Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef TF_HUD_TEAMGOAL_TOURNAMENT_H
#define TF_HUD_TEAMGOAL_TOURNAMENT_H
#include "hud.h"
#include "hudelement.h"
#include "tf_controls.h"
#include "hud_basechat.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamGoalTournament : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamGoalTournament, EditablePanel );
public: CHudTeamGoalTournament( const char *pElementName );
virtual void LevelInit( void ) OVERRIDE; virtual void ApplySchemeSettings( IScheme *scheme ) OVERRIDE; virtual bool ShouldDraw( void ) OVERRIDE; virtual void SetVisible( bool bState ) OVERRIDE; int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
void SetupStopWatchLabel( void ); void PrepareStopWatchString( wchar_t *pszString, CExRichText *pText ); void FireGameEvent( IGameEvent * event );
private: float m_flShowAt;
EditablePanel *m_pStopWatchGoal; CExRichText *m_pStopWatchGoalText; CExRichText *m_pStopWatchGoalText2;
Panel *m_pStopWatchGoalBGLarge; Panel *m_pStopWatchGoalBGSmall; Panel *m_pStopWatchGoalDivider; Panel *m_pStopWatchGoalArrow;
CUtlVector< TextRange > m_textRanges; wchar_t *m_text;
Color m_cRegularColor; Color m_cHighlightColor; };
#endif // TF_HUD_TEAMGOAL_TOURNAMENT_H
|