Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF implementation of the IPresence interface
//
//=============================================================================
#ifndef TF_PRESENCE_H
#define TF_PRESENCE_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include "basepresence.h"
#include "hl2orange.spa.h"
//-----------------------------------------------------------------------------
// Purpose: TF implementation for setting user contexts and properties.
//-----------------------------------------------------------------------------
class CTF_Presence : public CBasePresence, public CGameEventListener { public: // IGameEventListener Interface
virtual void FireGameEvent( IGameEvent * event );
// CBaseGameSystemPerFrame overrides
virtual bool Init( void ); virtual void LevelInitPreEntity( void );
// IPresence interface
virtual void SetupGameProperties( CUtlVector< XUSER_CONTEXT > &contexts, CUtlVector< XUSER_PROPERTY > &properties ); virtual uint GetPresenceID( const char *pIDName ); virtual const char *GetPropertyIdString( const unsigned int id ); virtual void GetPropertyDisplayString( uint id, uint value, char *pOutput, int nBytes ); virtual void UploadStats();
private: bool m_bIsInCommentary;
#if defined( _X360 )
XSESSION_VIEW_PROPERTIES m_ViewProperties[3]; #endif
};
#endif // TF_PRESENCE_H
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