Team Fortress 2 Source Code as on 22/4/2020
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#ifndef _INCLUDED_SOFT_LINE_H
#define _INCLUDED_SOFT_LINE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
// this is a vgui panel that draws a line between opposite corners
// the line is softened with translucent lines around it
class SoftLine : public vgui::Panel { DECLARE_CLASS_SIMPLE( SoftLine, vgui::Panel ); public: SoftLine(vgui::Panel *parent, const char *panelName, Color col); virtual void Paint(); void DrawSoftLine(float x, float y, float x2, float y2, Color c); void SetCornerType(int i) { m_iCornerType = i; }
Color m_Color; int m_iCornerType;
static int s_nWhiteTexture;
// draws a line between two points using polygon rather than line drawing functions (since line doesn't work sometimes)
static void DrawPolygonLine(float x, float y, float x2, float y2, float width=1.0f); static void DrawPolygonLine(vgui::Vertex_t start, vgui::Vertex_t end, float width=1.0f); };
#endif // _INCLUDED_SOFT_LINE_H
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