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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/CheckButton.h"
#include "testitem_dialog.h"
#include "tf_controls.h"
#include "c_playerresource.h"
#include "gcsdk/gcmsg.h"
#include "tf_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "ienginevgui.h"
#include "filesystem.h"
#include "vgui_controls/FileOpenDialog.h"
#include "econ_item_system.h"
#include "testitem_root.h"
#include "econ_item_tools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
extern const char *g_TeamVisualSections[TEAM_VISUAL_SECTIONS];
static const char *g_pszTestItemHideBodygroup[] = { "hat", // TI_HIDEBG_HAT,
"headphones", // TI_HIDEBG_HEADPHONES,
"medal", // TI_HIDEBG_MEDALS,
"grenades", // TI_HIDEBG_GRENADES,
"bullets", // TI_HIDEBG_BULLETS
"arrows", // TI_HIDEBG_ARROWS
"rightarm", // TI_HIDEBG_RIGHTARM
"shoes_socks", // TI_HIDEBG_SHOES_SOCKS
}; COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszTestItemHideBodygroup ) == TI_HIDEBG_COUNT );
static const char *g_pszClassSubdirectories[] = { "all_class", // TF_CLASS_UNDEFINED = 0,
"scout", // TF_CLASS_SCOUT, // TF_FIRST_NORMAL_CLASS
"sniper", // TF_CLASS_SNIPER,
"soldier", // TF_CLASS_SOLDIER,
"demo", // TF_CLASS_DEMOMAN,
"medic", // TF_CLASS_MEDIC,
"heavy", // TF_CLASS_HEAVYWEAPONS,
"pyro", // TF_CLASS_PYRO,
"spy", // TF_CLASS_SPY,
"engineer", // TF_CLASS_ENGINEER,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemDialog::CTestItemDialog( vgui::Panel *parent, testitem_itemtypes_t iItemType, int iClassUsage, KeyValues *pExistingKVs ) : vgui::EditablePanel( parent, "TestItemDialog" ) { // Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); SetScheme(scheme); SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_hImportModelDialog = NULL; m_pModelLabel = NULL; m_pSelectModelLabel = NULL; m_pNoItemsToReplaceLabel = NULL; m_pSelectModelButton = NULL; m_pOkButton = NULL; m_pItemReplacedPanel = new vgui::EditablePanel( this, "ItemReplacedPanel" ); m_pItemReplacedComboBox = new vgui::ComboBox( m_pItemReplacedPanel, "ItemReplacedComboBox", 20, false ); m_pItemReplacedComboBox->AddActionSignalTarget( this );
m_pExistingItemToTestPanel = new vgui::EditablePanel( this, "ExistingItemToTestPanel" ); m_pExistingItemComboBox = new vgui::ComboBox( m_pExistingItemToTestPanel, "ExistingItemComboBox", 20, false ); m_pExistingItemComboBox->AddActionSignalTarget( this );
m_pBodygroupPanel = new vgui::EditablePanel( this, "BodygroupPanel" ); for ( int i = 0; i < TI_HIDEBG_COUNT; i++ ) { m_pBodygroupCheckButtons[i] = new vgui::CheckButton( m_pBodygroupPanel, VarArgs("HideBodygroupCheckBox%d",i), "" ); m_pBodygroupCheckButtons[i]->AddActionSignalTarget( this ); }
m_pCustomizationsPanel = new vgui::EditablePanel( this, "CustomizationsPanel" ); m_pPaintColorComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "PaintColorComboBox", 20, false ); m_pPaintColorComboBox->AddActionSignalTarget( this );
m_pUnusualEffectComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "UnusualEffectComboBox", 20, false ); m_pUnusualEffectComboBox->AddActionSignalTarget( this );
m_iItemType = iItemType; m_iClassUsage = iClassUsage;
m_szRelativePath[0] = '\0'; SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) ); SetEntryStep( TI_STEP_MODELNAME );
// Load our scheme right away so we have all our pieces ready
MakeReadyForUse();
SetupPaintColorComboBox(); SetupUnusualEffectComboBox();
// Pull the data out of the existing KVs
if ( pExistingKVs ) { InitializeFromExistingKVs( pExistingKVs ); } else { for ( int i = 0; i < TI_HIDEBG_COUNT; i++ ) { // Start with the "hat" bodygroup checked (for non-weapons)
bool bIsHat = ( m_iItemType != TI_TYPE_WEAPON ) && ( i == 0 ); m_pBodygroupCheckButtons[i]->SetSelected( bIsHat ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::InitializeFromExistingKVs( KeyValues *pExistingKVs ) { // If we're testing an existing item, it supercedes everything else
item_definition_index_t iExistingItemDef = pExistingKVs->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX ); if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX ) { SetupItemComboBox( m_pExistingItemComboBox );
// Loop through the entries until we find the specified item def
for ( int i = 0; i < m_pExistingItemComboBox->GetItemCount(); i++ ) { int iItemID = m_pExistingItemComboBox->GetItemIDFromRow(i); KeyValues *pRowKV = m_pExistingItemComboBox->GetItemUserData( iItemID ); if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iExistingItemDef ) { m_pExistingItemComboBox->SilentActivateItemByRow(i); SetEntryStep( TI_STEP_FINISHED ); } } } else { const char *pszModel = pExistingKVs->GetString( "model_player", NULL ); if ( pszModel && pszModel[0] ) { Q_strncpy( m_szRelativePath, pszModel, MAX_PATH ); SetDialogVariable("testmodel", m_szRelativePath ); SetEntryStep( TI_STEP_MODELNAME );
SetEntryStep( TI_STEP_WPN_ITEMREPLACED ); if ( m_iItemType == TI_TYPE_WEAPON ) { item_definition_index_t iItemDefToReplace = pExistingKVs->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX ); if ( iItemDefToReplace != INVALID_ITEM_DEF_INDEX ) { SetupItemComboBox( m_pItemReplacedComboBox );
// Loop through the entries until we find the specified item def
for ( int i = 0; i < m_pItemReplacedComboBox->GetItemCount(); i++ ) { int iItemID = m_pItemReplacedComboBox->GetItemIDFromRow(i); KeyValues *pRowKV = m_pItemReplacedComboBox->GetItemUserData( iItemID ); if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iItemDefToReplace ) { m_pItemReplacedComboBox->SilentActivateItemByRow(i); SetEntryStep( TI_STEP_FINISHED ); } } } } else { KeyValues *pkvVisuals = pExistingKVs->FindKey( g_TeamVisualSections[0] ); if ( pkvVisuals ) { KeyValues *pKVEntry = pkvVisuals->GetFirstSubKey(); while ( pKVEntry ) { if ( !Q_stricmp( pKVEntry->GetName(), "player_bodygroups" ) ) { FOR_EACH_SUBKEY( pKVEntry, pKVSubEntry ) { int iBG = StringFieldToInt( pKVSubEntry->GetName(), g_pszTestItemHideBodygroup, ARRAYSIZE(g_pszTestItemHideBodygroup) ); if ( iBG >= 0 && iBG < TI_HIDEBG_COUNT ) { m_pBodygroupCheckButtons[iBG]->SetSelected( pKVSubEntry->GetInt() == 0 ); } } }
pKVEntry = pKVEntry->GetNextKey(); } }
// Start with the right paint can selected
int iPaintCanIndex = pExistingKVs->GetInt("paintcan_index", 0); for ( int i = 0; i < m_pPaintColorComboBox->GetItemCount(); i++ ) { int iItemID = m_pPaintColorComboBox->GetItemIDFromRow(i); KeyValues *pRowKV = m_pPaintColorComboBox->GetItemUserData( iItemID ); if ( pRowKV && pRowKV->GetInt("paintcan_index",0) == iPaintCanIndex ) { m_pPaintColorComboBox->SilentActivateItemByRow(i); } }
// Start with the right unusual effect selected
int iUnusualIndex = pExistingKVs->GetInt("unusual_index", 0); for ( int i = 0; i < m_pUnusualEffectComboBox->GetItemCount(); i++ ) { int iItemID = m_pUnusualEffectComboBox->GetItemIDFromRow(i); KeyValues *pRowKV = m_pUnusualEffectComboBox->GetItemUserData( iItemID ); if ( pRowKV && pRowKV->GetInt("unusual_index",0) == iUnusualIndex ) { m_pUnusualEffectComboBox->SilentActivateItemByRow(i); } } } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemDialog::~CTestItemDialog( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemDialog.res" );
m_pModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "ModelLabel" ) ); m_pSelectModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "SelectModelLabel" ) ); m_pSelectModelButton = dynamic_cast<CExButton*>( FindChildByName( "SelectModelButton" ) ); m_pOkButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) );
m_pNoItemsToReplaceLabel = dynamic_cast<CExLabel*>( m_pItemReplacedPanel->FindChildByName( "NoItemsToReplaceLabel" ) );
SetEntryStep( m_iEntryStep ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::PerformLayout( void ) { BaseClass::PerformLayout(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::FireGameEvent( IGameEvent *event ) { const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 ) { Close(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::Close( void ) { TFModalStack()->PopModal( this ); SetVisible( false ); MarkForDeletion(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::CloseAndUpdateItem( void ) { // We're going to assemble a KV block that describes this test item
KeyValues *kv = new KeyValues( "SetTestItemKVs" ); kv->SetInt( "item_type", m_iItemType ); kv->SetString( "model_player", m_szRelativePath ); kv->SetBool( "test_existing_item", false ); kv->SetInt( "attach_to_hands", (m_iItemType == TI_TYPE_WEAPON) ); KeyValues *pKVModels = new KeyValues( "model_player_per_class" ); kv->AddSubKey( pKVModels ); const char *pFilename = V_UnqualifiedFileName( m_szRelativePath ); if ( pFilename) { for ( int i = TF_FIRST_NORMAL_CLASS; i < ARRAYSIZE( g_pszClassSubdirectories ); i++ ) { if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << i) ) ) { CFmtStr1024 path( "models/player/items/%s/%s", g_pszClassSubdirectories[i], pFilename ); if ( g_pFullFileSystem->FileExists( path.Access() ) ) { pKVModels->SetString( ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[i], path.Access() ); } } } }
KeyValues *pkvVisuals = new KeyValues( g_TeamVisualSections[0] ), *pkvPlayerBodyGroups = new KeyValues( "player_bodygroups" );
kv->AddSubKey( pkvVisuals ); pkvVisuals->AddSubKey( pkvPlayerBodyGroups );
for ( int i = 0; i < TI_HIDEBG_COUNT; i++ ) { KeyValues *pKVBG = new KeyValues( g_pszTestItemHideBodygroup[i] ); pKVBG->SetInt( NULL, m_pBodygroupCheckButtons[i]->IsSelected() ? 0 : 1 ); pkvPlayerBodyGroups->AddSubKey( pKVBG ); }
// Extract the paint can index
KeyValues *pPaintComboKV = m_pPaintColorComboBox->GetActiveItemUserData(); int iPaintCanIndex = pPaintComboKV ? pPaintComboKV->GetInt( "paintcan_index", 0 ) : 0; kv->SetInt( "paintcan_index", iPaintCanIndex );
// Extract the unusual effect index
KeyValues *pUnusualComboKV = m_pUnusualEffectComboBox->GetActiveItemUserData(); int iUnusualIndex = pUnusualComboKV ? pUnusualComboKV->GetInt( "unusual_index", 0 ) : 0; kv->SetInt( "unusual_index", iUnusualIndex );
item_definition_index_t iItemDef = INVALID_ITEM_DEF_INDEX;
// See if we're copying an existing item
KeyValues *pExistingUserData = m_pExistingItemComboBox->GetActiveItemUserData(); item_definition_index_t iExistingItemDef = pExistingUserData ? pExistingUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX; if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX ) { iItemDef = iExistingItemDef; kv->SetInt( "existing_itemdef", iItemDef ); kv->SetBool( "test_existing_item", true );
// copy model path from existing items
GameItemDefinition_t *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( iItemDef ); if ( pItemDef ) { for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ ) { if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << iClass) ) ) { const char *pszClassString = ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[iClass]; const char *pszModel = pItemDef->GetPlayerDisplayModel( iClass ); pKVModels->SetString( pszClassString, pszModel ); } } } } else { KeyValues *pUserData = m_pItemReplacedComboBox->GetActiveItemUserData(); iItemDef = pUserData ? pUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX;
// Find the item def we're going to build off
switch ( m_iItemType ) { case TI_TYPE_WEAPON: // Need an item def to replace
if ( iItemDef == INVALID_ITEM_DEF_INDEX ) return; break; case TI_TYPE_HEADGEAR: iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Football Helmet")->GetDefinitionIndex(); break; case TI_TYPE_MISC1: iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Employee Badge A")->GetDefinitionIndex(); break; case TI_TYPE_MISC2: iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("High Five Taunt")->GetDefinitionIndex(); break; } }
// Tell the server what item we're replacing, and what def index we used
kv->SetInt( "item_replace", iItemDef );
// Send it to the testing root panel
PostMessage( GetParent(), kv ); Close(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnCommand( const char *command ) { if ( !Q_stricmp( command, "cancel" ) ) { Close(); return; } else if ( !Q_stricmp( command, "ok" ) ) { CloseAndUpdateItem(); return; } else if ( !Q_stricmp( command, "reloadscheme" ) ) { InvalidateLayout( false, true ); return; } else if ( !Q_stricmp( command, "select_model" ) ) { OpenSelectModelDialog(); return; }
BaseClass::OnCommand( command ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OpenSelectModelDialog( void ) { if (m_hImportModelDialog == NULL) { m_hImportModelDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", true ); m_hImportModelDialog->AddFilter( "*.mdl", "#IT_MDL_Files", true ); m_hImportModelDialog->AddActionSignalTarget( this ); }
char szModelsDir[MAX_PATH]; switch( m_iItemType ) { default: break;
case TI_TYPE_WEAPON: m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/weapons/c_models", "MOD", szModelsDir, sizeof(szModelsDir) ) ); break;
case TI_TYPE_HEADGEAR: case TI_TYPE_MISC1: case TI_TYPE_MISC2: { const char *pszSubDir = NULL;
// All classes?
if ( m_iClassUsage == 1 ) { pszSubDir = g_pszClassSubdirectories[0]; } else { // If we only have one class, jump into that directory
for ( int i = TF_FIRST_NORMAL_CLASS; i < LOADOUT_COUNT; i++ ) { if ( m_iClassUsage & (1 << i) ) { if ( !pszSubDir ) { pszSubDir = g_pszClassSubdirectories[i]; } else { // Found multiple classes. Move back up to the base dir.
pszSubDir = NULL; break; } } } }
if ( pszSubDir ) { m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( VarArgs("models/player/items/%s",pszSubDir), "MOD", szModelsDir, sizeof(szModelsDir) ) ); } else { m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/player/items", "MOD", szModelsDir, sizeof(szModelsDir) ) ); } } break; }
m_hImportModelDialog->DoModal( false ); m_hImportModelDialog->Activate();
// Base file dialog won't refresh if it's opening to the same directory it was in. Force it to.
PostMessage( m_hImportModelDialog->GetVPanel(), new KeyValues( "PopulateFileList" ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct ComboBoxTestItem_t { const wchar_t *pwszItemName; item_definition_index_t itemDef; }; static int SortComboBoxTestItem( const ComboBoxTestItem_t *a, const ComboBoxTestItem_t *b ) { return V_wcscmp( a->pwszItemName, b->pwszItemName ); }
void CTestItemDialog::SetupItemComboBox( vgui::ComboBox *pComboBox ) { pComboBox->RemoveAll();
CUtlVector<item_definition_index_t> vecDefs; int iReplacements = ((CTestItemRoot*)GetParent())->FindReplaceableItemsForSelectedClass( &vecDefs, m_iItemType == TI_TYPE_WEAPON ); if ( iReplacements ) { KeyValues *pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "item", INVALID_ITEM_DEF_INDEX ); pComboBox->AddItem( "#IT_ItemReplaced_Select", pKeyValues );
CUtlVector< ComboBoxTestItem_t > testItems; FOR_EACH_VEC( vecDefs, i ) { CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( vecDefs[i] ); if ( pDef ) { const wchar_t *pwszLocalizedItemName = g_pVGuiLocalize->Find( pDef->GetItemBaseName() ); if ( pwszLocalizedItemName ) { int newIndex = testItems.AddToTail(); testItems[newIndex].itemDef = vecDefs[i]; testItems[newIndex].pwszItemName = pwszLocalizedItemName; } } }
if ( testItems.Count() ) { testItems.Sort( &SortComboBoxTestItem ); FOR_EACH_VEC( testItems, i ) { pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "item", testItems[i].itemDef ); pComboBox->AddItem( testItems[i].pwszItemName, pKeyValues ); } } }
// No valid entries?
if ( pComboBox == m_pItemReplacedComboBox ) { if ( m_pNoItemsToReplaceLabel ) { m_pNoItemsToReplaceLabel->SetVisible( !iReplacements ); } m_pItemReplacedPanel->SetVisible( iReplacements ); }
pComboBox->SetItemEnabled( 0, false ); pComboBox->SilentActivateItemByRow( 0 ); pComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetupPaintColorComboBox( void ) { m_pPaintColorComboBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "paintcan_index", 0 ); m_pPaintColorComboBox->AddItem( "#IT_PaintNone", pKeyValues );
// Now loop through all our paints and add them to the list
const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap(); FOR_EACH_MAP( mapItemDefs, i ) { const CEconItemDefinition *pDef = mapItemDefs[i];
const CEconTool_PaintCan *pEconToolPaintCan = pDef->GetTypedEconTool<CEconTool_PaintCan>(); if ( !pEconToolPaintCan ) continue;
pKeyValues->SetInt( "paintcan_index", pDef->GetDefinitionIndex() ); m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues );
// Make sure it has valid colors (to skip the store version of the paint can)
KeyValues *pAttribs = pDef->GetDefinitionKey( "attributes" ); if ( !pAttribs ) continue;
KeyValues *pRGBAttrib = pAttribs->FindKey( "set_item_tint_rgb" ); if ( !pRGBAttrib ) continue;
int iModifiedRGB = pRGBAttrib->GetInt( "value", -1 ); if ( iModifiedRGB != -1 ) { m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues ); } }
m_pPaintColorComboBox->SilentActivateItemByRow( 0 ); m_pPaintColorComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetupUnusualEffectComboBox( void ) { m_pUnusualEffectComboBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "unusual_index", 0 ); m_pUnusualEffectComboBox->AddItem( "#IT_UnusualNone", pKeyValues );
// Now loop through all unusual effects and add them to the list.
const CEconItemSchema::ParticleDefinitionMap_t& mapParticleDefs = ItemSystem()->GetItemSchema()->GetAttributeControlledParticleSystems(); FOR_EACH_MAP( mapParticleDefs, i ) { pKeyValues->SetInt( "unusual_index", mapParticleDefs[i].nSystemID );
char particleNameEntry[128]; Q_snprintf( particleNameEntry, ARRAYSIZE( particleNameEntry ), "#Attrib_Particle%i", mapParticleDefs[i].nSystemID ); m_pUnusualEffectComboBox->AddItem( g_pVGuiLocalize->Find( particleNameEntry ), pKeyValues ); }
m_pUnusualEffectComboBox->SilentActivateItemByRow( 0 ); m_pUnusualEffectComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetEntryStep( testitem_entrysteps_t iStep ) { // Skip over the item replacement if we're not a weapon
if ( iStep == TI_STEP_WPN_ITEMREPLACED && m_iItemType != TI_TYPE_WEAPON ) { iStep = (testitem_entrysteps_t)(iStep+1); }
if ( iStep == TI_STEP_NONWPN_BODYGROUPS || iStep == TI_STEP_OTHER_OPTIONS ) { // Move to "finished" straight away
iStep = TI_STEP_FINISHED; }
m_iEntryStep = iStep;
if ( m_pSelectModelButton ) { m_pSelectModelButton->SetVisible( iStep >= TI_STEP_MODELNAME ); m_pSelectModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME ); m_pModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME ); }
bool bTestingExistingItem = (iStep > TI_STEP_MODELNAME && m_szRelativePath[0] == '\0');
m_pBodygroupPanel->SetVisible( iStep >= TI_STEP_NONWPN_BODYGROUPS && m_iItemType != TI_TYPE_WEAPON && !bTestingExistingItem ); m_pExistingItemToTestPanel->SetVisible( iStep == TI_STEP_MODELNAME || bTestingExistingItem ); m_pItemReplacedPanel->SetVisible( iStep >= TI_STEP_WPN_ITEMREPLACED && m_iItemType == TI_TYPE_WEAPON && !bTestingExistingItem ); if ( m_pNoItemsToReplaceLabel ) { m_pNoItemsToReplaceLabel->SetVisible( false ); }
m_pCustomizationsPanel->SetVisible( (iStep >= TI_STEP_CUSTOMIZATION && m_iItemType != TI_TYPE_WEAPON) );
if ( m_pOkButton ) { m_pOkButton->SetEnabled( m_iEntryStep >= TI_STEP_FINISHED ); }
switch ( m_iEntryStep ) { case TI_STEP_MODELNAME: if ( !m_szRelativePath[0] ) { SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) ); } SetupItemComboBox( m_pExistingItemComboBox ); break; case TI_STEP_WPN_ITEMREPLACED: SetupItemComboBox( m_pItemReplacedComboBox ); break; case TI_STEP_NONWPN_BODYGROUPS: break;
default: case TI_STEP_FINISHED: break; } SetDialogVariable( "testtitle", g_pVGuiLocalize->Find( VarArgs("#IT_Title_%d",m_iItemType) ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnTextChanged( KeyValues *data ) { Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") ); if ( pPanel == m_pExistingItemComboBox ) { if ( m_iItemType != TI_TYPE_WEAPON ) { SetEntryStep( TI_STEP_OTHER_OPTIONS ); } else { SetEntryStep( TI_STEP_FINISHED ); } } else if ( pPanel == m_pItemReplacedComboBox ) { SetEntryStep( TI_STEP_FINISHED ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnFileSelected(const char *fullpath) { m_szRelativePath[0] = '\0'; if ( g_pFullFileSystem->FullPathToRelativePathEx( fullpath, "GAME", m_szRelativePath, sizeof(m_szRelativePath) ) ) { Q_FixSlashes( m_szRelativePath, '/' ); SetDialogVariable("testmodel", m_szRelativePath ); SetEntryStep( TI_STEP_WPN_ITEMREPLACED ); } else { SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) ); }
// Nuke the file open dialog
m_hImportModelDialog->MarkForDeletion(); m_hImportModelDialog = NULL; }
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