Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CRATE_DETAIL_PANELS_H
#define CRATE_DETAIL_PANELS_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_controls.h"
#include "item_model_panel.h"
#include "econ_item_view.h"
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/ProgressBar.h>
class CInputStringForItemBackpackOverlayDialog : public vgui::EditablePanel, public CGameEventListener { DECLARE_CLASS_SIMPLE( CInputStringForItemBackpackOverlayDialog, vgui::EditablePanel );
public: CInputStringForItemBackpackOverlayDialog( vgui::Panel *pParent, CEconItemView *pItem, CEconItemView *pChosenKey = NULL ); ~CInputStringForItemBackpackOverlayDialog();
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE; virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE; virtual void PerformLayout( void ) OVERRIDE; virtual void OnCommand( const char *command ) OVERRIDE; virtual void OnThink() OVERRIDE;
void Show();
protected: CItemModelPanel *GetPreviewModelPanel() { return m_pPreviewModelPanel; }
CEconItemView m_Item;
private: void CreateItemPanels(); void FindUsableKey();
vgui::ProgressBar *m_pProgressBar; CExLabel *m_pRareLootLabel; CExButton *m_pUseKeyButton; CExButton *m_pGetKeyButton; CExButton *m_pShuffleButton; CItemModelPanel *m_pPreviewModelPanel; vgui::TextEntry *m_pTextEntry; CUtlVector< CItemModelPanel* > m_vecContentsPanels; KeyValues *m_pItemModelPanelKVs; CItemModelPanelToolTip *m_pMouseOverTooltip; CItemModelPanel *m_pMouseOverItemPanel; static float m_sflNextShuffleTime; bool m_bUpdateRecieved; CEconItemView m_UseableKey; };
#endif // CRATE_DETAIL_PANELS_H
|