Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_INSPECTPANEL_H
#define TF_HUD_INSPECTPANEL_H
#ifdef _WIN32
#pragma once
#endif
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudInspectPanel : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel );
public: CHudInspectPanel( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void );
virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel
void UserCmd_InspectTarget( void ); C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer );
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
private: void LockInspectRenderGroup( bool bLock ); void SetPanelVisible( bool bVisible );
CItemModelPanel *m_pItemPanel; CHandle<C_TFPlayer> m_hTarget; int m_iTargetItemIterator; };
#endif // TF_HUD_INSPECTPANEL_H
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