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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_steamstats.h"
#include "tf_hud_statpanel.h"
#include "achievementmgr.h"
#include "engine/imatchmaking.h"
#include "ipresence.h"
#include "../game/shared/tf/tf_shareddefs.h"
#include "../game/shared/tf/tf_gamestats_shared.h"
struct StatMap_t { const char *pszName; int iStat; int iLiveStat; };
// subset of stats which we store in Steam
StatMap_t g_SteamStats[] = { { "iNumberOfKills", TFSTAT_KILLS, PROPERTY_KILLS, }, { "iDamageDealt", TFSTAT_DAMAGE, PROPERTY_DAMAGE_DEALT, }, { "iPlayTime", TFSTAT_PLAYTIME, PROPERTY_PLAY_TIME, }, { "iPointCaptures", TFSTAT_CAPTURES, PROPERTY_POINT_CAPTURES, }, { "iPointDefenses", TFSTAT_DEFENSES, PROPERTY_POINT_DEFENSES, }, { "iDominations", TFSTAT_DOMINATIONS, PROPERTY_DOMINATIONS, }, { "iRevenge", TFSTAT_REVENGE, PROPERTY_REVENGE, }, { "iPointsScored", TFSTAT_POINTSSCORED, PROPERTY_POINTS_SCORED, }, { "iBuildingsDestroyed", TFSTAT_BUILDINGSDESTROYED, PROPERTY_BUILDINGS_DESTROYED, }, { "iNumInvulnerable", TFSTAT_INVULNS, PROPERTY_INVULNS, }, { "iKillAssists", TFSTAT_KILLASSISTS, PROPERTY_KILL_ASSISTS, }, };
// class specific stats
StatMap_t g_SteamStats_Pyro[] = { { "iFireDamage", TFSTAT_FIREDAMAGE, -1, }, // Added post-XBox, isn't saved in Live
{ NULL, 0, 0, }, };
StatMap_t g_SteamStats_Demoman[] = { { "iBlastDamage", TFSTAT_BLASTDAMAGE, -1, }, // Added post-XBox, isn't saved in Live
{ NULL, 0, 0, }, };
StatMap_t g_SteamStats_Engineer[] = { { "iBuildingsBuilt", TFSTAT_BUILDINGSBUILT, PROPERTY_BUILDINGS_BUILT, }, { "iSentryKills", TFSTAT_MAXSENTRYKILLS, PROPERTY_SENTRY_KILLS, }, { "iNumTeleports", TFSTAT_TELEPORTS, PROPERTY_TELEPORTS, }, { NULL, 0, 0, }, };
StatMap_t g_SteamStats_Medic[] = { { "iHealthPointsHealed", TFSTAT_HEALING, PROPERTY_HEALTH_POINTS_HEALED, }, { NULL, 0, 0, }, };
StatMap_t g_SteamStats_Sniper[] = { { "iHeadshots", TFSTAT_HEADSHOTS, PROPERTY_HEADSHOTS, }, { NULL, 0, 0, }, };
StatMap_t g_SteamStats_Spy[] = { { "iHeadshots", TFSTAT_HEADSHOTS, PROPERTY_HEADSHOTS, }, { "iBackstabs", TFSTAT_BACKSTABS, PROPERTY_BACKSTABS, }, { "iHealthPointsLeached", TFSTAT_HEALTHLEACHED, PROPERTY_HEALTH_POINTS_LEACHED, }, { NULL, 0, 0, }, };
StatMap_t* g_SteamStats_Class[] = { NULL, // Undefined
NULL, // Scout
g_SteamStats_Sniper, // Sniper
NULL, // Soldier
g_SteamStats_Demoman, // Demoman
g_SteamStats_Medic, // Medic
NULL, // Heavy
g_SteamStats_Pyro, // Pyro
g_SteamStats_Spy, // Spy
g_SteamStats_Engineer, // Engineer
};
// subset of map stats which we store in Steam
StatMap_t g_SteamMapStats[] = { { "iPlayTime", TFMAPSTAT_PLAYTIME, PROPERTY_PLAY_TIME, }, };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFSteamStats::CTFSteamStats() { m_flTimeNextForceUpload = 0; }
//-----------------------------------------------------------------------------
// Purpose: called at init time after all systems are init'd. We have to
// do this in PostInit because the Steam app ID is not available earlier
//-----------------------------------------------------------------------------
void CTFSteamStats::PostInit() { SetNextForceUploadTime(); ListenForGameEvent( "player_stats_updated" ); ListenForGameEvent( "user_data_downloaded" ); }
//-----------------------------------------------------------------------------
// Purpose: called at level shutdown
//-----------------------------------------------------------------------------
void CTFSteamStats::LevelShutdownPreEntity() { // upload user stats to Steam on every map change
UploadStats(); }
//-----------------------------------------------------------------------------
// Purpose: called when the stats have changed in-game
//-----------------------------------------------------------------------------
void CTFSteamStats::FireGameEvent( IGameEvent *event ) { const char *pEventName = event->GetName(); if ( 0 == Q_strcmp( pEventName, "player_stats_updated" ) ) { bool bForceUpload = event->GetBool( "forceupload" );
// if we haven't uploaded stats in a long time, upload them
if ( ( gpGlobals->curtime >= m_flTimeNextForceUpload ) || bForceUpload ) { UploadStats(); } } else if ( 0 == Q_strcmp( pEventName, "user_data_downloaded" ) ) { Assert( steamapicontext->SteamUserStats() ); if ( !steamapicontext->SteamUserStats() ) return; CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel ); Assert( pStatPanel );
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ ) { // Grab generic stats:
ClassStats_t &classStats = CTFStatPanel::GetClassStats( iClass ); for ( int iStat = 0; iStat < ARRAYSIZE( g_SteamStats ); iStat++ ) { char szStatName[256]; int iData;
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.accumulated.m_iStat[g_SteamStats[iStat].iStat] = iData; } Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.max.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.max.m_iStat[g_SteamStats[iStat].iStat] = iData; }
// MVM Stats
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.accumulatedMVM.m_iStat[g_SteamStats[iStat].iStat] = iData; } Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.max.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.maxMVM.m_iStat[g_SteamStats[iStat].iStat] = iData; } }
// Grab class specific stats:
StatMap_t* pClassStatMap = g_SteamStats_Class[iClass]; if ( pClassStatMap ) { int iStat = 0; do { char szStatName[256]; int iData;
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.accumulated.m_iStat[pClassStatMap[iStat].iStat] = iData; } Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.max.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.max.m_iStat[pClassStatMap[iStat].iStat] = iData; }
// MVM Stats
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.accumulatedMVM.m_iStat[pClassStatMap[iStat].iStat] = iData; } Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.max.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { classStats.maxMVM.m_iStat[pClassStatMap[iStat].iStat] = iData; } iStat++; } while ( pClassStatMap[iStat].pszName ); } }
for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ ) { const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
// Grab generic stats:
MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() ); for ( int iStat = 0; iStat < ARRAYSIZE( g_SteamMapStats ); iStat++ ) { char szStatName[256]; int iData;
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", pMap->pszMapName, g_SteamMapStats[iStat].pszName ); if ( steamapicontext->SteamUserStats()->GetStat( szStatName, &iData ) ) { mapStats.accumulated.m_iStat[g_SteamMapStats[iStat].iStat] = iData; } } }
IGameEvent * pEvent = gameeventmanager->CreateEvent( "player_stats_updated" ); if ( pEvent ) { pEvent->SetBool( "forceupload", false ); gameeventmanager->FireEventClientSide( pEvent ); }
pStatPanel->SetStatsChanged( true ); pStatPanel->UpdateStatSummaryPanel(); } }
//-----------------------------------------------------------------------------
// Purpose: Uploads stats for current Steam user to Steam
//-----------------------------------------------------------------------------
void CTFSteamStats::UploadStats() { if ( IsX360() ) { ReportLiveStats(); return; }
// Only upload if Steam is running & the achievement manager exists.
if ( !steamapicontext->SteamUserStats() ) return;
CAchievementMgr *pAchievementMgr = dynamic_cast<CAchievementMgr *>( engine->GetAchievementMgr() ); if ( !pAchievementMgr ) return;
// Stomp local steam context stats with those in the stat panel.
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ ) { // Set generic stats:
ClassStats_t &classStats = CTFStatPanel::GetClassStats( iClass ); for ( int iStat = 0; iStat < ARRAYSIZE( g_SteamStats ); iStat++ ) { char szStatName[256];
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.accumulated.m_iStat[g_SteamStats[iStat].iStat] );
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.max.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.max.m_iStat[g_SteamStats[iStat].iStat] );
// MVM Stats
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.accumulatedMVM.m_iStat[g_SteamStats[iStat].iStat] );
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.max.%s", g_aPlayerClassNames_NonLocalized[iClass], g_SteamStats[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.maxMVM.m_iStat[g_SteamStats[iStat].iStat] ); }
// Set class specific stats:
StatMap_t* pClassStatMap = g_SteamStats_Class[iClass]; if ( pClassStatMap ) { int iStat = 0; do { char szStatName[256];
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.accumulated.m_iStat[pClassStatMap[iStat].iStat] );
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.max.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.max.m_iStat[pClassStatMap[iStat].iStat] );
// MVM Stats
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.accum.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.accumulatedMVM.m_iStat[pClassStatMap[iStat].iStat] );
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.mvm.max.%s", g_aPlayerClassNames_NonLocalized[iClass], pClassStatMap[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, classStats.maxMVM.m_iStat[pClassStatMap[iStat].iStat] );
iStat++; } while ( pClassStatMap[iStat].pszName ); } }
// Stomp local steam context stats with those in the stat panel.
for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ ) { const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
// Set generic stats:
MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() ); for ( int iStat = 0; iStat < ARRAYSIZE( g_SteamMapStats ); iStat++ ) { char szStatName[256];
Q_snprintf( szStatName, ARRAYSIZE( szStatName ), "%s.accum.%s", pMap->pszMapName, g_SteamMapStats[iStat].pszName ); steamapicontext->SteamUserStats()->SetStat( szStatName, mapStats.accumulated.m_iStat[g_SteamMapStats[iStat].iStat] ); } }
// Send our local steam context stats to the server.
pAchievementMgr->UploadUserData(); SetNextForceUploadTime();
// Now everything should be sync'd up (stat panel, local steam context, remote steam depot).
}
//-----------------------------------------------------------------------------
// Purpose: Accumulate player stats and send them to matchmaking for reporting to Live
//-----------------------------------------------------------------------------
void CTFSteamStats::ReportLiveStats() { int statsTotals[ARRAYSIZE( g_SteamStats )]; Q_memset( &statsTotals, 0, sizeof( statsTotals ) );
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ ) { ClassStats_t &classStats = CTFStatPanel::GetClassStats( iClass ); for ( int iStat = 0; iStat < ARRAYSIZE( g_SteamStats ); iStat++ ) { statsTotals[iStat] = MAX( statsTotals[iStat], classStats.max.m_iStat[g_SteamStats[iStat].iStat] ); } }
// send the stats to matchmaking
for ( int i = 0; i < ARRAYSIZE( g_SteamStats ); ++i ) { // Points scored is looked up by the stats reporting function
if ( g_SteamStats[i].iLiveStat == PROPERTY_POINTS_SCORED ) continue;
// If we hit this assert, we've added a new stat that Live won't know how to store
Assert( g_SteamStats[i].iLiveStat != -1 );
if ( g_SteamStats[i].iLiveStat != -1 ) { presence->SetStat( g_SteamStats[i].iLiveStat, statsTotals[i], XUSER_DATA_TYPE_INT32 ); } }
presence->UploadStats(); }
//-----------------------------------------------------------------------------
// Purpose: sets the next time to force a stats upload at
//-----------------------------------------------------------------------------
void CTFSteamStats::SetNextForceUploadTime() { // pick a time a while from now (an hour +/- 15 mins) to upload stats if we haven't gotten a map change by then
m_flTimeNextForceUpload = gpGlobals->curtime + ( 60 * RandomInt( 45, 75 ) ); }
CTFSteamStats g_TFSteamStats;
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