Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ProgressBar.h>
#include "tf_weaponbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudFlameRocketChargeMeter : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudFlameRocketChargeMeter, EditablePanel );
public: CHudFlameRocketChargeMeter( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void );
private: vgui::ContinuousProgressBar *m_pChargeMeter; };
DECLARE_HUDELEMENT( CHudFlameRocketChargeMeter );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudFlameRocketChargeMeter::CHudFlameRocketChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudFlameRocketCharge" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudFlameRocketChargeMeter::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudFlameRocketCharge.res" );
BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudFlameRocketChargeMeter::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) || !pPlayer->IsAlive() ) { return false; }
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
if ( !pWpn ) { return false; }
int iWeaponID = pWpn->GetWeaponID();
if ( iWeaponID != TF_WEAPON_FLAMETHROWER ) { return false; }
// @note Tom Bui: This has been co-opted to be a charged airblast and not a charged flame rocket
int iChargedAirblast = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iChargedAirblast, set_charged_airblast ); if ( iChargedAirblast == 0 ) { return false; }
return CHudElement::ShouldDraw(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudFlameRocketChargeMeter::OnTick( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer ) return;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
if ( !pWpn || !pChargeupWeapon ) return;
if ( m_pChargeMeter ) { float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
if ( flChargeMaxTime != 0 ) { float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
if ( flChargeBeginTime > 0 ) { float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
m_pChargeMeter->SetProgress( flPercentCharged ); } else { m_pChargeMeter->SetProgress( 0.0f ); } } } }
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