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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamGoal : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel );
public: CHudTeamGoal( const char *pElementName );
virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void );
void SetupGoalPanel( const char *pszGoal );
private: Label *m_pSwitchLabel; Label *m_pGoalLabel; CTFImagePanel *m_pGoalImage; float m_flHideAt; int m_iGoalLabelOrgY; };
DECLARE_HUDELEMENT( CHudTeamGoal );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_flHideAt = 0; m_iGoalLabelOrgY = 0;
RegisterForRenderGroup( "commentary" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::LevelInit( void ) { m_flHideAt = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudTeamGoal.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pSwitchLabel = dynamic_cast<Label *>( FindChildByName("SwitchLabel") ); m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") ); m_pGoalImage = dynamic_cast<CTFImagePanel *>( FindChildByName("GoalImage") );
if ( m_pGoalLabel ) { int iIgnored; m_pGoalLabel->GetPos( iIgnored, m_iGoalLabelOrgY ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTeamGoal::ShouldDraw( void ) { if ( !TFGameRules() ) return false;
bool bCouldSee = TFGameRules()->ShouldShowTeamGoal();
if ( TFGameRules()->IsInTournamentMode() ) { bCouldSee = false; }
if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { if ( !bCouldSee ) { m_flHideAt = 0; }
return false; }
if ( bCouldSee ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer && pPlayer->IsAlive() && pPlayer->GetTeamNumber() >= FIRST_GAME_TEAM ) { const char *pszGoal = TFGameRules()->GetTeamGoalString( pPlayer->GetTeamNumber() ); if ( pszGoal && pszGoal[0] && CHudElement::ShouldDraw() ) { if ( !IsVisible() ) { // Once we've played a map 15 times, don't show team goals anymore.
if ( UTIL_GetMapKeyCount( "viewed" ) > 15 ) { m_flHideAt = -1; // To prevent it rechecking until next level load
return false; }
SetupGoalPanel( pszGoal );
// Show for 15 seconds
m_flHideAt = gpGlobals->curtime + 15.0; }
// Don't appear if the team switch alert is there
CHudElement *pHudSwitch = gHUD.FindElement( "CHudTeamSwitch" ); if ( pHudSwitch && pHudSwitch->ShouldDraw() ) return false;
return true; } } }
return false; }
const char *pszTeamRoleIcons[NUM_TEAM_ROLES] = { "../hud/hud_icon_capture", // TEAM_ROLE_NONE = 0,
"../hud/hud_icon_defend", // TEAM_ROLE_DEFENDERS,
"../hud/hud_icon_attack", // TEAM_ROLE_ATTACKERS,
};
const char *pszTeamRoleSwitch[NUM_TEAM_ROLES] = { " ", // TEAM_ROLE_NONE = 0,
"#TF_teamswitch_defenders", // TEAM_ROLE_DEFENDERS,
"#TF_teamswitch_attackers", // TEAM_ROLE_ATTACKERS,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::SetupGoalPanel( const char *pszGoal ) { if ( m_pGoalLabel ) { wchar_t *pszLocalizedGoal = g_pVGuiLocalize->Find( pszGoal ); if ( pszLocalizedGoal ) { m_pGoalLabel->SetText( pszLocalizedGoal ); } else { m_pGoalLabel->SetText( pszGoal ); } }
if ( m_pSwitchLabel ) { m_pSwitchLabel->SetVisible( false ); }
C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() ); if ( pLocalTeam ) {
//=============================================================================
// HPE_BEGIN:
// [msmith] If we're in training, we want to use a different icon here.
//=============================================================================
if ( TFGameRules()->IsInTraining() ) { m_pGoalImage->SetImage( "../hud/hud_icon_training" ); } //=============================================================================
// HPE_END
//=============================================================================
else { int iRole = pLocalTeam->GetRole(); if ( iRole >= 0 && iRole < NUM_TEAM_ROLES ) { m_pGoalImage->SetImage( pszTeamRoleIcons[iRole] );
if ( m_pSwitchLabel ) { if ( TFGameRules() && TFGameRules()->SwitchedTeamsThisRound() ) { m_pSwitchLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) ); m_pSwitchLabel->SetVisible( true ); } } } } }
if ( m_pGoalLabel && m_pSwitchLabel ) { // If the switch label is invisible, move the goal label up to where it is.
int iX, iY, iSwitchY, iIgnored; m_pGoalLabel->GetPos( iX, iY ); m_pSwitchLabel->GetPos( iIgnored, iSwitchY ); if ( m_pSwitchLabel->IsVisible() ) { m_pGoalLabel->SetPos( iX, m_iGoalLabelOrgY ); } else { m_pGoalLabel->SetPos( iX, iSwitchY ); } } }
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