Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
#include "tf_hud_freezepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamSwitch : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel );
public: CHudTeamSwitch( const char *pElementName );
virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event ); void SetupSwitchPanel( int iNewTeam );
private: Label *m_pBalanceLabel; float m_flHideAt; };
DECLARE_HUDELEMENT( CHudTeamSwitch );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_flHideAt = 0; vgui::ivgui()->AddTickSignal( GetVPanel() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::Init( void ) { // listen for events
ListenForGameEvent( "teamplay_teambalanced_player" );
SetVisible( false ); CHudElement::Init(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 ) { int iPlayer = event->GetInt( "player" ); int iNewTeam = event->GetInt( "team" ); C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer && iPlayer == pPlayer->entindex() ) { SetupSwitchPanel( iNewTeam ); m_flHideAt = gpGlobals->curtime + 10.0; SetVisible( true ); } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CHudTeamSwitch::OnTick( void ) { if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { SetVisible( false ); m_flHideAt = 0; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::LevelInit( void ) { m_flHideAt = 0; SetVisible( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTeamSwitch::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() ) return false;
return ( IsVisible() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudTeamSwitch.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pBalanceLabel = dynamic_cast<Label *>( FindChildByName("BalanceLabel") ); }
extern const char *pszTeamRoleSwitch[NUM_TEAM_ROLES];
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::SetupSwitchPanel( int iNewTeam ) { if ( m_pBalanceLabel ) { C_TFTeam *pNewTeam = GetGlobalTFTeam( iNewTeam ); if ( pNewTeam ) { int iRole = pNewTeam->GetRole(); if ( iRole > 0 && iRole < NUM_TEAM_ROLES ) { m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) ); } else if ( iRole == 0 ) { if ( iNewTeam == TF_TEAM_RED ) { m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_red" ) ); } else { m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_blue" ) ); } } } } }
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