Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/ProgressBar.h>
#include "c_monster_resource.h"
#include "tf_hud_boss_health.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
DECLARE_HUDELEMENT( CHudBossHealthMeter );
ConVar cl_boss_show_stun( "cl_boss_show_stun", "0", FCVAR_DEVELOPMENTONLY );
//-----------------------------------------------------------------------------
CHudBossHealthMeter::CHudBossHealthMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudBossHealth" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_pStunMeter = NULL;
m_pHealthBarPanel = new vgui::EditablePanel( this, "HealthBarPanel" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_inactiveColor = Color( 0, 255, 0, 255 );
vgui::ivgui()->AddTickSignal( GetVPanel() ); }
//-----------------------------------------------------------------------------
void CHudBossHealthMeter::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudBossHealth.res" );
m_pStunMeter = dynamic_cast< ContinuousProgressBar * >( FindChildByName( "StunMeter" ) );
//BarImage
m_pBarImagePanel = dynamic_cast<ImagePanel*>( m_pHealthBarPanel->FindChildByName( "BarImage" ) ); m_bossActiveBarColor = m_pBarImagePanel ? m_pBarImagePanel->GetDrawColor() : m_inactiveColor;
// BorderImage
m_pBorderImagePanel = dynamic_cast< ImagePanel* >( FindChildByName( "BorderImage" ) ); m_bossActiveBorderColor = m_pBorderImagePanel ? m_pBorderImagePanel->GetDrawColor() : m_inactiveColor;
BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
void CHudBossHealthMeter::Init( void ) { }
//-----------------------------------------------------------------------------
bool CHudBossHealthMeter::ShouldDraw( void ) { CBasePlayer *pPlayer = CBasePlayer::GetLocalPlayer(); if ( !pPlayer || pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) { return false; }
if ( CHudElement::ShouldDraw() && g_pMonsterResource ) { return g_pMonsterResource->GetBossHealthPercentage() > 0.0f ? true : false; }
if ( pPlayer->GetTeamNumber() <= TEAM_SPECTATOR ) { return false; }
return false; }
void CHudBossHealthMeter::OnTick( void ) { int nXPos, nYPos; GetPos( nXPos, nYPos ); nYPos = m_nHealthDeadPosY;
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer && !pPlayer->IsObserver() ) { nYPos = m_nHealthAlivePosY; }
SetPos( nXPos, nYPos ); }
//-----------------------------------------------------------------------------
// Update HUD due to data changes
void CHudBossHealthMeter::Update( void ) { if ( g_pMonsterResource ) { m_pHealthBarPanel->SetWide( m_nHealthBarWide * g_pMonsterResource->GetBossHealthPercentage() );
if ( m_pStunMeter ) { float stun = g_pMonsterResource->GetBossStunPercentage(); if ( stun > 0.0f && cl_boss_show_stun.GetBool() ) { if ( !m_pStunMeter->IsVisible() ) { m_pStunMeter->SetVisible( true ); }
m_pStunMeter->SetProgress( g_pMonsterResource->GetBossStunPercentage() ); } else if ( m_pStunMeter->IsVisible() ) { m_pStunMeter->SetVisible( false ); } }
int iState = g_pMonsterResource->GetBossState(); if ( m_pBarImagePanel ) { Color barColor = ( iState == 0 ) ? m_bossActiveBarColor : m_inactiveColor; m_pBarImagePanel->SetDrawColor( barColor ); }
if ( m_pBorderImagePanel ) { Color borderColor = ( iState == 0 ) ? m_bossActiveBorderColor : m_inactiveColor; m_pBorderImagePanel->SetDrawColor( borderColor ); } } }
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