Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BLUEPRINT_PANEL_H
#define BLUEPRINT_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Frame.h>
#include "tf_shareddefs.h"
#include "IconPanel.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CBlueprintPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CBlueprintPanel, vgui::EditablePanel ); public: CBlueprintPanel( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void SetObjectInfo( const CObjectInfo* pNewInfo ); const CObjectInfo* GetObjectInfo( void ) { return m_pObjectInfo; }
// Button functionality
void SetActAsButton( bool bClickable, bool bMouseOver ); virtual void OnCursorEntered(); virtual void OnCursorExited(); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code); virtual void OnMouseReleased(vgui::MouseCode code); MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
void SetInStack( bool bVal ) { m_bInStack = bVal; } bool IsInStack( void ) { return m_bInStack; }
vgui::Label *m_pItemNameLabel; vgui::Label *m_pItemCostLabel; char m_pszCost[8];
CIconPanel *m_pMetalIcon; CIconPanel *m_pIcon; CIconPanel *m_pBackground;
const CObjectInfo* m_pObjectInfo;
bool m_bClickable; bool m_bMouseOver;
bool m_bInStack; };
#endif // BLUEPRINT_PANEL_H
|