Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HALLOWEEN_OFFERING_PANEL_H
#define HALLOWEEN_OFFERING_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "collection_crafting_panel.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHalloweenOfferingSelectionPanel : public CCollectionCraftingSelectionPanel { DECLARE_CLASS_SIMPLE( CHalloweenOfferingSelectionPanel, CCollectionCraftingSelectionPanel ); public: CHalloweenOfferingSelectionPanel( Panel *pParent ) : BaseClass( pParent ) {}
//-----------------------------------------------------------------------------
virtual const char *GetSelectionInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem ) const { return GetHalloweenOfferingInvalidReason( pTestItem, pSourceItem ); } };
//-----------------------------------------------------------------------------
// A panel to let users choose 10 weapons to craft up within collections
//-----------------------------------------------------------------------------
class CHalloweenOfferingPanel : public CCollectionCraftingPanel { public: DECLARE_CLASS_SIMPLE( CHalloweenOfferingPanel, CCollectionCraftingPanel ); CHalloweenOfferingPanel( vgui::Panel *parent, CItemModelPanelToolTip* pTooltip ); ~CHalloweenOfferingPanel( void );
virtual const char *GetResFile( void ) { return "Resource/UI/econ/HalloweenOfferingDialog.res"; } virtual void OnCommand( const char *command ) OVERRIDE;
virtual int GetInputItemCount() { return HALLOWEEN_OFFERING_ITEM_COUNT; }
protected:
virtual void CreateSelectionPanel(); };
#endif // HALLOWEEN_OFFERING_PANEL_H
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