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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/CheckButton.h"
#include "testitem_root.h"
#include "tf_controls.h"
#include "c_playerresource.h"
#include "gcsdk/gcmsg.h"
#include "tf_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "ienginevgui.h"
#include "econ_item_system.h"
#include "vgui_controls/FileOpenDialog.h"
#include <filesystem.h>
#include "ai_activity.h"
#include "tf_gamerules.h"
#include "vgui_controls/Slider.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
ConVar tf_testitem_recent( "tf_testitem_recent", "", FCVAR_ARCHIVE );
KeyValues *g_pRootItemTestingKV = NULL;
// Bot animations
const char *g_pszBotAnimStrings[TI_BOTANIM_COUNT] = { "#IT_BotAnim_Idle", // TI_BOTANIM_IDLE,
"#IT_BotAnim_Crouch_Idle", // TI_BOTANIM_CROUCH,
"#IT_BotAnim_Run", // TI_BOTANIM_RUN,
"#IT_BotAnim_Crouch_Walk", // TI_BOTANIM_CROUCH_WALK
"#IT_BotAnim_Jump", // TI_BOTANIM_JUMP
};
void UpdateItemTestKVs( void ) { KeyValues *pTmpCopy = g_pRootItemTestingKV->MakeCopy(); engine->ServerCmdKeyValues( pTmpCopy );
// Setup any clientside variables to match what we're sending to the server
TFGameRules()->ItemTesting_SetupFromKV( g_pRootItemTestingKV ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemRoot::CTestItemRoot( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemRoot" ) { // Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); SetScheme(scheme); SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_hEditItemDialog = NULL; m_iClassUsage = 0; m_pClassUsagePanel = NULL; m_pTestingPanel = NULL; m_hImportExportDialog = NULL; m_bExporting = false; memset( m_pItemTestButtons, 0, sizeof(m_pItemTestButtons) ); memset( m_pItemRemoveButtons, 0, sizeof(m_pItemRemoveButtons) ); memset( m_pClassCheckButtons, NULL, sizeof(m_pClassCheckButtons) ); memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
m_pBotAdditionPanel = new vgui::EditablePanel( this, "BotAdditionPanel" ); m_pBotSelectionComboBox = new vgui::ComboBox( m_pBotAdditionPanel, "BotSelectionComboBox", 9, false ); m_pBotSelectionComboBox->AddActionSignalTarget( this ); m_pAutoAddBotsCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "AutoAddBotsCheckBox", "" ); m_pAutoAddBotsCheckBox->AddActionSignalTarget( this ); m_pAutoAddBotsCheckBox->SetSelected( true ); m_pBotsOnBlueTeamCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "BotsOnBlueTeamCheckBox", "" ); m_pBotsOnBlueTeamCheckBox->AddActionSignalTarget( this ); m_pBotsOnBlueTeamCheckBox->SetSelected( true ); m_pAddBotButton = NULL;
m_pBotControlPanel = new CTestItemBotControls( this ); m_pBotControlPanel->SetEmbedded( true );
SetupComboBoxes();
if ( !g_pRootItemTestingKV ) { g_pRootItemTestingKV = new KeyValues( "TestItems" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemRoot::~CTestItemRoot( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::SetupComboBoxes( void ) { // Setup our Bot Selection combo box
KeyValues *pKeyValues; for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ ) { if ( iClass == TF_CLASS_CIVILIAN ) continue; pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "class", iClass ); m_pBotSelectionComboBox->AddItem( g_aPlayerClassNames[iClass], pKeyValues ); } m_pBotSelectionComboBox->SilentActivateItemByRow( 0 );
m_pBotControlPanel->SetupComboBoxes(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemRoot.res" );
m_pTestingPanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "TestingPanel" ) ); if ( m_pTestingPanel ) { for ( int i = 0; i < TI_TYPE_COUNT; i++ ) { m_pItemTestButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemButton%d",i) ) ); m_pItemTestButtons[i]->AddActionSignalTarget( this ); m_pItemRemoveButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("RemoveItemButton%d",i) ) ); m_pItemRemoveButtons[i]->AddActionSignalTarget( this ); m_pItemTestLabels[i] = dynamic_cast<CExLabel*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemEntry%d",i) ) ); } }
m_pClassUsagePanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "ClassUsagePanel" ) ); if ( m_pClassUsagePanel ) { for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ ) { m_pClassCheckButtons[i] = dynamic_cast<vgui::CheckButton*>( m_pClassUsagePanel->FindChildByName( VarArgs("ClassCheckBox%d",i)) ); m_pClassCheckButtons[i]->AddActionSignalTarget( this ); } }
m_pAddBotButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "AddBotButton" ) ); if ( m_pAddBotButton ) { m_pAddBotButton->AddActionSignalTarget( this ); } CExButton *pKickAllBotsButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "KickAllBotsButton" ) ); if ( pKickAllBotsButton ) { pKickAllBotsButton->AddActionSignalTarget( this ); }
AddChildActionSignalTarget( this, "SteamWorkshopButtonSubButton", this, true );
UpdateTestItems(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::PerformLayout( void ) { BaseClass::PerformLayout(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::FireGameEvent( IGameEvent *event ) { const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 ) { Close(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::Close( void ) { TFModalStack()->PopModal( this ); SetVisible( false ); MarkForDeletion(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnSetTestItemKVs( KeyValues *pKV ) { if ( !pKV ) return;
testitem_itemtypes_t iItemType = (testitem_itemtypes_t)pKV->GetInt("item_type"); if ( iItemType <= TI_TYPE_UNKNOWN || iItemType > TI_TYPE_COUNT ) return;
// If we already have KVs for that slot, nuke them
if ( m_pItemTestKVs[iItemType] ) { g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] ); m_pItemTestKVs[iItemType]->deleteThis(); }
// Make our copy, and store it in the root KVs
m_pItemTestKVs[iItemType] = pKV->MakeCopy(); m_pItemTestKVs[iItemType]->SetName( VarArgs("Item%d",iItemType) ); g_pRootItemTestingKV->AddSubKey( m_pItemTestKVs[iItemType] );
UpdateTestItems(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnButtonChecked( KeyValues *pData ) { Panel *pPanel = reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") );
if ( pPanel == m_pAutoAddBotsCheckBox ) { if ( m_pAutoAddBotsCheckBox->IsSelected() ) { m_pAddBotButton->SetEnabled( false ); m_pBotSelectionComboBox->SetEnabled( false ); } else { m_pAddBotButton->SetEnabled( true ); m_pBotSelectionComboBox->SetEnabled( true ); }
return; }
// If they hit all classes, disable everything else.
if ( pPanel == m_pClassCheckButtons[0] ) { bool bAllClass = m_pClassCheckButtons[0]->IsSelected(); for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ ) { m_pClassCheckButtons[i]->SetEnabled( !bAllClass ); if ( bAllClass ) { m_pClassCheckButtons[i]->SetSelected( false ); } } } else { // If they've individually checked all boxes, switch to all-classes being checked
bool bAllChecked = true; for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ ) { if ( !m_pClassCheckButtons[i]->IsSelected() ) { bAllChecked = false; break; } }
if ( bAllChecked ) { m_pClassCheckButtons[0]->SetSelected( true ); } }
m_iClassUsage = 0; for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ ) { if ( m_pClassCheckButtons[i]->IsSelected() ) { m_iClassUsage |= (1 << i); } }
UpdateTestItems(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::CommitSettingsToKV( void ) { g_pRootItemTestingKV->SetInt( "class_usage", m_iClassUsage ); g_pRootItemTestingKV->SetInt( "auto_add_bots", m_pAutoAddBotsCheckBox->IsSelected() ); g_pRootItemTestingKV->SetInt( "bots_on_blue_team", m_pBotsOnBlueTeamCheckBox->IsSelected() );
m_pBotControlPanel->CommitSettingsToKV(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnFileSelected(const char *fullpath) { if ( m_bExporting ) { ExportTestSetup( fullpath ); } else { ImportTestSetup( fullpath ); }
// Nuke the file open dialog
m_hImportExportDialog->MarkForDeletion(); m_hImportExportDialog = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ExportTestSetup( const char *pFilename ) { if ( !pFilename || !pFilename[0] ) return;
CommitSettingsToKV();
g_pRootItemTestingKV->SaveToFile( g_pFullFileSystem, pFilename ); tf_testitem_recent.SetValue( pFilename ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ImportTestSetup( KeyValues *pKV ) { // Setup the class usage checkboxes
m_iClassUsage = pKV->GetInt( "class_usage", 0 ); for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ ) { m_pClassCheckButtons[i]->SetSelected( (m_iClassUsage & (1<<i)) ); }
// Pull out the item KV blocks
for ( int i = 0; i < TI_TYPE_COUNT; i++ ) { m_pItemTestKVs[i] = pKV->FindKey( VarArgs("Item%d",i) ); }
bool bAutoAdd = pKV->GetInt( "auto_add_bots", 1 ); m_pAutoAddBotsCheckBox->SetSelected(bAutoAdd); bool bBlueTeamBots = pKV->GetInt( "bots_on_blue_team", 0 ); m_pBotsOnBlueTeamCheckBox->SetSelected(bBlueTeamBots);
m_pBotControlPanel->ImportTestSetup( pKV );
UpdateTestItems(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::ImportTestSetup( const char *pFilename ) { if ( !pFilename || !pFilename[0] ) return;
g_pRootItemTestingKV->deleteThis(); g_pRootItemTestingKV = new KeyValues( "TestItems" ); if ( g_pRootItemTestingKV->LoadFromFile( g_pFullFileSystem, pFilename ) ) { ImportTestSetup( g_pRootItemTestingKV ); } else { m_iClassUsage = 0; memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
g_pRootItemTestingKV->deleteThis(); g_pRootItemTestingKV = new KeyValues( "TestItems" );
UpdateTestItems(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTestItemRoot::FindReplaceableItemsForSelectedClass( CUtlVector<item_definition_index_t> *pItemDefs, bool bWeapons ) { // Build our list of checked classes
bool bClasses[TF_LAST_NORMAL_CLASS]; for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ ) { bClasses[i] = m_iClassUsage & (1 << i); }
int iReplaceableItems = 0;
// Find all the weapons that can be used by the combination of classes we've checked
const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap(); FOR_EACH_MAP( mapItemDefs, i ) { const CTFItemDefinition *pDef = dynamic_cast<const CTFItemDefinition *>( mapItemDefs[i] );
// Never show:
// - Hidden items
// - Items that don't have fixed qualities
if ( !pDef || pDef->IsHidden() || pDef->GetQuality() == k_unItemQuality_Any ) continue;
// Only show in staging (internal dev branch):
// - Normal quality items
// - Items that haven't asked to be shown in the armory
static const bool bIsStaging = ( engine->GetAppID() == 810 ); if ( !bIsStaging ) { if ( pDef->GetQuality() == AE_NORMAL || !pDef->ShouldShowInArmory() ) continue; }
// Make sure it's the right type of item
int iDefSlot = pDef->GetDefaultLoadoutSlot(); bool bValidSlot = false; if ( bWeapons ) { bValidSlot = (iDefSlot == LOADOUT_POSITION_PRIMARY || iDefSlot == LOADOUT_POSITION_SECONDARY || iDefSlot == LOADOUT_POSITION_MELEE ); if ( !bValidSlot ) { bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_PRIMARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_SECONDARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MELEE); } } else { bValidSlot = (iDefSlot == LOADOUT_POSITION_HEAD || iDefSlot == LOADOUT_POSITION_MISC ); if ( !bValidSlot ) { bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_HEAD) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MISC); } } if ( !bValidSlot ) continue;
// Make sure it's used by all the checked classes
bool bUsable = false; if ( bClasses[0] ) { bUsable = pDef->CanBeUsedByAllClasses(); } else { bUsable = true; for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ ) { if ( bClasses[iClass] && !pDef->CanBeUsedByClass(iClass) ) { bUsable = false; break; } } } if ( !bUsable ) continue;
if ( pItemDefs ) { pItemDefs->AddToTail( pDef->GetDefinitionIndex() ); } iReplaceableItems++; }
return iReplaceableItems; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::UpdateTestItems( void ) { for ( int i = 0; i < TI_TYPE_COUNT; i++ ) { // Weapon is handled specially, because it's tied to the class usage
if ( i == TI_TYPE_WEAPON ) { int iValidWeapons = FindReplaceableItemsForSelectedClass( NULL, true ); m_pItemTestButtons[0]->SetEnabled( iValidWeapons ); if ( !iValidWeapons ) { m_pItemTestLabels[0]->SetText( g_pVGuiLocalize->Find("#IT_ItemReplaced_Invalid") ); continue; } }
if ( m_pItemTestKVs[i] ) { m_pItemTestButtons[i]->SetText( "#IT_Item_Edit" );
item_definition_index_t iExistingDef = m_pItemTestKVs[i]->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX ); if ( iExistingDef != INVALID_ITEM_DEF_INDEX ) { CEconItemDefinition *pDef = ItemSystem()->GetItemSchema()->GetItemDefinition(iExistingDef); if ( pDef ) { m_pItemTestLabels[i]->SetText( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ) ); } else { m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" ); } } else { const char *pszModel = m_pItemTestKVs[i]->GetString("model_player", "#IT_TestingSlot_Empty");
char szModel[MAX_PATH+1]=""; Q_FileBase( pszModel, szModel, ARRAYSIZE( szModel ) ); m_pItemTestLabels[i]->SetText( szModel ); } m_pItemRemoveButtons[i]->SetEnabled( true ); } else { m_pItemTestButtons[i]->SetText( "#IT_Item_Add" ); m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" ); m_pItemRemoveButtons[i]->SetEnabled( false ); } }
// Hide the testing panel if we don't have any classes selected
if ( m_pTestingPanel ) { m_pTestingPanel->SetVisible( m_iClassUsage != 0 ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::CloseAndTestItem( void ) { // Go through and update the schema definitions before we send them off to the server
for ( int i = 0; i < TI_TYPE_COUNT; i++ ) { if ( !m_pItemTestKVs[i] ) continue;
item_definition_index_t iNewDef = TESTITEM_DEFINITIONS_BEGIN_AT + i; item_definition_index_t iItemDef = m_pItemTestKVs[i]->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX ); ItemSystem()->GetItemSchema()->ItemTesting_CreateTestDefinition( iItemDef, iNewDef, m_pItemTestKVs[i] ); m_pItemTestKVs[i]->SetInt( "item_def", iNewDef ); }
// Not connected to a game?
if ( !TFGameRules() ) return;
CommitSettingsToKV(); g_pRootItemTestingKV->SetName("TestItems"); UpdateItemTestKVs(); Close(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemRoot::OnCommand( const char *command ) { if ( !Q_stricmp( command, "cancel" ) ) { Close(); return; } else if ( !Q_stricmp( command, "ok" ) ) { CloseAndTestItem(); return; } else if ( !Q_stricmp( command, "steamworkshop" ) ) { Close(); engine->ClientCmd_Unrestricted( "OpenSteamWorkshopDialog;" ); } else if ( !Q_stricmp( command, "reloadscheme" ) ) { InvalidateLayout( false, true ); return; } else if ( !Q_strnicmp( command, "item_test", 9 ) ) { int iItemType = atoi( command+9 ); if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT ) { if (!m_hEditItemDialog.Get()) { m_hEditItemDialog = vgui::SETUP_PANEL( new CTestItemDialog( this, (testitem_itemtypes_t)iItemType, m_iClassUsage, m_pItemTestKVs[iItemType] ) ); } m_hEditItemDialog->InvalidateLayout( false, true ); m_hEditItemDialog->SetVisible( true ); m_hEditItemDialog->MoveToFront(); m_hEditItemDialog->SetKeyBoardInputEnabled(true); m_hEditItemDialog->SetMouseInputEnabled(true); TFModalStack()->PushModal( m_hEditItemDialog ); } return; } else if ( !Q_strnicmp( command, "item_remove", 11 ) ) { int iItemType = atoi( command+11 ); if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT ) { if ( m_pItemTestKVs[iItemType] ) { g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] ); m_pItemTestKVs[iItemType]->deleteThis(); m_pItemTestKVs[iItemType] = NULL; } UpdateTestItems(); } return; } else if ( !Q_stricmp( command, "export" ) || !Q_stricmp( command, "import" ) ) { m_bExporting = ( command[0] == 'e' );
if (m_hImportExportDialog == NULL) { m_hImportExportDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", m_bExporting ? vgui::FOD_SAVE : vgui::FOD_OPEN, NULL ); m_hImportExportDialog->AddFilter( "*.itf", "#IT_TestingFiles", true ); m_hImportExportDialog->AddActionSignalTarget( this );
char szModelsDir[MAX_PATH]; m_hImportExportDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "cfg", "MOD", szModelsDir, sizeof(szModelsDir) ) ); } m_hImportExportDialog->DoModal( false ); m_hImportExportDialog->Activate(); return; } else if ( !Q_stricmp( command, "importrecent" ) ) { ImportTestSetup( tf_testitem_recent.GetString() ); return; } else if ( !Q_stricmp( command, "bot_add" ) ) { KeyValues *pKV = m_pBotSelectionComboBox->GetActiveItemUserData(); int iClass = pKV->GetInt( "class", TF_CLASS_UNDEFINED ); if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS ) { bool bBlueTeam = m_pBotsOnBlueTeamCheckBox->IsSelected(); engine->ClientCmd_Unrestricted( VarArgs( "bot -team %s -class %s\n", bBlueTeam ? "blue" : "red", g_aPlayerClassNames_NonLocalized[iClass] ) ); } return; } else if ( !Q_stricmp( command, "bot_removeall" ) ) { // Kick everyone above the first player
for ( int i = 2; i <= gpGlobals->maxClients; i++ ) { C_BasePlayer *pPlayer = UTIL_PlayerByIndex( i ); if ( pPlayer ) { engine->ClientCmd_Unrestricted( VarArgs( "kickid %d\n", pPlayer->GetUserID() ) ); } } return; }
BaseClass::OnCommand( command ); }
static vgui::DHANDLE<CTestItemRoot> g_hTestItemRoot;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void OpenTestItemRoot( void ) { if (!g_hTestItemRoot.Get()) { g_hTestItemRoot = vgui::SETUP_PANEL( new CTestItemRoot( NULL ) ); }
g_hTestItemRoot->SetVisible( true ); g_hTestItemRoot->MakePopup(); g_hTestItemRoot->MoveToFront(); g_hTestItemRoot->SetKeyBoardInputEnabled(true); g_hTestItemRoot->SetMouseInputEnabled(true); TFModalStack()->PushModal( g_hTestItemRoot );
g_hTestItemRoot->MakeReadyForUse(); if ( g_pRootItemTestingKV ) { g_hTestItemRoot->ImportTestSetup( g_pRootItemTestingKV ); } } ConCommand testitem( "itemtest", OpenTestItemRoot, "Open the item testing panel.", FCVAR_NONE );
//========================================================================================================================================
// BOT CONTROLS PANEL
//========================================================================================================================================
static vgui::DHANDLE<CTestItemBotControls> g_hTestItemBotControls;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemBotControls::CTestItemBotControls( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemBotControls" ) { // Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); SetScheme(scheme); SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_pBotAnimationComboBox = new vgui::ComboBox( this, "BotAnimationComboBox", 9, false ); m_pBotAnimationComboBox->AddActionSignalTarget( this ); m_pBotForceFireCheckBox = new vgui::CheckButton( this, "BotForceFireCheckBox", "" ); m_pBotForceFireCheckBox->AddActionSignalTarget( this ); m_pBotTurntableCheckBox = new vgui::CheckButton( this, "BotTurntableCheckBox", "" ); m_pBotTurntableCheckBox->AddActionSignalTarget( this ); m_pBotViewScanCheckBox = new vgui::CheckButton( this, "BotViewScanCheckBox", "" ); m_pBotViewScanCheckBox->AddActionSignalTarget( this ); m_pBotAnimationSpeedSlider = new vgui::Slider( this, "BotAnimationSpeedSlider" ); m_pBotAnimationSpeedSlider->SetRange( 0, 100 ); m_pBotAnimationSpeedSlider->SetNumTicks( 10 ); m_pBotAnimationSpeedSlider->AddActionSignalTarget( this );
m_bEmbedded = false;
SetupComboBoxes();
if ( !g_pRootItemTestingKV ) { g_pRootItemTestingKV = new KeyValues( "TestItems" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemBotControls::~CTestItemBotControls( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::SetupComboBoxes( void ) { KeyValues *pKeyValues; // Setup our bot animation combo box
for ( int i = 0; i < TI_BOTANIM_COUNT; i++ ) { pKeyValues = new KeyValues( "data" ); pKeyValues->SetInt( "anim", i ); m_pBotAnimationComboBox->AddItem( g_pszBotAnimStrings[i], pKeyValues ); } m_pBotAnimationComboBox->SilentActivateItemByRow( 0 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::FireGameEvent( IGameEvent *event ) { const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 ) { Close(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::Close( void ) { TFModalStack()->PopModal( this ); SetVisible( false ); MarkForDeletion(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::ImportTestSetup( KeyValues *pKV ) { bool bForceFire = pKV->GetInt( "bot_force_fire", 0 ); m_pBotForceFireCheckBox->SetSelected(bForceFire); bool bViewScan = pKV->GetInt( "bot_view_scan", 0 ); m_pBotViewScanCheckBox->SetSelected(bViewScan); bool bTurnTable = pKV->GetInt( "bot_turntable", 0 ); m_pBotTurntableCheckBox->SetSelected(bTurnTable);
int iAnim = g_pRootItemTestingKV->GetInt( "bot_anim", TI_BOTANIM_IDLE ); m_pBotAnimationComboBox->SilentActivateItemByRow( iAnim );
int iAnimSpeed = g_pRootItemTestingKV->GetInt( "bot_animspeed", 100 ); m_pBotAnimationSpeedSlider->SetValue( iAnimSpeed, false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemBotControls.res" );
// Dumb, but the slider needs to have its scheme forcibly loaded to make it create the left/right text
m_pBotAnimationSpeedSlider->InvalidateLayout( true, true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::PerformLayout( void ) { BaseClass::PerformLayout();
CExButton *pButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) ); if ( pButton ) { pButton->SetVisible( !m_bEmbedded ); } pButton = dynamic_cast<CExButton*>( FindChildByName( "CloseButton" ) ); if ( pButton ) { pButton->SetVisible( !m_bEmbedded ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::OnCommand( const char *command ) { if ( !Q_stricmp( command, "cancel" ) ) { Close(); return; } else if ( !Q_stricmp( command, "ok" ) ) { UpdateBots(); return; } else if ( !Q_stricmp( command, "reloadscheme" ) ) { InvalidateLayout( false, true ); return; }
BaseClass::OnCommand( command ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::UpdateBots( void ) { // Not connected to a game?
if ( !TFGameRules() ) return;
CommitSettingsToKV();
g_pRootItemTestingKV->SetName("TestItemsBotUpdate"); UpdateItemTestKVs(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemBotControls::CommitSettingsToKV( void ) { g_pRootItemTestingKV->SetInt( "bot_force_fire", m_pBotForceFireCheckBox->IsSelected() ); g_pRootItemTestingKV->SetInt( "bot_view_scan", m_pBotViewScanCheckBox->IsSelected() ); g_pRootItemTestingKV->SetInt( "bot_turntable", m_pBotTurntableCheckBox->IsSelected() );
KeyValues *pKV = m_pBotAnimationComboBox->GetActiveItemUserData(); int iAnim = pKV->GetInt( "anim", TI_BOTANIM_IDLE ); g_pRootItemTestingKV->SetInt( "bot_anim", iAnim );
int iAnimSpeed = clamp( m_pBotAnimationSpeedSlider->GetValue(), 0, 100 ); g_pRootItemTestingKV->SetInt( "bot_animspeed", iAnimSpeed ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void OpenTestItemBotControls( void ) { if (!g_hTestItemBotControls.Get()) { g_hTestItemBotControls = vgui::SETUP_PANEL( new CTestItemBotControls( NULL ) ); }
g_hTestItemBotControls->SetVisible( true ); g_hTestItemBotControls->MakePopup(); g_hTestItemBotControls->MoveToFront(); g_hTestItemBotControls->SetKeyBoardInputEnabled(true); g_hTestItemBotControls->SetMouseInputEnabled(true); TFModalStack()->PushModal( g_hTestItemBotControls );
g_hTestItemBotControls->MakeReadyForUse(); if ( g_pRootItemTestingKV ) { g_hTestItemBotControls->ImportTestSetup( g_pRootItemTestingKV ); g_hTestItemBotControls->SetEmbedded( false ); } } ConCommand testitem_botcontrols( "itemtest_botcontrols", OpenTestItemBotControls, "Open the item testing bot control panel.", FCVAR_NONE );
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