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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/IVGui.h>
#include <vgui/ISurface.h>
#include <vgui/IImage.h>
#include <vgui_controls/Label.h>
#include "c_playerresource.h"
#include "teamplay_round_timer.h"
#include "utlvector.h"
#include "entity_capture_flag.h"
#include "c_tf_player.h"
#include "c_team.h"
#include "c_tf_team.h"
#include "c_team_objectiveresource.h"
#include "tf_hud_objectivestatus.h"
#include "tf_spectatorgui.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_gamerules.h"
#include "tf_hud_freezepanel.h"
#include "c_func_capture_zone.h"
#include "clientmode_shared.h"
#include "tf_hud_mediccallers.h"
#include "view.h"
#include "prediction.h"
#include "tf_logic_robot_destruction.h"
using namespace vgui;
DECLARE_BUILD_FACTORY( CTFArrowPanel ); DECLARE_BUILD_FACTORY( CTFFlagStatus );
DECLARE_HUDELEMENT( CTFFlagCalloutPanel );
ConVar tf_rd_flag_ui_mode( "tf_rd_flag_ui_mode", "3", FCVAR_DEVELOPMENTONLY, "When flags are stolen and not visible: 0 = Show outlines (glows), 1 = Show most valuable enemy flag (icons), 2 = Show all enemy flags (icons), 3 = Show all flags (icons)." );
extern ConVar tf_flag_caps_per_round;
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFArrowPanel::CTFArrowPanel( Panel *parent, const char *name ) : vgui::Panel( parent, name ) { m_RedMaterial.Init( "hud/objectives_flagpanel_compass_red", TEXTURE_GROUP_VGUI ); m_BlueMaterial.Init( "hud/objectives_flagpanel_compass_blue", TEXTURE_GROUP_VGUI ); m_NeutralMaterial.Init( "hud/objectives_flagpanel_compass_grey", TEXTURE_GROUP_VGUI ); m_NeutralRedMaterial.Init( "hud/objectives_flagpanel_compass_grey_with_red", TEXTURE_GROUP_VGUI );
m_RedMaterialNoArrow.Init( "hud/objectives_flagpanel_compass_red_noArrow", TEXTURE_GROUP_VGUI ); m_BlueMaterialNoArrow.Init( "hud/objectives_flagpanel_compass_blue_noArrow", TEXTURE_GROUP_VGUI );
m_pMaterial = m_NeutralMaterial; m_bUseRed = false; m_flNextColorSwitch = 0.0f;
ivgui()->AddTickSignal( GetVPanel(), 100 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArrowPanel::OnTick( void ) { if ( !m_hEntity.Get() ) return;
C_BaseEntity *pEnt = m_hEntity.Get(); m_pMaterial = m_NeutralMaterial;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { if ( m_bUseRed ) { m_pMaterial = m_NeutralRedMaterial; } else { m_pMaterial = m_NeutralMaterial; }
if ( pEnt && TFGameRules()->GetMannVsMachineAlarmStatus() == true ) { CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag *>( pEnt ); if ( pFlag && pFlag->IsStolen() ) { if ( m_flNextColorSwitch < gpGlobals->curtime ) { m_flNextColorSwitch = gpGlobals->curtime + 0.2f; m_bUseRed = !m_bUseRed; } } else { m_bUseRed = false; } } else { m_bUseRed = false; } } else { // figure out what material we need to use
if ( pEnt->GetTeamNumber() == TF_TEAM_RED ) { m_pMaterial = m_RedMaterial;
if ( pLocalPlayer && ( pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) ) { // is our target a player?
C_BaseEntity *pTargetEnt = pLocalPlayer->GetObserverTarget(); if ( pTargetEnt && pTargetEnt->IsPlayer() ) { // does our target have the flag and are they carrying the flag we're currently drawing?
C_TFPlayer *pTarget = static_cast< C_TFPlayer* >( pTargetEnt ); if ( pTarget->HasTheFlag() && ( pTarget->GetItem() == pEnt ) ) { m_pMaterial = m_RedMaterialNoArrow; } } } } else if ( pEnt->GetTeamNumber() == TF_TEAM_BLUE ) { m_pMaterial = m_BlueMaterial;
if ( pLocalPlayer && ( pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) ) { // is our target a player?
C_BaseEntity *pTargetEnt = pLocalPlayer->GetObserverTarget(); if ( pTargetEnt && pTargetEnt->IsPlayer() ) { // does our target have the flag and are they carrying the flag we're currently drawing?
C_TFPlayer *pTarget = static_cast< C_TFPlayer* >( pTargetEnt ); if ( pTarget->HasTheFlag() && ( pTarget->GetItem() == pEnt ) ) { m_pMaterial = m_BlueMaterialNoArrow; } } } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFArrowPanel::GetAngleRotation( void ) { float flRetVal = 0.0f;
C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); C_BaseEntity *pEnt = m_hEntity.Get();
if ( pPlayer && pEnt ) { QAngle vangles; Vector eyeOrigin; float zNear, zFar, fov;
pPlayer->CalcView( eyeOrigin, vangles, zNear, zFar, fov );
Vector vecFlag = pEnt->WorldSpaceCenter() - eyeOrigin; vecFlag.z = 0; vecFlag.NormalizeInPlace();
Vector forward, right, up; AngleVectors( vangles, &forward, &right, &up ); forward.z = 0; right.z = 0; forward.NormalizeInPlace(); right.NormalizeInPlace();
float dot = DotProduct( vecFlag, forward ); float angleBetween = acos( dot );
dot = DotProduct( vecFlag, right );
if ( dot < 0.0f ) { angleBetween *= -1; }
flRetVal = RAD2DEG( angleBetween ); }
return flRetVal; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFArrowPanel::Paint() { int x = 0; int y = 0; ipanel()->GetAbsPos( GetVPanel(), x, y ); int nWidth = GetWide(); int nHeight = GetTall();
CMatRenderContextPtr pRenderContext( materials ); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PushMatrix();
VMatrix panelRotation; panelRotation.Identity(); MatrixBuildRotationAboutAxis( panelRotation, Vector( 0, 0, 1 ), GetAngleRotation() ); // MatrixRotate( panelRotation, Vector( 1, 0, 0 ), 5 );
panelRotation.SetTranslation( Vector( x + nWidth/2, y + nHeight/2, 0 ) ); pRenderContext->LoadMatrix( panelRotation );
IMesh *pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_pMaterial );
CMeshBuilder meshBuilder; meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
meshBuilder.TexCoord2f( 0, 0, 0 ); meshBuilder.Position3f( -nWidth/2, -nHeight/2, 0 ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.TexCoord2f( 0, 1, 0 ); meshBuilder.Position3f( nWidth/2, -nHeight/2, 0 ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.TexCoord2f( 0, 1, 1 ); meshBuilder.Position3f( nWidth/2, nHeight/2, 0 ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.TexCoord2f( 0, 0, 1 ); meshBuilder.Position3f( -nWidth/2, nHeight/2, 0 ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw(); pRenderContext->PopMatrix(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFArrowPanel::IsVisible( void ) { if( IsTakingAFreezecamScreenshot() ) return false;
return BaseClass::IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFFlagStatus::CTFFlagStatus( Panel *parent, const char *name ) : EditablePanel( parent, name ) { m_pArrow = new CTFArrowPanel( this, "Arrow" ); m_pStatusIcon = new CTFImagePanel( this, "StatusIcon" ); m_pBriefcase = new CTFImagePanel( this, "Briefcase" ); m_hEntity = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagStatus::ApplySchemeSettings( IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
KeyValues *pConditions = NULL;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { pConditions = new KeyValues( "conditions" );
if ( pConditions ) { AddSubKeyNamed( pConditions, "if_mvm" ); } }
// load control settings...
LoadControlSettings( "resource/UI/FlagStatus.res", NULL, NULL, pConditions );
if ( pConditions ) { pConditions->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFFlagStatus::IsVisible( void ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) return false;
return BaseClass::IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagStatus::UpdateStatus( void ) { if ( m_hEntity.Get() ) { CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag *>( m_hEntity.Get() );
if ( pFlag ) { const char *pszImage = "../hud/objectives_flagpanel_ico_flag_home"; const char *pszBombImage = "../hud/bomb_dropped";
if ( pFlag->IsDropped() ) { pszImage = "../hud/objectives_flagpanel_ico_flag_dropped"; } else if ( pFlag->IsStolen() ) { pszImage = "../hud/objectives_flagpanel_ico_flag_moving"; pszBombImage = "../hud/bomb_carried"; }
if ( m_pStatusIcon ) { m_pStatusIcon->SetImage( pszImage ); }
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && m_pBriefcase ) { m_pBriefcase->SetImage( pszBombImage ); } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFHudFlagObjectives::CTFHudFlagObjectives( Panel *parent, const char *name ) : EditablePanel( parent, name ) { m_pCarriedImage = NULL; m_pPlayingTo = NULL; m_bFlagAnimationPlayed = false; m_bCarryingFlag = false; m_pSpecCarriedImage = NULL; m_pPoisonImage = NULL; m_pPoisonTimeLabel = NULL;
m_pRedFlag = new CTFFlagStatus( this, "RedFlag" ); m_pBlueFlag = new CTFFlagStatus( this, "BlueFlag" );
m_bPlayingHybrid_CTF_CP = false; m_bPlayingSpecialDeliveryMode = false;
vgui::ivgui()->AddTickSignal( GetVPanel(), 250 );
ListenForGameEvent( "flagstatus_update" );
m_nNumValidFlags = -1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFHudFlagObjectives::IsVisible( void ) { if( IsTakingAFreezecamScreenshot() ) return false;
return BaseClass::IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::ApplySchemeSettings( IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
KeyValues *pConditions = NULL;
bool bHybrid = TFGameRules() && TFGameRules()->IsPlayingHybrid_CTF_CP(); bool bMVM = TFGameRules() && TFGameRules()->IsMannVsMachineMode(); bool bSpecialDeliveryMode = TFGameRules() && TFGameRules()->IsPlayingSpecialDeliveryMode();
int nNumFlags = 0;
if ( m_pRedFlag && m_pRedFlag->GetEntity() != NULL ) { nNumFlags++; } if ( m_pBlueFlag && m_pBlueFlag->GetEntity() != NULL ) { nNumFlags++; }
if ( nNumFlags == 2 && m_pRedFlag->GetEntity() == m_pBlueFlag->GetEntity() ) { // They're both pointing at the same flag! There's really only 1
nNumFlags = 1; }
if ( nNumFlags == 0 ) { pConditions = new KeyValues( "conditions" ); if ( pConditions ) { AddSubKeyNamed( pConditions, "if_no_flags" ); }
if ( bSpecialDeliveryMode ) { AddSubKeyNamed( pConditions, "if_specialdelivery" ); } } else { if ( bHybrid || ( nNumFlags == 1 ) || bMVM || bSpecialDeliveryMode ) { pConditions = new KeyValues( "conditions" ); if ( pConditions ) { if ( bHybrid ) { AddSubKeyNamed( pConditions, "if_hybrid" ); }
if ( nNumFlags == 1 || bSpecialDeliveryMode ) { AddSubKeyNamed( pConditions, "if_hybrid_single" ); } else if ( nNumFlags == 2 ) { AddSubKeyNamed( pConditions, "if_hybrid_double" ); }
if ( bMVM ) { AddSubKeyNamed( pConditions, "if_mvm" ); }
if ( bSpecialDeliveryMode ) { AddSubKeyNamed( pConditions, "if_specialdelivery" ); } } } } // load control settings...
LoadControlSettings( "resource/UI/HudObjectiveFlagPanel.res", NULL, NULL, pConditions );
m_pCarriedImage = dynamic_cast<ImagePanel *>( FindChildByName( "CarriedImage" ) ); m_pPlayingTo = dynamic_cast<CExLabel *>( FindChildByName( "PlayingTo" ) ); m_pPlayingToBG = FindChildByName( "PlayingToBG" );
m_pCapturePoint = dynamic_cast<CTFArrowPanel *>( FindChildByName( "CaptureFlag" ) );
m_pSpecCarriedImage = dynamic_cast<ImagePanel *>( FindChildByName( "SpecCarriedImage" ) );
m_pPoisonImage = dynamic_cast<ImagePanel *>( FindChildByName( "PoisonIcon" ) ); m_pPoisonTimeLabel = dynamic_cast<CExLabel *>( FindChildByName( "PoisonTimeLabel" ) );
// outline is always on, so we need to init the alpha to 0
vgui::Panel *pOutline = FindChildByName( "OutlineImage" ); if ( pOutline ) { pOutline->SetAlpha( 0 ); }
if ( pConditions ) { pConditions->deleteThis(); }
UpdateStatus(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "FlagOutlineHide" );
UpdateStatus(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::SetPlayingToLabelVisible( bool bVisible ) { if ( m_pPlayingTo && m_pPlayingToBG ) { if ( m_pPlayingTo->IsVisible() != bVisible ) { m_pPlayingTo->SetVisible( bVisible ); }
if ( m_pPlayingToBG->IsVisible() != bVisible ) { m_pPlayingToBG->SetVisible( bVisible ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::OnTick() { int nNumValidFlags = 0;
// check that our blue panel still points at a valid flag
if ( m_pBlueFlag && m_pBlueFlag->GetEntity() ) { CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag* >( m_pBlueFlag->GetEntity() ); if ( !pFlag || pFlag->IsDisabled() ) { m_pBlueFlag->SetEntity( NULL ); } }
// check that our red panel still points at a valid flag
if ( m_pRedFlag && m_pRedFlag->GetEntity() ) { CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag* >( m_pRedFlag->GetEntity() ); if ( !pFlag || pFlag->IsDisabled() ) { m_pRedFlag->SetEntity( NULL ); } }
// iterate through the flags to set their position in our HUD
for ( int i = 0; i<ICaptureFlagAutoList::AutoList().Count(); i++ ) { CCaptureFlag *pFlag = static_cast< CCaptureFlag* >( ICaptureFlagAutoList::AutoList()[i] );
if ( !pFlag->IsDisabled() || pFlag->IsVisibleWhenDisabled() ) { if ( pFlag->GetTeamNumber() == TF_TEAM_RED ) { if ( m_pRedFlag ) { bool bNeedsUpdate = m_pRedFlag->GetEntity() != pFlag; m_pRedFlag->SetEntity( pFlag ); if ( bNeedsUpdate ) { UpdateStatus(); } } } else if ( pFlag->GetTeamNumber() == TF_TEAM_BLUE ) { if ( m_pBlueFlag ) { bool bNeedsUpdate = m_pBlueFlag->GetEntity() != pFlag; m_pBlueFlag->SetEntity( pFlag ); if ( bNeedsUpdate ) { UpdateStatus(); } } } else if ( pFlag->GetTeamNumber() == TEAM_UNASSIGNED ) { if ( m_pBlueFlag && !m_pBlueFlag->GetEntity() ) { m_pBlueFlag->SetEntity( pFlag );
if ( !m_pBlueFlag->IsVisible() ) { m_pBlueFlag->SetVisible( true ); }
if ( m_pRedFlag && m_pRedFlag->IsVisible() ) { m_pRedFlag->SetVisible( false ); } } else if ( m_pRedFlag && !m_pRedFlag->GetEntity() ) { // make sure both panels aren't pointing at the same entity
if ( !m_pBlueFlag || ( pFlag != m_pBlueFlag->GetEntity() ) ) { m_pRedFlag->SetEntity( pFlag ); if ( !m_pRedFlag->IsVisible() ) { m_pRedFlag->SetVisible( true ); } } } }
nNumValidFlags++; }
// VGUI callout panels
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() && CTFRobotDestructionLogic::GetRobotDestructionLogic()->GetType() == CTFRobotDestructionLogic::TYPE_ROBOT_DESTRUCTION ) { if ( tf_rd_flag_ui_mode.GetInt() && !pFlag->IsDisabled() && !pFlag->IsHome() ) { Vector vecLocation = pFlag->GetAbsOrigin() + Vector( 0.f, 0.f, 18.f ); CTFFlagCalloutPanel::AddFlagCalloutIfNotFound( pFlag, FLT_MAX, vecLocation ); } } }
if ( m_nNumValidFlags != nNumValidFlags ) { m_nNumValidFlags = nNumValidFlags; InvalidateLayout( false, true ); }
// are we playing captures for rounds?
if ( !TFGameRules() || ( !TFGameRules()->IsPlayingHybrid_CTF_CP() && !TFGameRules()->IsPlayingSpecialDeliveryMode() && !TFGameRules()->IsMannVsMachineMode() ) ) { if ( tf_flag_caps_per_round.GetInt() > 0 ) { C_TFTeam *pTeam = GetGlobalTFTeam( TF_TEAM_BLUE ); if ( pTeam ) { SetDialogVariable( "bluescore", pTeam->GetFlagCaptures() ); }
pTeam = GetGlobalTFTeam( TF_TEAM_RED ); if ( pTeam ) { SetDialogVariable( "redscore", pTeam->GetFlagCaptures() ); }
SetPlayingToLabelVisible( true ); SetDialogVariable( "rounds", tf_flag_caps_per_round.GetInt() ); } else // we're just playing straight score
{ C_TFTeam *pTeam = GetGlobalTFTeam( TF_TEAM_BLUE ); if ( pTeam ) { SetDialogVariable( "bluescore", pTeam->Get_Score() ); }
pTeam = GetGlobalTFTeam( TF_TEAM_RED ); if ( pTeam ) { SetDialogVariable( "redscore", pTeam->Get_Score() ); }
SetPlayingToLabelVisible( false ); } }
// check the local player to see if they're spectating, OBS_MODE_IN_EYE, and the target entity is carrying the flag
bool bSpecCarriedImage = false; CCaptureFlag *pPoisonFlag = NULL; C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer ) { if ( pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) { // does our target have the flag?
C_BaseEntity *pEnt = pPlayer->GetObserverTarget(); if ( pEnt && pEnt->IsPlayer() ) { C_TFPlayer *pTarget = static_cast< C_TFPlayer* >( pEnt ); if ( pTarget->HasTheFlag() ) { bSpecCarriedImage = true; if ( pTarget->GetTeamNumber() == TF_TEAM_RED ) { if ( m_pSpecCarriedImage ) { m_pSpecCarriedImage->SetImage( "../hud/objectives_flagpanel_carried_blue" ); } } else { if ( m_pSpecCarriedImage ) { m_pSpecCarriedImage->SetImage( "../hud/objectives_flagpanel_carried_red" ); } } } } }
if ( pPlayer->HasTheFlag() && TFGameRules()->IsPowerupMode() ) { CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag *>( pPlayer->GetItem() ); if ( pFlag ) { pPoisonFlag = pFlag; } } }
if ( m_pSpecCarriedImage ) { m_pSpecCarriedImage->SetVisible( bSpecCarriedImage ); }
if ( m_pPoisonImage ) { m_pPoisonImage->SetVisible( pPoisonFlag && pPoisonFlag->IsPoisonous() ); }
if ( m_pPoisonTimeLabel ) { m_pPoisonTimeLabel->SetVisible( pPoisonFlag && pPoisonFlag->GetPoisonTime() > 0.f && !pPoisonFlag->IsPoisonous() ); if ( m_pPoisonTimeLabel->IsVisible() ) { int nNumSecondsToPoisonous = pPoisonFlag->GetPoisonTime() - gpGlobals->curtime; m_pPoisonTimeLabel->SetText( CFmtStr( "%d", nNumSecondsToPoisonous ) ); } }
if ( TFGameRules() ) { if ( m_bPlayingHybrid_CTF_CP != TFGameRules()->IsPlayingHybrid_CTF_CP() ) { m_bPlayingHybrid_CTF_CP = TFGameRules()->IsPlayingHybrid_CTF_CP(); InvalidateLayout( false, true ); }
if ( m_bPlayingSpecialDeliveryMode != TFGameRules()->IsPlayingSpecialDeliveryMode() ) { m_bPlayingSpecialDeliveryMode = TFGameRules()->IsPlayingSpecialDeliveryMode(); InvalidateLayout( false, true ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::SetCarriedImage( const char *pchIcon ) { if ( m_pCarriedImage ) { m_pCarriedImage->SetImage( pchIcon ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::UpdateStatus( C_BasePlayer *pNewOwner /*= NULL*/, C_BaseEntity *pFlagEntity /*= NULL*/ ) { C_TFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
// are we carrying a flag?
CCaptureFlag *pPlayerFlag = NULL; if ( pLocalPlayer && pLocalPlayer->HasItem() && pLocalPlayer->GetItem()->GetItemID() == TF_ITEM_CAPTURE_FLAG ) { if ( !pNewOwner || pNewOwner == pLocalPlayer ) { pPlayerFlag = dynamic_cast< CCaptureFlag* >( pLocalPlayer->GetItem() ); } }
if ( !pPlayerFlag && pLocalPlayer && pLocalPlayer == pNewOwner ) { pPlayerFlag = dynamic_cast< CCaptureFlag* >( pFlagEntity ); }
if ( pPlayerFlag ) { m_bCarryingFlag = true;
// make sure the panels are on, set the initial alpha values,
// set the color of the flag we're carrying, and start the animations
if ( m_pBlueFlag && m_pBlueFlag->IsVisible() ) { m_pBlueFlag->SetVisible( false ); }
if ( m_pRedFlag && m_pRedFlag->IsVisible() ) { m_pRedFlag->SetVisible( false ); }
if ( m_pCarriedImage && !m_pCarriedImage->IsVisible() ) { int nTeam; if ( pPlayerFlag->GetType() == TF_FLAGTYPE_ATTACK_DEFEND || pPlayerFlag->GetType() == TF_FLAGTYPE_TERRITORY_CONTROL || pPlayerFlag->GetType() == TF_FLAGTYPE_INVADE || pPlayerFlag->GetType() == TF_FLAGTYPE_RESOURCE_CONTROL ) { nTeam = ( ( GetLocalPlayerTeam() == TF_TEAM_BLUE ) ? ( TF_TEAM_BLUE ) : ( TF_TEAM_RED ) ); } else { // normal CTF behavior (carrying the enemy flag)
nTeam = ( ( GetLocalPlayerTeam() == TF_TEAM_RED ) ? ( TF_TEAM_BLUE ) : ( TF_TEAM_RED ) ); }
char szImage[ MAX_PATH ]; pPlayerFlag->GetHudIcon( nTeam, szImage, sizeof( szImage ) );
SetCarriedImage( szImage ); m_pCarriedImage->SetVisible( true ); }
if ( !m_bFlagAnimationPlayed ) { m_bFlagAnimationPlayed = true; g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "FlagOutline" ); }
if ( m_pCapturePoint && !m_pCapturePoint->IsVisible() ) { m_pCapturePoint->SetVisible( true ); }
if ( pLocalPlayer && m_pCapturePoint ) { // go through all the capture zones and find ours
for ( int i = 0; i<ICaptureZoneAutoList::AutoList().Count(); i++ ) { C_CaptureZone *pCaptureZone = static_cast< C_CaptureZone* >( ICaptureZoneAutoList::AutoList()[i] ); if ( !pCaptureZone->IsDormant() ) { if ( pCaptureZone->GetTeamNumber() == pLocalPlayer->GetTeamNumber() && !pCaptureZone->IsDisabled() ) { m_pCapturePoint->SetEntity( pCaptureZone ); } } } } } else { // were we carrying the flag?
if ( m_bCarryingFlag ) { m_bCarryingFlag = false; g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "FlagOutline" ); }
m_bFlagAnimationPlayed = false;
if ( m_pCarriedImage && m_pCarriedImage->IsVisible() ) { m_pCarriedImage->SetVisible( false ); }
if ( m_pCapturePoint && m_pCapturePoint->IsVisible() ) { m_pCapturePoint->SetVisible( false ); }
if ( m_pBlueFlag ) { if ( m_pBlueFlag->GetEntity() != NULL ) { if ( !m_pBlueFlag->IsVisible() ) { m_pBlueFlag->SetVisible( true ); } m_pBlueFlag->UpdateStatus(); } else { if ( m_pBlueFlag->IsVisible() ) { m_pBlueFlag->SetVisible( false ); } } }
if ( m_pRedFlag ) { if ( m_pRedFlag->GetEntity() != NULL ) { if ( !m_pRedFlag->IsVisible() ) { m_pRedFlag->SetVisible( true ); }
m_pRedFlag->UpdateStatus(); } else { if ( m_pRedFlag->IsVisible() ) { m_pRedFlag->SetVisible( false ); } } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFHudFlagObjectives::FireGameEvent( IGameEvent *event ) { const char *eventName = event->GetName();
if ( FStrEq( eventName, "flagstatus_update" ) ) { int nVictimID = event->GetInt( "userid" ); C_BasePlayer *pNewOwner = USERID2PLAYER( nVictimID );
int nFlagEntIndex = event->GetInt( "entindex" ); C_BaseEntity *pFlagEntity = ClientEntityList().GetEnt( nFlagEntIndex );
UpdateStatus( pNewOwner, pFlagEntity ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#define FLAG_CALLER_WIDE ( XRES( 30 ) )
#define FLAG_CALLER_TALL ( YRES( 30 ) )
#define FLAG_CALLER_ARROW_WIDE ( XRES( 8 ) )
#define FLAG_CALLER_ARROW_TALL ( YRES( 10 ) )
#define FLAG_CALLER_DISPLAY_ENEMY_ONE 1
#define FLAG_CALLER_DISPLAY_ENEMY_ALL 2
#define FLAG_CALLER_DISPLAY_ALL 3
CUtlVector< CTFFlagCalloutPanel* > CTFFlagCalloutPanel::m_FlagCalloutPanels;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFFlagCalloutPanel::CTFFlagCalloutPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, pElementName ) { m_FlagCalloutPanels.AddToTail( this );
SetParent( g_pClientMode->GetViewport() );
RegisterForRenderGroup( "mid" ); RegisterForRenderGroup( "commentary" ); SetHiddenBits( HIDEHUD_MISCSTATUS );
// SetBounds( 0, 0, FLAG_CALLER_WIDE, FLAG_CALLER_TALL );
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_pFlagCalloutPanel = new CTFImagePanel( this, "FlagCalloutPanel" ); m_pFlagValueLabel = new Label( this, "FlagValueLabel", "" ); m_pFlagStatusIcon = new CTFImagePanel( this, "StatusIcon" );
m_flRemoveTime = 1.f; m_flFirstDisplayTime = 1.f; m_pArrowMaterial = NULL; m_iDrawArrow = DRAW_ARROW_UP; m_bFlagVisible = false; // On screen, line-of-sight
m_flPrevScale = 0.f; m_nPanelWideOrig = 0; m_nPanelTallOrig = 0; m_nLabelWideOrig = 0; m_nLabelTallOrig = 0; m_nIconWideOrig = 0; m_nIconTallOrig = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFFlagCalloutPanel::~CTFFlagCalloutPanel( void ) { bool bFound = false; FOR_EACH_VEC_BACK( m_FlagCalloutPanels, i ) { if ( m_FlagCalloutPanels[i] == this ) { m_FlagCalloutPanels.Remove( i ); bFound = true; break; } }
// We should have found the panel and returned earlier
Assert( bFound );
if ( m_pArrowMaterial ) { m_pArrowMaterial->DecrementReferenceCount(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/FlagCalloutPanel.res" );
if ( m_pArrowMaterial ) { m_pArrowMaterial->DecrementReferenceCount(); } m_pArrowMaterial = materials->FindMaterial( "HUD/medic_arrow", TEXTURE_GROUP_VGUI ); m_pArrowMaterial->IncrementReferenceCount();
if ( !m_pFlagCalloutPanel ) return;
if ( !m_pFlagValueLabel ) return;
if ( !m_pFlagStatusIcon ) return;
m_pFlagCalloutPanel->GetSize( m_nPanelWideOrig, m_nPanelTallOrig ); m_pFlagValueLabel->GetSize( m_nLabelWideOrig, m_nLabelTallOrig ); m_pFlagStatusIcon->GetSize( m_nIconWideOrig, m_nIconTallOrig ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::PerformLayout( void ) { BaseClass::PerformLayout();
// SetSize( FLAG_CALLER_WIDE, FLAG_CALLER_TALL );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::GetCalloutPosition( const Vector &vecDelta, float flRadius, float *xpos, float *ypos, float *flRotation ) { // Player Data
QAngle playerAngles = MainViewAngles();
Vector forward, right, up( 0.f, 0.f, 1.f ); AngleVectors( playerAngles, &forward, NULL, NULL ); forward.z = 0.f; VectorNormalize( forward ); CrossProduct( up, forward, right ); float front = DotProduct( vecDelta, forward ); float side = DotProduct( vecDelta, right ); *xpos = flRadius * -side; *ypos = flRadius * -front;
// Get the rotation (yaw)
*flRotation = atan2( *xpos, *ypos ) + M_PI; *flRotation *= 180.f / M_PI;
float yawRadians = -( *flRotation ) * M_PI / 180.f; float ca = cos( yawRadians ); float sa = sin( yawRadians );
// Rotate it around the circle
*xpos = (int)( ( ScreenWidth() / 2 ) + ( flRadius * sa ) ); *ypos = (int)( ( ScreenHeight() / 2 ) - ( flRadius * ca ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::OnTick( void ) { int nDisplayMode = tf_rd_flag_ui_mode.GetInt();
// Panels self-manage their existence and visibility
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalTFPlayer || !m_hFlag || m_hFlag->IsHome() || m_hFlag->IsDisabled() || !nDisplayMode ) { MarkForDeletion(); return; } bool bShouldDraw = ShouldShowFlagIconToLocalPlayer();
// Only show the most valuable enemy flag in this mode
if ( nDisplayMode == FLAG_CALLER_DISPLAY_ENEMY_ONE ) { int nHighestValue = 0; CCaptureFlag *pMostValuableFlag = NULL;
for ( int i = 0; i < ICaptureFlagAutoList::AutoList().Count(); ++i ) { CCaptureFlag *pFlag = static_cast< CCaptureFlag* >( ICaptureFlagAutoList::AutoList()[i] ); if ( pFlag && pFlag->GetPointValue() > nHighestValue ) { if ( pFlag->IsDisabled() ) continue;
if ( pFlag->IsHome() ) continue;
if ( pFlag->InSameTeam( pLocalTFPlayer ) ) continue;
if ( pFlag->GetPointValue() > nHighestValue ) { nHighestValue = pFlag->GetPointValue(); pMostValuableFlag = pFlag; } } }
// If we're not it
if ( pMostValuableFlag != m_hFlag ) bShouldDraw = false; }
if ( IsVisible() != bShouldDraw ) { if ( !IsVisible() ) { m_flFirstDisplayTime = gpGlobals->curtime; m_flPrevScale = 0.f; }
SetVisible( bShouldDraw ); } if ( IsEnabled() != bShouldDraw ) { SetEnabled( bShouldDraw ); }
if ( !bShouldDraw ) return;
bool bCarried = ( !m_hFlag->IsDropped() && m_hFlag->GetPrevOwner() ); if ( bCarried && !prediction->IsFirstTimePredicted() ) return;
// Adjust scale based on distance
Vector vecDistance = m_hFlag->GetAbsOrigin() - pLocalTFPlayer->GetAbsOrigin(); ScaleAndPositionCallout( RemapValClamped( vecDistance.LengthSqr(), ( 1000.f * 1000.f ), ( 4000.f * 4000.f ), 1.f, 0.6f ) );
// Reposition the callout based on our target's position
int iX, iY; Vector vecTarget = ( bCarried ) ? m_hFlag->GetPrevOwner()->GetAbsOrigin() : m_hFlag->GetAbsOrigin(); Vector vecDelta = vecTarget - MainViewOrigin(); bool bOnScreen = GetVectorInHudSpace( vecTarget, iX, iY ); int nHalfWidth = GetWide() / 2;
if ( !bOnScreen || iX < nHalfWidth || iX > ScreenWidth() - nHalfWidth ) { // Only show side panel for a short period of time in this mode
if ( TFGameRules() && TFGameRules()->IsPlayingRobotDestructionMode() && gpGlobals->curtime > m_flFirstDisplayTime + 5.f ) { m_iDrawArrow = DRAW_ARROW_UP; SetAlpha( 0 ); } else { // It's off the screen. Position the callout.
VectorNormalize( vecDelta ); float xpos, ypos; float flRotation; float flRadius = YRES( 100 ); GetCalloutPosition( vecDelta, flRadius, &xpos, &ypos, &flRotation );
iX = xpos; iY = ypos;
Vector vCenter = m_hFlag->WorldSpaceCenter( ); if ( MainViewRight().Dot( vCenter - MainViewOrigin() ) > 0 ) { m_iDrawArrow = DRAW_ARROW_RIGHT; } else { m_iDrawArrow = DRAW_ARROW_LEFT; }
// Move the icon there
SetPos( iX - nHalfWidth, iY - ( GetTall() / 2 ) ); SetAlpha( 128 ); } } else { // On screen
// If our target isn't visible, we draw transparently
trace_t tr; UTIL_TraceLine( vecTarget, MainViewOrigin(), MASK_VISIBLE, NULL, COLLISION_GROUP_NONE, &tr ); if ( tr.fraction >= 1.f ) { m_bFlagVisible = true; SetAlpha( 0 ); return; } else { m_iDrawArrow = DRAW_ARROW_UP; SetAlpha( 128 ); SetPos( iX - nHalfWidth, iY - ( GetTall() / 2 ) ); } }
m_bFlagVisible = false;
if ( !m_pFlagCalloutPanel ) return;
if ( !m_pFlagValueLabel ) return;
if ( !m_pFlagStatusIcon ) return;
m_pFlagCalloutPanel->SetImage( m_hFlag->GetTeamNumber() == TF_TEAM_BLUE ? "../hud/obj_briefcase_blue" : "../hud/obj_briefcase_red" ); m_pFlagValueLabel->SetText( CFmtStr( "%i", m_hFlag->GetPointValue() ) );
const char *pszImage = "../hud/objectives_flagpanel_ico_flag_home"; if ( m_hFlag->IsDropped() ) { pszImage = "../hud/objectives_flagpanel_ico_flag_dropped"; } else if ( m_hFlag->IsStolen() ) { pszImage = "../hud/objectives_flagpanel_ico_flag_moving"; } m_pFlagStatusIcon->SetImage( pszImage ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::PaintBackground( void ) { C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalTFPlayer ) return;
if ( !m_hFlag ) { SetAlpha( 0 ); return; }
BaseClass::PaintBackground(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::Paint( void ) { // Don't draw side panels if our target is visible. The particle effect will be doing it for us.
if ( m_bFlagVisible ) return;
BaseClass::Paint();
if ( m_iDrawArrow == DRAW_ARROW_UP ) return;
float uA, uB, yA, yB; int x, y; GetPos( x, y ); if ( m_iDrawArrow == DRAW_ARROW_LEFT ) { uA = 1.f; uB = 0.f; yA = 0.f; yB = 1.f; x -= FLAG_CALLER_ARROW_WIDE; } else { uA = 0.f; uB = 1.f; yA = 0.f; yB = 1.f; x += m_pFlagCalloutPanel->GetWide(); }
int iyindent = ( GetTall() - FLAG_CALLER_ARROW_TALL ) * 0.5f; y += iyindent;
CMatRenderContextPtr pRenderContext( materials ); pRenderContext->Bind( m_pArrowMaterial ); IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
CMeshBuilder meshBuilder; meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
meshBuilder.Position3f( x, y, 0.f ); meshBuilder.TexCoord2f( 0, uA, yA ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x + FLAG_CALLER_ARROW_WIDE, y, 0.f ); meshBuilder.TexCoord2f( 0, uB, yA ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x + FLAG_CALLER_ARROW_WIDE, y + FLAG_CALLER_ARROW_TALL, 0.f ); meshBuilder.TexCoord2f( 0, uB, yB ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x, y + FLAG_CALLER_ARROW_TALL, 0.f ); meshBuilder.TexCoord2f( 0, uA, yB ); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.AdvanceVertex();
meshBuilder.End(); pMesh->Draw(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::SetFlag( CCaptureFlag *pFlag, float flDuration, Vector &vecOffset ) { m_hFlag = pFlag; m_flRemoveTime = gpGlobals->curtime + flDuration; m_vecOffset = vecOffset; m_flFirstDisplayTime = gpGlobals->curtime; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFFlagCalloutPanel *CTFFlagCalloutPanel::AddFlagCalloutIfNotFound( CCaptureFlag *pFlag, float flDuration, Vector &vecLocation ) { // How this system works:
// CTFHudFlagObjectives::OnTick() will attempt to create one panel per-flag that is stolen.
// CTFFlagCalloutPanel::OnTick() tries to manage whether or not the panel is visible, based on the UI mode.
// See if we have a panel for this flag already
FOR_EACH_VEC_BACK( m_FlagCalloutPanels, i ) { if ( m_FlagCalloutPanels[i]->m_hFlag == pFlag ) { return NULL; } }
CTFFlagCalloutPanel *pCallout = new CTFFlagCalloutPanel( "FlagCalloutHUD" ); if ( pCallout ) { pCallout->SetFlag( pFlag, flDuration, vecLocation ); } return pCallout; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFFlagCalloutPanel::ShouldShowFlagIconToLocalPlayer( void ) { C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalTFPlayer ) return false;
int nDisplayMode = tf_rd_flag_ui_mode.GetInt();
// In "show all" mode, don't show flags on the local player's team that are being carried
if ( m_hFlag->IsStolen() && m_hFlag->InSameTeam( pLocalTFPlayer ) && nDisplayMode == FLAG_CALLER_DISPLAY_ALL ) return false;
// In all other modes, don't show flags on the local player's team
if ( m_hFlag->InSameTeam( pLocalTFPlayer ) && nDisplayMode < FLAG_CALLER_DISPLAY_ALL ) return false; // Don't show the player running this flag
if ( m_hFlag->IsStolen() && pLocalTFPlayer == m_hFlag->GetPrevOwner() ) return false;
return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFFlagCalloutPanel::ScaleAndPositionCallout( float flScale /*= 1.f*/ ) { if ( flScale == m_flPrevScale ) return;
SetSize( ( FLAG_CALLER_WIDE * flScale ), ( FLAG_CALLER_TALL * flScale ) ); if ( !m_pFlagCalloutPanel ) return;
if ( !m_pFlagValueLabel ) return;
if ( !m_pFlagStatusIcon ) return;
// Briefcase - top-left
m_pFlagCalloutPanel->SetSize( ( m_nPanelWideOrig * flScale ), ( m_nPanelTallOrig * flScale ) ); m_pFlagCalloutPanel->SetPos( 0, 0 ); // Label - centered
m_pFlagValueLabel->SetSize( ( m_nLabelWideOrig * flScale ), ( m_nLabelTallOrig * flScale ) ); m_pFlagValueLabel->SetPos( ( m_pFlagCalloutPanel->GetWide() - m_pFlagValueLabel->GetWide() ) * 0.5f, ( m_pFlagCalloutPanel->GetWide() - m_pFlagValueLabel->GetTall() ) * 0.65f ); // Icon - lower-right
m_pFlagStatusIcon->SetSize( ( m_nIconWideOrig * flScale ), ( m_nIconTallOrig * flScale ) ); m_pFlagStatusIcon->SetPos( ( m_pFlagCalloutPanel->GetWide() - m_pFlagStatusIcon->GetWide() ) * 1.05f, ( m_pFlagCalloutPanel->GetWide() - m_pFlagStatusIcon->GetTall() ) * 0.85f );
m_flPrevScale = flScale; }
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