Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_CLASSMENU_H
#define TF_CLASSMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <classmenu.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui_controls/KeyRepeat.h"
#include <filesystem.h>
#include <tf_shareddefs.h>
#include "cbase.h"
#include "tf_controls.h"
#include "tf_gamerules.h"
#include "basemodelpanel.h"
#include "IconPanel.h"
#include <vgui_controls/CheckButton.h>
#include "GameEventListener.h"
#include "c_tf_playerresource.h"
#include "tf_playermodelpanel.h"
#include "tf_mann_vs_machine_stats.h"
using namespace vgui;
#define CLASS_COUNT_IMAGES 11
class CTFClassTipsPanel;
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CTFClassTipsItemPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CTFClassTipsItemPanel, vgui::EditablePanel );
public: CTFClassTipsItemPanel( Panel *parent, const char *pszName, int iListItemID ); ~CTFClassTipsItemPanel();
void SetClassTip( const wchar_t *pwszText, const char *pszIcon ); virtual void ApplySchemeSettings( IScheme *pScheme );
private: vgui::ImagePanel *m_pTipIcon; CExLabel *m_pTipLabel; };
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CTFClassMenu : public CClassMenu, public CGameEventListener { private: DECLARE_CLASS_SIMPLE( CTFClassMenu, CClassMenu );
public: CTFClassMenu( IViewPort *pViewPort );
virtual void Update( void ); virtual Panel *CreateControlByName( const char *controlName ); virtual void OnTick( void ); virtual void PaintBackground( void ); virtual void SetVisible( bool state ); virtual void PerformLayout();
MESSAGE_FUNC_PTR_CHARPTR( OnShowPage, "ShowPage", panel, page ); CON_COMMAND_MEMBER_F( CTFClassMenu, "join_class", Join_Class, "Send a joinclass command", 0 );
virtual void OnCommand( const char *command ); virtual void OnClose(); virtual void ShowPanel( bool bShow ); virtual void UpdateClassCounts( void ){} void SelectClass( int iClass );
virtual int GetTeamNumber( void ) = 0;
// IGameEventListener interface:
virtual void FireGameEvent( IGameEvent *event );
MESSAGE_FUNC( OnEconUIClosed, "EconUIClosed" ); // If the econ UI was opened (for editing loadout), we'll get notified when the user's done.
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
protected: virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void OnKeyCodePressed( KeyCode code ); CExImageButton *GetCurrentClassButton(); virtual void OnKeyCodeReleased( vgui::KeyCode code ); virtual void OnThink(); virtual void UpdateNumClassLabels( int iTeam );
void UpdateButtonSelectionStates( int iClass ); void SetCancelButtonVisible( bool bVisible ); int GetCurrentPlayerClass(); void LoadItems(); void Go();
protected:
CExImageButton *m_pClassButtons[TF_CLASS_MENU_BUTTONS]; vgui::ImagePanel *m_pMvmUpgradeImages[TF_CLASS_MENU_BUTTONS]; CSCHintIcon *m_pClassHintIcons[TF_CLASS_MENU_BUTTONS];
CTFClassTipsPanel *m_pClassTipsPanel; CTFPlayerModelPanel *m_pTFPlayerModelPanel; CExButton *m_pEditLoadoutButton; CExLabel *m_pSelectAClassLabel; CExplanationPopup *m_pClassHighlightPanel; CSCHintIcon *m_pEditLoadoutHintIcon; CSCHintIcon *m_pCancelHintIcon;
private:
void CheckMvMUpgrades();
#ifdef _X360
CTFFooter *m_pFooter; #endif
ButtonCode_t m_iClassMenuKey; int m_iCurrentClassIndex; vgui::CKeyRepeatHandler m_KeyRepeat;
int m_nBaseMusicGuid;
#ifndef _X360
CTFImagePanel *m_ClassCountImages[CLASS_COUNT_IMAGES]; CExLabel *m_pCountLabel; CTFImagePanel *m_pLocalPlayerImage; CTFImagePanel *m_pLocalPlayerBG; int m_iLocalPlayerClass; #endif
};
//-----------------------------------------------------------------------------
// Purpose: Draws the blue class menu
//-----------------------------------------------------------------------------
class CTFClassMenu_Blue : public CTFClassMenu { private: DECLARE_CLASS_SIMPLE( CTFClassMenu_Blue, CTFClassMenu );
public: CTFClassMenu_Blue( IViewPort *pViewPort ) : BaseClass( pViewPort ) {}
virtual const char *GetName( void ) { return PANEL_CLASS_BLUE; } virtual int GetTeamNumber( void ) { return TF_TEAM_BLUE; } virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_BLUE ); } };
//-----------------------------------------------------------------------------
// Purpose: Draws the red class menu
//-----------------------------------------------------------------------------
class CTFClassMenu_Red : public CTFClassMenu { private: DECLARE_CLASS_SIMPLE( CTFClassMenu_Red, CTFClassMenu );
public: CTFClassMenu_Red( IViewPort *pViewPort ) : BaseClass( pViewPort ) {}
virtual const char *GetName( void ) { return PANEL_CLASS_RED; } virtual int GetTeamNumber( void ) { return TF_TEAM_RED; } virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_RED ); } };
#endif // TF_CLASSMENU_H
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