Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//=======================================================================================//
#if defined( REPLAY_ENABLED )
#ifndef TF_REPLAY_H
#define TF_REPLAY_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/genericclassbased_replay.h"
//----------------------------------------------------------------------------------------
class CTFReplay : public CGenericClassBasedReplay { typedef CGenericClassBasedReplay BaseClass; public: CTFReplay(); ~CTFReplay();
virtual void OnBeginRecording(); virtual void OnEndRecording(); virtual void OnComplete(); virtual void FireGameEvent( IGameEvent *pEvent );
virtual bool Read( KeyValues *pIn ); virtual void Write( KeyValues *pOut );
virtual void DumpGameSpecificData() const;
virtual const char *GetPlayerClass() const { return g_aPlayerClassNames_NonLocalized[ m_nPlayerClass ]; } virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TF_TEAM_RED ? "red" : "blu"; } virtual const char *GetMaterialFriendlyPlayerClass() const;
private: virtual void Update(); void MedicUpdate(); float GetSentryKillScreenshotDelay();
virtual bool IsValidClass( int nClass ) const; virtual bool IsValidTeam( int iTeam ) const; virtual bool GetCurrentStats( RoundStats_t &out ); virtual const char *GetStatString( int iStat ) const; virtual const char *GetPlayerClass( int iClass ) const;
float m_flNextMedicUpdateTime; };
//----------------------------------------------------------------------------------------
inline CTFReplay *ToTFReplay( CReplay *pClientReplay ) { return static_cast< CTFReplay * >( pClientReplay ); }
inline const CTFReplay *ToTFReplay( const CReplay *pClientReplay ) { return static_cast< const CTFReplay * >( pClientReplay ); }
inline CTFReplay *GetTFReplay( ReplayHandle_t hReplay ) { return ToTFReplay( g_pClientReplayContext->GetReplay( hReplay ) ); }
//----------------------------------------------------------------------------------------
#endif // TF_REPLAY_H
#endif
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