Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_LOBBYPANEL_CASUAL_H
#define TF_LOBBYPANEL_CASUAL_H
#include "cbase.h"
#include "game/client/iviewport.h"
#include "tf_lobbypanel.h"
#include "tf_leaderboardpanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
class CBaseLobbyPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLobbyPanel_Casual : public CBaseLobbyPanel { DECLARE_CLASS_SIMPLE( CLobbyPanel_Casual, CBaseLobbyPanel );
public: CLobbyPanel_Casual( vgui::Panel *pParent, CBaseLobbyContainerFrame* pLobbyContainer ); virtual ~CLobbyPanel_Casual();
//
// Panel overrides
//
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void PerformLayout( void ) OVERRIDE;
virtual EMatchGroup GetMatchGroup( void ) const OVERRIDE;
virtual void OnThink() OVERRIDE;
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
private:
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
CPanelAnimationVarAliasType( int, m_iCategorySpacer, "category_spacer", "4", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iCategoryNameWidth, "category_name_width", "190", "proportional_int" );
virtual bool ShouldShowLateJoin() const OVERRIDE; virtual void ApplyChatUserSettings( const LobbyPlayerInfo &player,KeyValues *pKV ) const OVERRIDE; virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyPanel_Casual.res"; }
void WriteGameSettingsControls() OVERRIDE;
void WriteCategories( void );
CUtlVector<vgui::Label *> m_vecSearchCriteriaLabels;
vgui::HFont m_fontCategoryListItem; vgui::HFont m_fontGroupHeader;
float m_flCompetitiveRankProgress; float m_flCompetitiveRankPrevProgress; float m_flRefreshPlayerListTime; bool m_bCompetitiveRankChangePlayedSound; float m_flNextCasualStatsUpdateTime;
bool m_bHasAMapSelected;
CUtlMap< EMatchmakingGroupType, Panel* > m_mapGroupPanels; CUtlMap< EGameCategory, Panel* > m_mapCategoryPanels;
bool m_bCriteriaDirty; };
#endif //TF_LOBBYPANEL_COMP_H
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