Team Fortress 2 Source Code as on 22/4/2020
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#ifndef TF_LEADERBOARDPANEL_H
#define TF_LEADERBOARDPANEL_H
#include "vgui_controls/EditablePanel.h"
#include "tf_wardata.h"
#include "vgui_controls/ProgressBar.h"
#include "quest_log_panel.h"
#include "tf_asyncpanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFLeaderboardPanel : public CBaseASyncPanel { DECLARE_CLASS_SIMPLE( CTFLeaderboardPanel, CBaseASyncPanel ); public: CTFLeaderboardPanel( Panel *pParent, const char *pszPanelName ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData );
protected: virtual bool GetLeaderboardData( CUtlVector< LeaderboardEntry_t* >& scores ) = 0; virtual bool UpdateLeaderboards(); virtual bool CheckForData_Internal() OVERRIDE;
CUtlVector< EditablePanel* > m_vecLeaderboardEntries;
CPanelAnimationVarAliasType( int, m_yEntryStep, "entry_step", "5", "proportional_int"); Color m_EvenTextColor; Color m_OddTextColor; Color m_LocalPlayerTextColor; };
#endif //TF_LEADERBOARDPANEL_H
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