Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "modelimagepanel.h"
#include "tf_badge_panel.h"
DECLARE_BUILD_FACTORY( CTFBadgePanel );
CTFBadgePanel::CTFBadgePanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pBadgePanel = new CModelImagePanel( this, "BadgePanel" ); m_nPrevLevel = 0; }
void CTFBadgePanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_pBadgePanel->LoadControlSettings( "resource/ui/BadgePanel.res" ); }
void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const LevelInfo_t& levelInfo ) { if ( !pProgress ) return;
pProgress->SetupBadgePanel( m_pBadgePanel, levelInfo );
if ( m_nPrevLevel != levelInfo.m_nLevelNum ) { m_nPrevLevel = levelInfo.m_nLevelNum; m_pBadgePanel->InvalidateImage(); } }
void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const CSteamID& steamID ) { if ( pProgress && steamID.IsValid() ) { SetupBadge( pProgress, pProgress->YieldingGetLevelForSteamID( steamID ) ); } }
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