStreaNum[16]; wchar_t wzStreakString[256]=L""; _snwprintf( wzStreaNum, ARRAYSIZE( wzStreaNum ), L"%i", tf_arena_max_streak.GetInt() );
g_pVGuiLocalize->ConstructString_safe( wzStreakString, g_pVGuiLocalize->Find( "#TF_Arena_PlayingTo" ), 1, wzStreaNum );
m_pTeamScorePanel->SetDialogVariable( "arenastreaktext", wzStreakString ); } else { m_pArenaStreakPanel->SetVisible( false ); m_pArenaStreakLabel->SetVisible( false ); }
m_iWinningPlayerTeam = event->GetInt( "winning_team" ); int iWinReason = event->GetInt( "winreason" ); SetDialogVariable( "WinningTeamLabel", "" ); SetDialogVariable( "AdvancingTeamLabel", "" ); SetDialogVariable( "WinReasonLabel", "" ); SetDialogVariable( "DetailsLabel", "" );
vgui::ImagePanel *pImagePanelBG = dynamic_cast<vgui::ImagePanel *>( FindChildByName("WinPanelBG") ); Assert( pImagePanelBG ); if ( !pImagePanelBG ) return;
// set the appropriate background image and label text
const wchar_t *pTeamLabel = L""; const wchar_t *pTopPlayersLabel = L""; const wchar_t *pLocalizedTeamName = L""; const wchar_t *pLocalizedLoserTeamName = L"";
C_TFTeam *pBlueTeam = GetGlobalTFTeam( TF_TEAM_BLUE ); const wchar_t *pBlueTeamName = pBlueTeam ? pBlueTeam->Get_Localized_Name() : L"BLU";
C_TFTeam *pRedTeam = GetGlobalTFTeam( TF_TEAM_RED ); const wchar_t *pRedTeamName = pRedTeam ? pRedTeam->Get_Localized_Name() : L"RED";
switch ( m_iWinningPlayerTeam ) { case TF_TEAM_BLUE: pImagePanelBG->SetImage( "../hud/winpanel_blue_bg_main.vmt" ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_BlueMVPs" ); pLocalizedTeamName = pBlueTeamName; pLocalizedLoserTeamName = pRedTeamName; break; case TF_TEAM_RED: pImagePanelBG->SetImage( "../hud/winpanel_red_bg_main.vmt" ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_RedMVPs" ); pLocalizedTeamName = pRedTeamName; pLocalizedLoserTeamName = pBlueTeamName; break; case TEAM_UNASSIGNED: // stalemate
pImagePanelBG->SetImage( "../hud/winpanel_black_bg_main.vmt" ); pTeamLabel = g_pVGuiLocalize->Find( "#Winpanel_Stalemate" ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" ); break; default: Assert( false ); break; }
SetDialogVariable( "TopPlayersLabel", pTopPlayersLabel ); wchar_t wzTeamWin[256] = L""; if ( TFGameRules() && TFGameRules()->IsInTournamentMode() ) { g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( "#Winpanel_TournamentTeamWins" ), 1, pLocalizedTeamName ); g_pVGuiLocalize->ConstructString_safe( m_wzTeamLose, g_pVGuiLocalize->Find( "#Winpanel_TournamentTeamLost" ), 2, pLocalizedLoserTeamName );
wchar_t wzTeamMPVs[256]; g_pVGuiLocalize->ConstructString_safe( wzTeamMPVs, g_pVGuiLocalize->Find( "#Winpanel_TournamentMVPs" ), 1, pLocalizedTeamName );
if ( m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { SetDialogVariable( "TopPlayersLabel", wzTeamMPVs ); } } else if ( m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( "#Winpanel_TeamWins" ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) ); g_pVGuiLocalize->ConstructString_safe( m_wzTeamLose, g_pVGuiLocalize->Find( "#Winpanel_TeamLost" ), 2, pLocalizedLoserTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) ); }
if ( m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { pTeamLabel = wzTeamWin; } SetDialogVariable( "WinningTeamLabel", pTeamLabel ); SetDialogVariable( "LosingTeamLabel", "" ); wchar_t wzWinReason[256] = L""; switch ( iWinReason ) { case WINREASON_ALL_POINTS_CAPTURED: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_AllPointsCaptured" ), 1, pLocalizedTeamName ); break; case WINREASON_OPPONENTS_DEAD:
if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true ) { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Arena" ), 1, pLocalizedTeamName ); } else { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_OpponentsDead" ), 1, pLocalizedTeamName ); } break;
case WINREASON_STALEMATE: if ( !TFGameRules() || !TFGameRules()->IsCompetitiveMode() ) { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stalemate" ), 0 ); } break;
default: Assert( false ); break; } SetDialogVariable( "WinReasonLabel", wzWinReason );
m_bWasFlawlessVictory = IsFlawlessVictory();
if ( WINREASON_ALL_POINTS_CAPTURED == iWinReason ) { // if this was a full round that ended with point capture or flag capture, show the winning cappers
const char *pCappers = event->GetString( "cappers" ); int iCappers = Q_strlen( pCappers ); if ( iCappers > 0 ) { char szPlayerNames[256]=""; wchar_t wzPlayerNames[256]=L""; wchar_t wzCapMsg[512]=L""; for ( int i = 0; i < iCappers; i++ ) { Q_strncat( szPlayerNames, g_PR->GetPlayerName( (int) pCappers[i] ), ARRAYSIZE( szPlayerNames ) ); if ( i < iCappers - 1 ) { Q_strncat( szPlayerNames, ", ", ARRAYSIZE( szPlayerNames ) ); } } g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerNames, wzPlayerNames, sizeof( wzPlayerNames ) ); g_pVGuiLocalize->ConstructString_safe( wzCapMsg, g_pVGuiLocalize->Find( "#Winpanel_WinningCapture" ), 1, wzPlayerNames ); SetDialogVariable( "DetailsLabel", wzCapMsg ); } } else if ( TFGameRules()->IsInArenaMode() == true && m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { if ( m_bWasFlawlessVictory ) { SetDialogVariable( "DetailsLabel", g_pVGuiLocalize->Find( "#TF_Arena_FlawlessVictory" ) ); } }
// get the current & previous team scores
int iBlueTeamPrevScore = event->GetInt( "blue_score_prev", 0 ); int iRedTeamPrevScore = event->GetInt( "red_score_prev", 0 ); m_iBlueTeamScore = event->GetInt( "blue_score", 0 ); m_iRedTeamScore = event->GetInt( "red_score", 0 ); if ( m_pTeamScorePanel ) { m_pTeamScorePanel->SetDialogVariable( "blueteamname", pBlueTeamName ); m_pTeamScorePanel->SetDialogVariable( "redteamname", pRedTeamName );
// set the previous team scores in scoreboard
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", iBlueTeamPrevScore ); m_pTeamScorePanel->SetDialogVariable( "redteamscore", iRedTeamPrevScore );
if ( ( m_iBlueTeamScore != iBlueTeamPrevScore ) || ( m_iRedTeamScore != iRedTeamPrevScore ) ) { // if the new scores are different, set ourselves to update the scoreboard to the new values after a short delay, so players
// see the scores tick up
m_flTimeUpdateTeamScore = gpGlobals->curtime + 3.5f; }
// only show team scores if round is complete
m_pTeamScorePanel->SetVisible( true ); }
if ( !g_TF_PR ) return;
int iPanelIndex = 0;
// look for the top 6 players sent in the event
for ( int i = 1; i <= 6; i++ ) { iPanelIndex = (iPanelIndex % 3) + 1;
EditablePanel *pParentPanel = NULL;
if ( i <= 3 ) { pParentPanel = m_pWinnerPanel; } else { pParentPanel = m_pLoserPanel; }
vgui::Label *pPlayerName = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dName", iPanelIndex ) ) ); vgui::Label *pPlayerClass = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dClass", iPanelIndex ) ) ); vgui::Label *pPlayerDamage = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dDamage", iPanelIndex ) ) ); vgui::Label *pPlayerHealing = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dHealing", iPanelIndex ) ) ); vgui::Label *pPlayerLifetime = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dLifetime", iPanelIndex ) ) ); vgui::Label *pPlayerKills = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dKills", iPanelIndex ) ) ); CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( pParentPanel->FindChildByName( CFmtStr( "Player%dAvatar", iPanelIndex) ) );
if ( !pPlayerName || !pPlayerClass || !pPlayerDamage || !pPlayerHealing || !pPlayerLifetime || !pPlayerKills || !pPlayerAvatar ) continue;
pPlayerName->SetText( "" ); pPlayerClass->SetText( "" ); pPlayerDamage->SetText( "" ); pPlayerHealing->SetText( "" ); pPlayerLifetime->SetText( "" ); pPlayerKills->SetText( "" ); pPlayerAvatar->SetPlayer( NULL );
char szPlayerIndexVal[64]="", szPlayerDamageVal[64]="", szPlayerHealingVal[64]="", szPlayerTimeAliveVal[64]="", szPlayerKillingBlowsVal[64]=""; // get player index and round points from the event
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "player_%d", i ); Q_snprintf( szPlayerDamageVal, ARRAYSIZE( szPlayerDamageVal ), "player_%d_damage", i ); Q_snprintf( szPlayerHealingVal, ARRAYSIZE( szPlayerHealingVal ), "player_%d_healing", i ); Q_snprintf( szPlayerTimeAliveVal, ARRAYSIZE( szPlayerTimeAliveVal ), "player_%d_lifetime", i ); Q_snprintf( szPlayerKillingBlowsVal, ARRAYSIZE( szPlayerKillingBlowsVal ), "player_%d_kills", i );
int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 );
if ( iPlayerIndex == 0 ) continue;
if ( g_TF_PR->IsConnected( iPlayerIndex ) == false ) continue;
int iDamageDone = event->GetInt( szPlayerDamageVal, 0 ); int iHealingDone = event->GetInt( szPlayerHealingVal, 0 ); int iTimeAlive = event->GetInt( szPlayerTimeAliveVal, 0 ); int iKillingBlows = event->GetInt( szPlayerKillingBlowsVal, 0 );
PlayerArenaRoundScore_t &playerRoundScore = m_vecPlayerScore[m_vecPlayerScore.AddToTail()];
playerRoundScore.iPlayerIndex = iPlayerIndex; playerRoundScore.iTotalDamage = iDamageDone; playerRoundScore.iTotalHealing = iHealingDone; playerRoundScore.iTimeAlive = iTimeAlive; playerRoundScore.iKillingBlows = iKillingBlows; }
m_bShouldBeVisible = true;
SetupPlayerStats();
MoveToFront(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFArenaWinPanel::IsFlawlessVictory( void ) { C_TFTeam *pTeam = GetGlobalTFTeam( m_iWinningPlayerTeam ); bool bAllAlive = true;
if ( pTeam && g_TF_PR ) { if ( pTeam->GetNumPlayers() == 1 ) return false;
if ( g_TF_PR->GetNumPlayersForTeam( m_iWinningPlayerTeam, true ) != pTeam->GetNumPlayers() ) { bAllAlive = false; } }
return bAllAlive; }
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::SetupPlayerStats( void ) { if ( !g_TF_PR ) return;
m_pWinnerPanel->SetVisible( true ); m_pLoserPanel->SetVisible( false );
m_flFlipScoresTimes = gpGlobals->curtime + ( ( TFGameRules() ? TFGameRules()->GetBonusRoundTime() : 5.0f ) * 0.5f );
int iWinnersAdded = 1; int iLosersAdded = 1;
int iPlayerAdded = 0;
EditablePanel *pParentPanel = m_pWinnerPanel;
// look for the top 6 players sent in the event
for ( int i = 0; i < m_vecPlayerScore.Count(); i++ ) { bool bShow = true;
int iPlayerIndex = m_vecPlayerScore[i].iPlayerIndex; int iIndex = 0; if ( m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { if ( m_iWinningPlayerTeam == g_TF_PR->GetTeam( iPlayerIndex ) ) { pParentPanel = m_pWinnerPanel; iIndex = iWinnersAdded;
iWinnersAdded++; } else { pParentPanel = m_pLoserPanel; iIndex = iLosersAdded;
iLosersAdded++; } } else { if ( i >= ( m_vecPlayerScore.Count() * 0.5f ) && pParentPanel != m_pLoserPanel ) { iPlayerAdded = 0; pParentPanel = m_pLoserPanel; }
iIndex = (iPlayerAdded + 1) % 4;
iPlayerAdded++; }
int iDamageDone = m_vecPlayerScore[i].iTotalDamage; int iHealingDone = m_vecPlayerScore[i].iTotalHealing; int iTimeAlive = m_vecPlayerScore[i].iTimeAlive; int iKillingBlows = m_vecPlayerScore[i].iKillingBlows;
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( pParentPanel->FindChildByName( CFmtStr( "Player%dAvatar", iIndex) ) ); if ( pPlayerAvatar ) { pPlayerAvatar->SetShouldScaleImage( true ); pPlayerAvatar->SetShouldDrawFriendIcon( false );
if ( bShow ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex ); pPlayerAvatar->SetPlayer( pPlayer ); }
pPlayerAvatar->SetVisible( bShow ); }
vgui::Label *pPlayerName = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dName", iIndex ) ) ); vgui::Label *pPlayerClass = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dClass", iIndex ) ) ); vgui::Label *pPlayerDamage = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dDamage", iIndex ) ) ); vgui::Label *pPlayerHealing = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dHealing", iIndex ) ) ); vgui::Label *pPlayerLifetime = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dLifetime", iIndex ) ) ); vgui::Label *pPlayerKills = dynamic_cast<Label *>( pParentPanel->FindChildByName( CFmtStr( "Player%dKills", iIndex ) ) );
if ( !pPlayerName || !pPlayerClass || !pPlayerDamage || !pPlayerHealing || !pPlayerLifetime || !pPlayerKills ) continue;
if ( bShow ) { // set the player labels to team color
Color clr = g_TF_PR->GetTeamColor( g_TF_PR->GetTeam( iPlayerIndex ) ); pPlayerName->SetFgColor( clr ); pPlayerClass->SetFgColor( clr ); pPlayerDamage->SetFgColor( clr ); pPlayerHealing->SetFgColor( clr ); pPlayerLifetime->SetFgColor( clr ); pPlayerKills->SetFgColor( clr );
// set label contents
pPlayerName->SetText( g_TF_PR->GetPlayerName( iPlayerIndex ) ); pPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] ); pPlayerDamage->SetText( CFmtStr( "%d", iDamageDone ) ); pPlayerHealing->SetText( CFmtStr( "%d", iHealingDone ) ); pPlayerLifetime->SetText( CFmtStr( "%s", FormatSeconds( iTimeAlive ) ) ); pPlayerKills->SetText( CFmtStr( "%d", iKillingBlows ) ); }
// show or hide labels for this player position
pPlayerName->SetVisible( bShow ); pPlayerClass->SetVisible( bShow ); pPlayerDamage->SetVisible( bShow ); pPlayerHealing->SetVisible( bShow ); pPlayerLifetime->SetVisible( bShow ); pPlayerKills->SetVisible( bShow ); } }
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/HudArenaWinPanel.res" );
m_pArenaStreakPanel = m_pTeamScorePanel->FindChildByName( "ArenaStreaksBG" ); m_pArenaStreakLabel = m_pTeamScorePanel->FindChildByName("ArenaStreakLabel" ); }
//-----------------------------------------------------------------------------
// Purpose: panel think method
//-----------------------------------------------------------------------------
void CTFArenaWinPanel::OnTick() { // if we've scheduled ourselves to update the team scores, handle it now
if ( m_flTimeUpdateTeamScore > 0 && ( gpGlobals->curtime > m_flTimeUpdateTeamScore ) && m_pTeamScorePanel ) { // play a sound
CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Hud.EndRoundScored" );
// update the team scores
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", m_iBlueTeamScore ); m_pTeamScorePanel->SetDialogVariable( "redteamscore", m_iRedTeamScore ); m_flTimeUpdateTeamScore = 0; }
if ( m_flFlipScoresTimes > 0 && ( gpGlobals->curtime > m_flFlipScoresTimes ) ) { //flip the scores
m_pWinnerPanel->SetVisible( false ); m_pLoserPanel->SetVisible( true );
m_flFlipScoresTimes = 0;
if ( m_iWinningPlayerTeam != TEAM_UNASSIGNED ) { const wchar_t *pTopPlayersLabel = NULL;
vgui::ImagePanel *pImagePanelBG = dynamic_cast<vgui::ImagePanel *>( FindChildByName("WinPanelBG") );
if ( pImagePanelBG == NULL ) return; switch ( m_iWinningPlayerTeam ) { case TF_TEAM_BLUE: pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_RedMVPs" ); pImagePanelBG->SetImage( "../hud/winpanel_red_bg_main.vmt" ); break; case TF_TEAM_RED: pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_BlueMVPs" ); pImagePanelBG->SetImage( "../hud/winpanel_blue_bg_main.vmt" ); break; default: Assert( false ); break; }
SetDialogVariable( "TopPlayersLabel", pTopPlayersLabel );
SetDialogVariable( "LosingTeamLabel", m_wzTeamLose ); SetDialogVariable( "WinningTeamLabel", "" );
if ( m_bWasFlawlessVictory ) { CLocalPlayerFilter filter;
if ( m_iWinningPlayerTeam == GetLocalPlayerTeam() ) { C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Announcer.AM_FlawlessVictoryRandom" ); } else if ( GetLocalPlayerTeam() == TEAM_SPECTATOR ) { C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Announcer.AM_FlawlessVictory01" ); } else { C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Announcer.AM_FlawlessDefeatRandom" ); } } } }
if ( m_bShouldBeVisible == true ) { IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ); if ( ( scoreboard && scoreboard->IsVisible() ) || IsInFreezeCam() ) { SetVisible( false ); return; }
CHudMenuTauntSelection *pMenuTauntSelection = ( CHudMenuTauntSelection * )GET_HUDELEMENT( CHudMenuTauntSelection ); if ( pMenuTauntSelection && pMenuTauntSelection->IsVisible() ) { SetVisible( false ); return; }
if ( TFGameRules() && TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) { m_bShouldBeVisible = false; } }
SetVisible( m_bShouldBeVisible ); }
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