Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_minigame.h"
#include "iclientmode.h"
#include "tf_gamerules.h"
#include <filesystem.h>
#include <vgui/IVGui.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT( CHudMiniGame );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudMiniGame::CHudMiniGame( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMiniGame" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_pActiveMinigame = NULL; V_strcpy_safe( m_szResFilename, "resource/UI/HudMiniGame_Base.res" ); SetHiddenBits( 0 ); vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMiniGame::ApplySchemeSettings( vgui::IScheme *scheme ) { // load control settings...
LoadControlSettings( m_szResFilename );
BaseClass::ApplySchemeSettings( scheme ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudMiniGame::ShouldDraw( void ) { if ( !CHudElement::ShouldDraw() ) return false;
if ( !CTFMinigameLogic::GetMinigameLogic() || !CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) return false;
if ( TFGameRules() && ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) ) return false;
return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMiniGame::OnTick() { if ( CTFMinigameLogic::GetMinigameLogic() ) { const char *pszResFilename = NULL; CTFMiniGame *pActiveMinigame = CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame();
if ( pActiveMinigame ) { pszResFilename = pActiveMinigame->GetResFile(); }
if ( pActiveMinigame != m_pActiveMinigame ) { m_pActiveMinigame = pActiveMinigame; } if ( pszResFilename && pszResFilename[0] && m_szResFilename && m_szResFilename[0] ) { if ( !FStrEq( pszResFilename, m_szResFilename + sizeof( "resource/UI/" ) - 1 ) ) { V_sprintf_safe( m_szResFilename, "resource/UI/%s", pszResFilename ); InvalidateLayout( false, true ); } } if ( m_pActiveMinigame ) { SetDialogVariable( "redscore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_RED ) ); SetDialogVariable( "bluescore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_BLUE ) ); SetDialogVariable( "rounds", m_pActiveMinigame->GetMaxScore() ); } } }
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