Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_hud_training.h"
#include "tf_hud_objectivestatus.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTrainingMsg : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTrainingMsg, EditablePanel );
public: CHudTrainingMsg( const char *pElementName );
virtual void Init( void ); virtual bool ShouldDraw( void );
void MsgFunc_TrainingMsg( bf_read &msg ); void MsgFunc_TrainingObjective( bf_read &msg );
private: };
DECLARE_HUDELEMENT( CHudTrainingMsg ); DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg ); DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTrainingMsg::CHudTrainingMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingMsg" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingMsg::Init() { HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg ); HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTrainingMsg::ShouldDraw( void ) { return false; }
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingMsg::MsgFunc_TrainingMsg( bf_read &msg ) { if ( engine->IsPlayingDemo() ) return;
char szString[MAX_TRAINING_MSG_LENGTH]; msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus ); if ( pStatus ) { pStatus->SetTrainingText(szString); } }
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingMsg::MsgFunc_TrainingObjective( bf_read &msg ) { if ( engine->IsPlayingDemo() ) return;
char szString[MAX_TRAINING_MSG_LENGTH]; msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus ); if ( pStatus ) { pStatus->SetTrainingObjective(szString); } }
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