Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_ROUNDINFO_H
#define TF_ROUNDINFO_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: displays the RoundInfo menu
//-----------------------------------------------------------------------------
class RoundInfoOverlay;
class CTFRoundInfo : public vgui::Frame, public IViewPortPanel, public CGameEventListener { private: DECLARE_CLASS_SIMPLE( CTFRoundInfo, vgui::Frame );
public: CTFRoundInfo( IViewPort *pViewPort );
virtual const char *GetName( void ){ return PANEL_ROUNDINFO; } virtual void SetData( KeyValues *data ); virtual void Reset(){ Update(); } virtual void Update(); virtual bool NeedsUpdate( void ){ return false; } virtual bool HasInputElements( void ){ return true; } virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); } virtual bool IsVisible(){ return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); }
virtual void FireGameEvent( IGameEvent *event );
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
protected: virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnCommand( const char *command );
void UpdateImage( vgui::ImagePanel *pImagePanel, const char *pszImageName );
protected: IViewPort *m_pViewPort;
CExLabel *m_pTitle; vgui::ImagePanel *m_pMapImage; #ifdef _X360
CTFFooter *m_pFooter; #else
CExButton *m_pContinue; #endif
char m_szMapImage[MAX_ROUND_IMAGE_NAME];
RoundInfoOverlay *m_pOverlay;
int m_iFoundPoints; int m_iNextRoundPoints[2]; };
#endif // TF_ROUNDINFO_H
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