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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Label.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudDemomanPipes : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudDemomanPipes, EditablePanel );
public: CHudDemomanPipes( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void );
private: vgui::EditablePanel *m_pPipesPresent; vgui::EditablePanel *m_pNoPipesPresent;
vgui::Label *m_pChargeLabel; vgui::ContinuousProgressBar *m_pChargeMeter;
bool m_bChargeMode; float m_flOldProgress; int m_iLastPipes; };
DECLARE_HUDELEMENT( CHudDemomanPipes );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudDemomanPipes::CHudDemomanPipes( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanPipes" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_pPipesPresent = new EditablePanel( this, "PipesPresentPanel" ); m_pNoPipesPresent = new EditablePanel( this, "NoPipesPresentPanel" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
m_bChargeMode = false; m_flOldProgress = 1.f; m_iLastPipes = -1;
if ( !m_pChargeMeter ) { m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); }
if ( !m_pChargeLabel ) { m_pChargeLabel = new Label( this, "ChargeLabel", "" ); }
RegisterForRenderGroup( "inspect_panel" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanPipes::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudDemomanPipes.res" );
BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudDemomanPipes::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) ) return false;
if ( !pPlayer->IsAlive() ) return false;
if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) return false;
if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) return false;
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) return false;
return CHudElement::ShouldDraw(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanPipes::OnTick( void ) { if ( !IsVisible() ) return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer ) return;
int iPipes = pPlayer->GetNumActivePipebombs(); if ( iPipes != m_iLastPipes ) { // SetDialogVariable is expensive as it does lots of localization work, so only call it if we need to
m_pPipesPresent->SetDialogVariable( "activepipes", iPipes ); m_pNoPipesPresent->SetDialogVariable( "activepipes", iPipes ); m_pPipesPresent->SetVisible( iPipes > 0 ); m_pNoPipesPresent->SetVisible( iPipes <= 0 ); m_iLastPipes = iPipes; } m_pChargeMeter->SetVisible( false ); m_pChargeLabel->SetVisible( false );
if ( !m_bChargeMode ) { if ( pPlayer->m_Shared.IsShieldEquipped() ) { m_bChargeMode = true; } } else { if ( !pPlayer->m_Shared.IsShieldEquipped() ) { m_bChargeMode = false; } else { m_pChargeMeter->SetVisible( true ); m_pChargeLabel->SetVisible( true ); m_pPipesPresent->SetVisible( false ); m_pNoPipesPresent->SetVisible( false );
float flProgress = pPlayer->m_Shared.GetDemomanChargeMeter() / 100.f; m_pChargeMeter->SetProgress( flProgress ); if ( pPlayer->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) ) { if ( flProgress <= 0.33f ) { m_pChargeMeter->SetFgColor( Color( 255, 0, 0, 255 ) ); } else if ( flProgress <= 0.75f ) { m_pChargeMeter->SetFgColor( Color( 255, 178, 0, 255 ) ); } else { m_pChargeMeter->SetFgColor( Color( 153, 255, 153, 255 ) ); } } else { m_pChargeMeter->SetFgColor( Color( 255, 255, 255, 255 ) );
// Play a sound if we are newly ready.
if ( C_TFPlayer::GetLocalTFPlayer() && flProgress >= 1.f && m_flOldProgress < 1.f ) { m_flOldProgress = flProgress; if ( C_TFPlayer::GetLocalTFPlayer()->IsAlive() ) { C_TFPlayer::GetLocalTFPlayer()->EmitSound( "TFPlayer.ReCharged" ); } } else { m_flOldProgress = flProgress; } } } } }
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