Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Generic in-game abuse reporting
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_SHARED_CONTENT_MANAGER_H
#define TF_SHARED_CONTENT_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
typedef struct { int iFlag; uint32 unAccountID; } shared_vision_entry_t;
// Shared content manager
class C_TFSharedContentManager : public CBaseGameSystemPerFrame { public: C_TFSharedContentManager(){}
void OfferSharedVision( int iFlag, uint32 unAccountID ); bool IsSharedVisionAvailable( int iFlag ){ return ( m_iSharedVisionFlags & iFlag ); }
// Methods of IGameSystem
virtual char const *Name() { return "C_TFSharedContentManager"; } virtual bool Init(); virtual void Update( float frametime );
private: bool CanOfferVision( int iFlag ); void AddSharedVision( int iFlag ){ m_iSharedVisionFlags |= iFlag; } void OfferSharedVision_Internal( int iFlag, uint32 unAccountID ); void PrintChatText( int iFlag, uint32 unAccountID );
private: int m_iSharedVisionFlags; CUtlVector< uint32 > m_PlayersWhoHaveOfferedVision; // needs to be expanded when we offer more than Romevision...
CUtlVector< shared_vision_entry_t > m_SharedVisionQueue; };
extern C_TFSharedContentManager *TFSharedContentManager(); // get singleton
#endif // TF_SHARED_CONTENT_MANAGER_H
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