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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_winpanel.h"
#include "tf_hud_statpanel.h"
#include "tf_spectatorgui.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "engine/IEngineSound.h"
#include "c_tf_playerresource.h"
#include "c_team.h"
#include "tf_clientscoreboard.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "fmtstr.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
#include "c_tf_team.h"
#include "tf_badge_panel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT_DEPTH( CTFWinPanel, 1 );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFWinPanel::CTFWinPanel( const char *pElementName ) : EditablePanel( NULL, "WinPanel" ), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_bShouldBeVisible = false; SetAlpha( 0 ); SetScheme( "ClientScheme" );
m_pTeamScorePanel = new EditablePanel( this, "TeamScoresPanel" ); m_pRedTeamName = new CExLabel( m_pTeamScorePanel, "RedTeamLabel", "" ); m_pBlueTeamName = new CExLabel( m_pTeamScorePanel, "BlueTeamLabel", "" ); m_pRedLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "RedLeaderAvatar" ); m_pBlueLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "BlueLeaderAvatar" ); m_pRedLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "RedLeaderAvatarBG" ); m_pBlueLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "BlueLeaderAvatarBG" ); m_flTimeUpdateTeamScore = 0; m_iBlueTeamScore = 0; m_iRedTeamScore = 0;
RegisterForRenderGroup( "mid" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::Reset() { m_bShouldBeVisible = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::Init() { // listen for events
ListenForGameEvent( "teamplay_win_panel" ); ListenForGameEvent( "teamplay_round_start" ); ListenForGameEvent( "teamplay_game_over" ); ListenForGameEvent( "tf_game_over" ); ListenForGameEvent( "training_complete" ); ListenForGameEvent( "show_match_summary" );
m_bShouldBeVisible = false;
CHudElement::Init(); }
void CTFWinPanel::SetVisible( bool state ) { if ( state == IsVisible() ) return;
if ( state ) { HideLowerPriorityHudElementsInGroup( "mid" ); } else { UnhideLowerPriorityHudElementsInGroup( "mid" ); }
BaseClass::SetVisible( state ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName();
if ( FStrEq( "teamplay_round_start", pEventName ) || FStrEq( "teamplay_game_over", pEventName ) || FStrEq( "tf_game_over", pEventName ) || FStrEq( "training_complete", pEventName ) || FStrEq( "show_match_summary", pEventName ) ) { m_bShouldBeVisible = false; } else if ( Q_strcmp( "teamplay_win_panel", pEventName ) == 0 ) { if ( !g_PR ) return;
vgui::IScheme* pScheme = scheme()->GetIScheme( GetScheme() ); int iWinningTeam = event->GetInt( "winning_team" ); int iWinReason = event->GetInt( "winreason" ); int iFlagCapLimit = event->GetInt( "flagcaplimit" ); bool bRoundComplete = (bool) event->GetInt( "round_complete" ); int iRoundsRemaining = event->GetInt( "rounds_remaining" ); bool bGameOver = event->GetBool( "game_over", false ); bool bUseMoreOpaqueBorder = false; if ( TFGameRules() && bGameOver ) { if ( TFGameRules()->IsMatchTypeCompetitive() ) { bUseMoreOpaqueBorder = true; } }
// non-final rounds of stopwatch mode should say something different
CTeamRoundTimer *pTimer = NULL; if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInStopWatch() ) { int iActiveTimer = ObjectiveResource()->GetStopWatchTimer(); pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( iActiveTimer ) ); if ( pTimer ) { if ( pTimer->IsWatchingTimeStamps() ) { iWinningTeam = TEAM_INVALID; iWinReason = bRoundComplete ? WINREASON_STOPWATCH_WATCHING_FINAL_ROUND : WINREASON_STOPWATCH_WATCHING_ROUNDS; } else { if ( !TFGameRules()->HaveStopWatchWinner() && !bRoundComplete ) { iWinningTeam = TEAM_INVALID; iWinReason = WINREASON_STOPWATCH_PLAYING_ROUNDS; } } } }
LoadControlSettings( "resource/UI/WinPanel.res" ); InvalidateLayout( false, true );
SetDialogVariable( "WinningTeamLabel", "" ); SetDialogVariable( "AdvancingTeamLabel", "" ); SetDialogVariable( "WinReasonLabel", "" ); SetDialogVariable( "DetailsLabel", "" );
EditablePanel *pBGPanel = dynamic_cast<EditablePanel *>( FindChildByName("WinPanelBGBorder") ); Assert( pBGPanel ); if ( !pBGPanel ) return;
EditablePanel *pBlueBGPanel = FindControl< EditablePanel >( "BlueScoreBG", true ); Assert( pBlueBGPanel ); EditablePanel *pRedBGPanel = FindControl< EditablePanel >( "RedScoreBG", true ); Assert( pRedBGPanel ); if( !pBlueBGPanel || !pRedBGPanel ) return;
pBlueBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) ); pRedBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) ) ;
// we want to suppress the winreason for sd_doomsday_event and plr_hightower_event
if ( TFGameRules() ) { if ( ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) && CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) || ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_HIGHTOWER ) ) ) { iWinReason = WINREASON_NONE; } }
// this is an area defense, but not a round win, if this was a successful defend until time limit but not a complete round
bool bIsAreaDefense = ( ( WINREASON_DEFEND_UNTIL_TIME_LIMIT == iWinReason ) && !bRoundComplete );
// set the appropriate background image and label text
const wchar_t *pTeamLabel = L""; const wchar_t *pTopPlayersLabel = L""; const wchar_t *pLocalizedTeamName = L""; const char *pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TeamWins" : ( bIsAreaDefense ? "#Winpanel_TeamDefends" : "#Winpanel_TeamAdvances" ) );
C_TFTeam *pBlueTeam = GetGlobalTFTeam( TF_TEAM_BLUE ); const wchar_t *pBlueTeamName = pBlueTeam ? pBlueTeam->Get_Localized_Name() : L"BLU";
C_TFTeam *pRedTeam = GetGlobalTFTeam( TF_TEAM_RED ); const wchar_t *pRedTeamName = pRedTeam ? pRedTeam->Get_Localized_Name() : L"RED";
if ( TFGameRules() && TFGameRules()->IsInTournamentMode() ) { pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TournamentTeamWins" : ( bIsAreaDefense ? "#Winpanel_TournamentTeamDefends" : "#Winpanel_TournamentTeamAdvances" ) ); }
wchar_t wzTeamWin[256] = L""; switch ( iWinningTeam ) { case TF_TEAM_BLUE: pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_BlueMVPs" ); pLocalizedTeamName = pBlueTeamName; g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) ); pTeamLabel = wzTeamWin; break; case TF_TEAM_RED: pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_RedMVPs" ); pLocalizedTeamName = pRedTeamName; break; case TEAM_UNASSIGNED: // stalemate
pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); pTeamLabel = g_pVGuiLocalize->Find( "#Winpanel_Stalemate" ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" ); break; case TEAM_INVALID: // used for stopwatch mode when it's not the final victory yet
pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" ); pTeamLabel = L""; if ( pBlueTeam && pBlueTeamName && pRedTeamName ) { if ( bRoundComplete ) { pTeamLabel = g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Watching_RoundFinal" ); } else { bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS ); g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Round_Complete" ), 1, bBlueAttackers ? pBlueTeamName : pRedTeamName );
pTeamLabel = wzTeamWin; } } break; default: Assert( false ); break; }
SetDialogVariable( "TopPlayersLabel", pTopPlayersLabel );
if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsInStopWatch() ) { g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 1, pLocalizedTeamName );
wchar_t wzTeamMPVs[256]; g_pVGuiLocalize->ConstructString_safe( wzTeamMPVs, g_pVGuiLocalize->Find( "#Winpanel_TournamentMVPs" ), 1, pLocalizedTeamName );
if ( iWinningTeam != TEAM_UNASSIGNED ) { SetDialogVariable( "TopPlayersLabel", wzTeamMPVs ); } } else if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) ) { g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) ); }
if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) ) { pTeamLabel = wzTeamWin; }
SetDialogVariable( bRoundComplete ? "WinningTeamLabel" : "AdvancingTeamLabel", pTeamLabel );
wchar_t wzWinReason[256] = L""; switch ( iWinReason ) { case WINREASON_ALL_POINTS_CAPTURED: { if ( TFGameRules() && ( TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT ) && ( TFGameRules()->HasMultipleTrains() == true ) && ( iRoundsRemaining == 0 ) ) { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PayloadRace" ), 1, pLocalizedTeamName ); } else { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_AllPointsCaptured" ), 1, pLocalizedTeamName ); } } break; case WINREASON_FLAG_CAPTURE_LIMIT: { wchar_t wzFlagCaptureLimit[16]; _snwprintf( wzFlagCaptureLimit, ARRAYSIZE( wzFlagCaptureLimit), L"%i", iFlagCapLimit );
const wchar_t *wpszFormatString = NULL; if ( iFlagCapLimit == 1 ) { wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit_One" ); } if ( !wpszFormatString ) { wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit" ); }
g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2, pLocalizedTeamName, wzFlagCaptureLimit ); } break; case WINREASON_OPPONENTS_DEAD: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_OpponentsDead" ), 1, pLocalizedTeamName ); break; case WINREASON_DEFEND_UNTIL_TIME_LIMIT: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_DefendedUntilTimeLimit" ), 1, pLocalizedTeamName ); break; case WINREASON_STALEMATE: if ( !TFGameRules() || !TFGameRules()->IsCompetitiveMode() ) { g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stalemate" ), 0 ); } break; case WINREASON_TIMELIMIT: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_TimeLimit" ), 1, pLocalizedTeamName ); break; case WINREASON_WINLIMIT: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinLimit" ), 1, pLocalizedTeamName ); break; case WINREASON_WINDIFFLIMIT: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinDiffLimit" ), 1, pLocalizedTeamName ); break; case WINREASON_RD_REACTOR_CAPTURED: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorCaptured" ), 1, pLocalizedTeamName ); break; case WINREASON_RD_CORES_COLLECTED: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_CoresCollected" ), 1, pLocalizedTeamName ); break; case WINREASON_RD_REACTOR_RETURNED: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorReturned" ), 1, pLocalizedTeamName ); break; case WINREASON_PD_POINTS: g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PlayerDestructionPoints" ), 1, pLocalizedTeamName ); break; case WINREASON_SCORED: { wchar_t wzScoreLimit[16]; _snwprintf( wzScoreLimit, ARRAYSIZE( wzScoreLimit ), L"%i", iFlagCapLimit );
const wchar_t *wpszFormatString = NULL; if ( iFlagCapLimit == 1 ) { wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit_One" ); } if ( !wpszFormatString ) { wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit" ); }
g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2, pLocalizedTeamName, wzScoreLimit ); } break; case WINREASON_STOPWATCH_WATCHING_ROUNDS: if ( pBlueTeam && pBlueTeamName && pRedTeamName ) { bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS ); g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Watching_Rounds" ), 2, bBlueAttackers ? pBlueTeamName : pRedTeamName, bBlueAttackers ? pRedTeamName : pBlueTeamName ); } break; case WINREASON_STOPWATCH_WATCHING_FINAL_ROUND: if ( pBlueTeam && pBlueTeamName && pRedTeamName ) { bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS ); g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stopwatch_SwitchSides" ), 2, bBlueAttackers ? pRedTeamName : pBlueTeamName, bBlueAttackers ? pBlueTeamName : pRedTeamName ); } break; case WINREASON_STOPWATCH_PLAYING_ROUNDS: if ( pBlueTeam && pBlueTeamName && pRedTeamName ) { bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS ); g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Playing_Rounds" ), 2, bBlueAttackers ? pBlueTeamName : pRedTeamName, bBlueAttackers ? pRedTeamName : pBlueTeamName ); } break; default: // This happens at the end of the Soldier training mission, FYI
Assert( false ); break; } SetDialogVariable( "WinReasonLabel", wzWinReason );
if ( !bRoundComplete && ( WINREASON_STALEMATE != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_ROUNDS != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_FINAL_ROUND != iWinReason ) && ( WINREASON_STOPWATCH_PLAYING_ROUNDS != iWinReason ) ) { // if this was a mini-round, show # of capture points remaining
wchar_t wzNumCapturesRemaining[16]; wchar_t wzCapturesRemainingMsg[256]=L""; _snwprintf( wzNumCapturesRemaining, ARRAYSIZE( wzNumCapturesRemaining ), L"%i", iRoundsRemaining ); g_pVGuiLocalize->ConstructString_safe( wzCapturesRemainingMsg, g_pVGuiLocalize->Find( 1 == iRoundsRemaining ? "#Winpanel_CapturePointRemaining" : "Winpanel_CapturePointsRemaining" ), 1, wzNumCapturesRemaining ); SetDialogVariable( "DetailsLabel", wzCapturesRemainingMsg ); } else if ( ( WINREASON_ALL_POINTS_CAPTURED == iWinReason ) || ( WINREASON_FLAG_CAPTURE_LIMIT == iWinReason ) ) { // if this was a full round that ended with point capture or flag capture, show the winning cappers
const char *pCappers = event->GetString( "cappers" ); int iCappers = Q_strlen( pCappers ); if ( iCappers > 0 ) { char szPlayerNames[256]=""; wchar_t wzPlayerNames[256]=L""; wchar_t wzCapMsg[512]=L""; for ( int i = 0; i < iCappers; i++ ) { Q_strncat( szPlayerNames, g_PR->GetPlayerName( (int) pCappers[i] ), ARRAYSIZE( szPlayerNames ) ); if ( i < iCappers - 1 ) { Q_strncat( szPlayerNames, ", ", ARRAYSIZE( szPlayerNames ) ); } } g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerNames, wzPlayerNames, sizeof( wzPlayerNames ) ); g_pVGuiLocalize->ConstructString_safe( wzCapMsg, g_pVGuiLocalize->Find( "#Winpanel_WinningCapture" ), 1, wzPlayerNames ); SetDialogVariable( "DetailsLabel", wzCapMsg ); } }
// get the current & previous team scores
int iBlueTeamPrevScore = event->GetInt( "blue_score_prev", 0 ); int iRedTeamPrevScore = event->GetInt( "red_score_prev", 0 ); m_iBlueTeamScore = event->GetInt( "blue_score", 0 ); m_iRedTeamScore = event->GetInt( "red_score", 0 );
if ( m_pTeamScorePanel ) { m_pTeamScorePanel->SetDialogVariable( "blueteamname", pBlueTeamName ); m_pTeamScorePanel->SetDialogVariable( "redteamname", pRedTeamName );
if ( bRoundComplete ) { // set the previous team scores in scoreboard
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", iBlueTeamPrevScore ); m_pTeamScorePanel->SetDialogVariable( "redteamscore", iRedTeamPrevScore );
if ( ( m_iBlueTeamScore != iBlueTeamPrevScore ) || ( m_iRedTeamScore != iRedTeamPrevScore ) ) { // if the new scores are different, set ourselves to update the scoreboard to the new values after a short delay, so players
// see the scores tick up
m_flTimeUpdateTeamScore = gpGlobals->curtime + 2.0f; } } // only show team scores if round is complete
m_pTeamScorePanel->SetVisible( bRoundComplete ); }
if ( !g_TF_PR ) return;
// look for the top 3 players sent in the event
for ( int i = 1; i <= 3; i++ ) { bool bShow = false; char szPlayerIndexVal[64]="", szPlayerScoreVal[64]=""; // get player index and round points from the event
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "player_%d", i ); Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "player_%d_points", i ); int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 ); int iRoundScore = event->GetInt( szPlayerScoreVal, 0 ); // round score of 0 means no player to show for that position (not enough players, or didn't score any points that round)
if ( iRoundScore > 0 ) bShow = true;
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "Player%dAvatar", i ) ) ); if ( pPlayerAvatar ) { pPlayerAvatar->SetShouldScaleImage( true ); pPlayerAvatar->SetShouldDrawFriendIcon( false );
if ( bShow ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex ); pPlayerAvatar->SetPlayer( pPlayer ); }
pPlayerAvatar->SetVisible( bShow ); }
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "Player%dBadge", i ) ) ); if ( pBadgePanel ) { const IMatchGroupDescription *pMatchDesc = TFGameRules() ? GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() ) : NULL; const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
bool bVisible = ( pMatchDesc && pProgressionDesc ); if ( bVisible ) { if ( !bGameOver && TFGameRules()->IsMatchTypeCompetitive() ) { bVisible = false; } }
if ( bVisible ) { const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex ); if ( steamID.IsValid() ) { pBadgePanel->SetupBadge( pProgressionDesc, steamID ); } else { bVisible = false; } }
if ( pBadgePanel->IsVisible() != bVisible ) { pBadgePanel->SetVisible( bVisible ); } }
vgui::Label *pPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dName", i ) ) ); vgui::Label *pPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dClass", i ) ) ); vgui::Label *pPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dScore", i ) ) );
if ( !pPlayerName || !pPlayerClass || !pPlayerScore ) return;
if ( bShow ) { // set the player labels to team color
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) ); pPlayerName->SetFgColor( clr ); pPlayerClass->SetFgColor( clr ); pPlayerScore->SetFgColor( clr );
// set label contents
pPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) ); pPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] ); pPlayerScore->SetText( CFmtStr( "%d", iRoundScore ) );
// send an achievement event
IGameEvent *pEvent = gameeventmanager->CreateEvent( "player_mvp" ); if ( pEvent ) { pEvent->SetInt( "player", iPlayerIndex ); gameeventmanager->FireEventClientSide( pEvent ); } }
// show or hide labels for this player position
pPlayerName->SetVisible( bShow ); pPlayerClass->SetVisible( bShow ); pPlayerScore->SetVisible( bShow ); }
// Top killstreak
const int nMaxKillStreaks = 1; for ( int i = 1; i <= nMaxKillStreaks; ++i ) { char szPlayerIndexVal[64]="", szPlayerScoreVal[64]=""; Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "killstreak_player_%d", i ); Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "killstreak_player_%d_count", i ); int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 ); int iCount = event->GetInt( szPlayerScoreVal, 0 ); vgui::Label *pKillStreakPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dName", i ) ) ); vgui::Label *pKillStreakPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dClass", i ) ) ); vgui::Label *pKillStreakPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dScore", i ) ) ); if ( !pKillStreakPlayerName || !pKillStreakPlayerClass || !pKillStreakPlayerScore ) continue;
bool bShow = iCount > 0; if ( bShow ) { CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dAvatar", i ) ) ); if ( pPlayerAvatar ) { pPlayerAvatar->SetShouldScaleImage( true ); pPlayerAvatar->SetShouldDrawFriendIcon( false );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex ); pPlayerAvatar->SetPlayer( pPlayer ); pPlayerAvatar->SetVisible( true ); }
// set the player labels to team color
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) ); pKillStreakPlayerName->SetFgColor( clr ); pKillStreakPlayerClass->SetFgColor( clr ); pKillStreakPlayerScore->SetFgColor( clr );
// set label contents
pKillStreakPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) ); pKillStreakPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] ); pKillStreakPlayerScore->SetText( CFmtStr( "%d", iCount ) ); }
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dBadge", i ) ) ); if ( pBadgePanel ) { const IMatchGroupDescription *pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() ); const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
bool bVisible = ( bShow && pMatchDesc && pProgressionDesc ); if ( bVisible ) { const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex ); if ( steamID.IsValid() ) { pBadgePanel->SetupBadge( pProgressionDesc, steamID ); } else { bVisible = false; } }
if ( pBadgePanel->IsVisible() != bVisible ) { pBadgePanel->SetVisible( bVisible ); } }
// show or hide labels for this player position
pKillStreakPlayerName->SetVisible( bShow ); pKillStreakPlayerClass->SetVisible( bShow ); pKillStreakPlayerScore->SetVisible( bShow ); }
UpdateTeamInfo();
m_bShouldBeVisible = true;
MoveToFront(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWinPanel::UpdateTeamInfo() { bool bShowAvatars = g_TF_PR && g_TF_PR->HasPremadeParties();
if ( bShowAvatars ) { m_pRedLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderRedTeamIndex() ), k_EAvatarSize64x64 ); m_pRedLeaderAvatarImage->SetShouldDrawFriendIcon( false ); m_pBlueLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderBlueTeamIndex() ), k_EAvatarSize64x64 ); m_pBlueLeaderAvatarImage->SetShouldDrawFriendIcon( false ); }
m_pRedLeaderAvatarImage->SetVisible( bShowAvatars ); m_pRedLeaderAvatarBG->SetVisible( bShowAvatars ); m_pRedTeamName->SetVisible( !bShowAvatars );
m_pBlueLeaderAvatarImage->SetVisible( bShowAvatars ); m_pBlueLeaderAvatarBG->SetVisible( bShowAvatars ); m_pBlueTeamName->SetVisible( !bShowAvatars ); }
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
// Purpose: returns whether panel should be drawn
//-----------------------------------------------------------------------------
bool CTFWinPanel::ShouldDraw() { if ( !m_bShouldBeVisible ) return false;
return CHudElement::ShouldDraw(); }
//-----------------------------------------------------------------------------
// Purpose: panel think method
//-----------------------------------------------------------------------------
void CTFWinPanel::OnThink() { // if we've scheduled ourselves to update the team scores, handle it now
if ( m_flTimeUpdateTeamScore > 0 && ( gpGlobals->curtime > m_flTimeUpdateTeamScore ) && m_pTeamScorePanel ) { IGameEvent *event = gameeventmanager->CreateEvent( "winpanel_show_scores" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); }
// play a sound
CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Hud.EndRoundScored" );
// update the team scores
if ( m_pTeamScorePanel ) { m_pTeamScorePanel->SetDialogVariable( "blueteamscore", m_iBlueTeamScore ); m_pTeamScorePanel->SetDialogVariable( "redteamscore", m_iRedTeamScore ); } m_flTimeUpdateTeamScore = 0; } }
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