Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_mouseforwardingpanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//=============================================================================//
DECLARE_BUILD_FACTORY( CMouseMessageForwardingPanel ); CMouseMessageForwardingPanel::CMouseMessageForwardingPanel( Panel *parent, const char *name ) : BaseClass( parent, name ) { // don't draw an
SetPaintEnabled(false); SetPaintBackgroundEnabled(false); SetPaintBorderEnabled(false); }
void CMouseMessageForwardingPanel::PerformLayout() { // fill out the whole area
int w, t; GetParent()->GetSize(w, t); SetBounds(0, 0, w, t); }
void CMouseMessageForwardingPanel::OnCursorEntered() { if ( GetParent() ) { GetParent()->OnCursorEntered(); } }
void CMouseMessageForwardingPanel::OnCursorExited() { if ( GetParent() ) { GetParent()->OnCursorExited(); } }
void CMouseMessageForwardingPanel::OnMousePressed( vgui::MouseCode code ) { if ( GetParent() ) { GetParent()->OnMousePressed( code ); } }
void CMouseMessageForwardingPanel::OnMouseReleased( vgui::MouseCode code ) { if ( GetParent() ) { GetParent()->OnMouseReleased( code ); } }
void CMouseMessageForwardingPanel::OnMouseDoublePressed( vgui::MouseCode code ) { if ( GetParent() ) { GetParent()->OnMouseDoublePressed( code ); } }
void CMouseMessageForwardingPanel::OnMouseWheeled(int delta) { if ( GetParent() ) { GetParent()->OnMouseWheeled( delta ); } }
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