Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A base class for all material proxies in the tf client dll
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_proxyentity.h"
#include "materialsystem/imaterialvar.h"
CBaseInvisMaterialProxy::CBaseInvisMaterialProxy() { m_pPercentInvisible = NULL; }
bool CBaseInvisMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues ) { bool bFound; m_pPercentInvisible = pMaterial->FindVar( "$cloakfactor", &bFound );
return bFound; }
void CBaseInvisMaterialProxy::Release() { delete this; }
IMaterial *CBaseInvisMaterialProxy::GetMaterial() { if ( !m_pPercentInvisible ) return NULL;
return m_pPercentInvisible->GetOwningMaterial(); }
void CBaseInvisMaterialProxy::OnBindNotEntity( void *pRenderable ) { if ( m_pPercentInvisible ) { m_pPercentInvisible->SetFloatValue( 0.0f ); } }
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