Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_PLAYERPANEL_H
#define TF_PLAYERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_spectatorgui.h"
//-----------------------------------------------------------------------------
// Purpose: Custom health panel used to show spectator target's health in Tournament HUD
//-----------------------------------------------------------------------------
class CTFPlayerPanelGUIHealth : public CTFSpectatorGUIHealth { public: CTFPlayerPanelGUIHealth( Panel *parent, const char *name ) : CTFSpectatorGUIHealth( parent, name ) { }
virtual const char *GetResFilename( void ) { return "resource/UI/SpectatorTournamentGUIHealth.res"; } };
//-----------------------------------------------------------------------------
// Purpose: A panel representing a player, shown in tournament mode Spec GUI
//-----------------------------------------------------------------------------
class CTFPlayerPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CTFPlayerPanel, vgui::EditablePanel ); public: CTFPlayerPanel( vgui::Panel *parent, const char *name );
virtual void Reset( void ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual bool Update( void ); void SetPlayerIndex( int iIndex ); int GetPlayerIndex( void ) { return m_iPlayerIndex; } void Setup( int iPlayerIndex, CSteamID steamID, const char *pszPlayerName, int nLobbyTeam = TEAM_INVALID ); void SetSpecIndex( int iIndex ); int GetSpecIndex( void ) { return m_iSpecIndex; } virtual void UpdateBorder( void ); int GetTeam( void );
inline CSteamID GetSteamID() const { return m_steamID; }
protected: int m_iPlayerIndex; CUtlString m_sPlayerName; CSteamID m_steamID; int m_iSpecIndex; CTFClassImage *m_pClassImage; CTFPlayerPanelGUIHealth *m_pHealthIcon; int m_iPrevHealth; bool m_bPrevAlive; int m_iPrevClass; int m_iPrevRespawnWait; int m_iPrevCharge; vgui::ScalableImagePanel *m_pReadyBG; vgui::ImagePanel *m_pReadyImage;
// Ready state
bool m_bPrevReady; int m_iPrevState; bool m_bPlayerReadyModeActive; int m_nGCTeam; };
#endif // TF_PLAYERPANEL_H
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