|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "c_team.h"
#include "tf_playerpanel.h"
#include "tf_spectatorgui.h"
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#include "tf_hud_objectivestatus.h"
#include "tf_hud_statpanel.h"
#include "iclientmode.h"
#include "c_playerresource.h"
#include "tf_hud_building_status.h"
#include "tf_hud_tournament.h"
#include "tf_hud_winpanel.h"
#include "tf_tips.h"
#include "tf_mapinfomenu.h"
#include "econ_wearable.h"
#include "c_tf_playerresource.h"
#include "playerspawncache.h"
#include "econ_notifications.h"
#include "tf_hud_item_progress_tracker.h"
#include "tf_hud_target_id.h"
#include "c_baseobject.h"
#include "inputsystem/iinputsystem.h"
#if defined( REPLAY_ENABLED )
#include "replay/replay.h"
#include "replay/ireplaysystem.h"
#include "replay/ireplaymanager.h"
#endif // REPLAY_ENABLED
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
using namespace vgui;
extern ConVar _cl_classmenuopen; extern ConVar tf_max_health_boost; extern const char *g_pszItemClassImages[]; extern int g_ClassDefinesRemap[]; extern ConVar tf_mvm_buybacks_method;
const char *GetMapDisplayName( const char *mapName );
static const wchar_t* GetSCGlyph( const char* action ) { auto origin = g_pInputSystem->GetSteamControllerActionOrigin( action, GAME_ACTION_SET_SPECTATOR ); return g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFSpectatorGUI *GetTFSpectatorGUI() { extern CSpectatorGUI *g_pSpectatorGUI; return dynamic_cast< CTFSpectatorGUI * >( g_pSpectatorGUI ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConVar cl_spec_carrieditems( "cl_spec_carrieditems", "1", FCVAR_ARCHIVE, "Show non-standard items being carried by player you're spectating." );
void HUDTournamentSpecChangedCallBack( IConVar *var, const char *pOldString, float flOldValue ) { CTFSpectatorGUI *pPanel = (CTFSpectatorGUI*)gViewPortInterface->FindPanelByName( PANEL_SPECGUI ); if ( pPanel ) { pPanel->InvalidateLayout( true, true ); } } ConVar cl_use_tournament_specgui( "cl_use_tournament_specgui", "0", FCVAR_ARCHIVE, "When in tournament mode, use the advanced tournament spectator UI.", HUDTournamentSpecChangedCallBack );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFSpectatorGUI::CTFSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort) { m_flNextTipChangeTime = 0; m_iTipClass = TF_CLASS_UNDEFINED;
m_nEngBuilds_xpos = m_nEngBuilds_ypos = 0; m_nSpyBuilds_xpos = m_nSpyBuilds_ypos = 0;
m_nMannVsMachineStatus_xpos = m_nMannVsMachineStatus_ypos = 0; m_pBuyBackLabel = new CExLabel( this, "BuyBackLabel", "" ); m_pReinforcementsLabel = new Label( this, "ReinforcementsLabel", "" ); m_pClassOrTeamLabel = new Label( this, "ClassOrTeamLabel", "" ); // m_pSwitchCamModeKeyLabel = new Label( this, "SwitchCamModeKeyLabel", "" );
m_pSwitchCamModeKeyLabel = nullptr; m_pClassOrTeamKeyLabel = nullptr; m_pCycleTargetFwdKeyLabel = new Label( this, "CycleTargetFwdKeyLabel", "" ); m_pCycleTargetRevKeyLabel = new Label( this, "CycleTargetRevKeyLabel", "" ); m_pMapLabel = new Label( this, "MapLabel", "" ); m_pItemPanel = new CItemModelPanel( this, "itempanel" );
m_pStudentHealth = new CTFSpectatorGUIHealth( this, "StudentGUIHealth" ); m_pAvatar = NULL;
m_flNextItemPanelUpdate = 0; m_flNextPlayerPanelUpdate = 0; m_iPrevItemShown = 0; m_iFirstItemShown = 0; m_bShownItems = false; m_hPrevItemPlayer = NULL; m_pPlayerPanelKVs = NULL; m_bReapplyPlayerPanelKVs = false; m_bCoaching = false;
ListenForGameEvent( "spec_target_updated" ); ListenForGameEvent( "player_death" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFSpectatorGUI::~CTFSpectatorGUI() { if ( m_pPlayerPanelKVs ) { m_pPlayerPanelKVs->deleteThis(); m_pPlayerPanelKVs = NULL; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::Reset( void ) { BaseClass::Reset();
for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { m_PlayerPanels[i]->Reset(); }
m_pStudentHealth->Reset(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFSpectatorGUI::GetTopBarHeight() { int iPlayerPanelHeight = 0; if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { if ( GetLocalPlayerTeam() == TF_TEAM_PVE_DEFENDERS ) { if ( m_PlayerPanels.Count() > 0 ) { iPlayerPanelHeight = m_PlayerPanels[0]->GetTall(); } } }
return m_pTopBar->GetTall() + iPlayerPanelHeight; }
//-----------------------------------------------------------------------------
// Purpose: makes the GUI fill the screen
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::PerformLayout( void ) { BaseClass::PerformLayout();
if ( m_bReapplyPlayerPanelKVs ) { m_bReapplyPlayerPanelKVs = false;
if ( m_pPlayerPanelKVs ) { for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs ); m_PlayerPanels[i]->InvalidateLayout( false, true ); } } }
if ( m_pStudentHealth ) { Panel* pHealthPosPanel = FindChildByName( "HealthPositioning" ); if ( pHealthPosPanel ) { int xPos, yPos, iWide, iTall; pHealthPosPanel->GetBounds( xPos, yPos, iWide, iTall ); m_pStudentHealth->SetBounds( xPos, yPos, iWide, iTall ); m_pStudentHealth->SetZPos( pHealthPosPanel->GetZPos() ); } }
UpdatePlayerPanels(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ApplySchemeSettings( vgui::IScheme *pScheme ) { bool bVisible = IsVisible(); BaseClass::ApplySchemeSettings( pScheme );
m_bReapplyPlayerPanelKVs = true; m_bPrevTournamentMode = InTournamentGUI();
m_pSwitchCamModeKeyLabel = dynamic_cast< Label* >( FindChildByName( "SwitchCamModeKeyLabel" ) );
m_pAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName("AvatarImage") ); if ( ::input->IsSteamControllerActive() ) { m_pClassOrTeamKeyLabel = dynamic_cast< CExLabel* >( FindChildByName( "ClassOrTeamKeyLabel" ) ); } else { m_pClassOrTeamKeyLabel = nullptr; }
if ( m_bCoaching ) { if ( m_pTopBar ) { m_pTopBar->SetBgColor( Color( 255, 255, 255, 0 ) ); } if ( m_pBottomBarBlank ) { m_pBottomBarBlank->SetVisible( false ); } }
if ( m_bCoaching ) { if ( m_pClassOrTeamLabel && m_pClassOrTeamLabel->IsVisible() ) { m_pClassOrTeamLabel->SetVisible( false ); }
if ( m_pClassOrTeamKeyLabel && m_pClassOrTeamKeyLabel->IsVisible() ) { m_pClassOrTeamKeyLabel->SetVisible( false ); } }
// Stay the same visibility as before the scheme reload.
SetVisible( bVisible ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" ); if ( pItemKV ) { if ( m_pPlayerPanelKVs ) { m_pPlayerPanelKVs->deleteThis(); } m_pPlayerPanelKVs = new KeyValues("playerpanels_kv"); pItemKV->CopySubkeys( m_pPlayerPanelKVs ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFSpectatorGUI::NeedsUpdate( void ) { if ( !C_BasePlayer::GetLocalPlayer() ) return false;
if( IsVisible() ) return true;
return BaseClass::NeedsUpdate(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::Update() { BaseClass::Update();
UpdateReinforcements(); UpdateKeyLabels();
if ( m_flNextItemPanelUpdate < gpGlobals->curtime ) { UpdateItemPanel(); }
// If we need to flip tournament mode, do it now
if ( m_bPrevTournamentMode != InTournamentGUI() ) { InvalidateLayout( false, true ); } C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && m_bCoaching != pLocalPlayer->m_bIsCoaching ) { m_bCoaching = pLocalPlayer->m_bIsCoaching; InvalidateLayout( false, true ); } if ( pLocalPlayer && pLocalPlayer->m_hStudent && m_bCoaching ) { Vector vecTarget = pLocalPlayer->m_hStudent->GetAbsOrigin(); Vector vecDelta = pLocalPlayer->GetAbsOrigin() - vecTarget; float flDistance = vecDelta.Length(); const float kInchesToMeters = 0.0254f; int distance = RoundFloatToInt( flDistance * kInchesToMeters ); wchar_t wzValue[32]; _snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%u", distance ); wchar_t wzText[256]; g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceToStudent" ), 1, wzValue ); SetDialogVariable( "student_distance", wzText ); }
if ( m_flNextPlayerPanelUpdate < gpGlobals->curtime ) { RecalculatePlayerPanels(); m_flNextPlayerPanelUpdate = gpGlobals->curtime + 0.1f; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateReinforcements( void ) { if( !m_pReinforcementsLabel ) return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer || pPlayer->IsHLTV() || ( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) || ( pPlayer->m_Shared.GetState() != TF_STATE_OBSERVER && pPlayer->m_Shared.GetState() != TF_STATE_DYING ) || ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) ) { m_pReinforcementsLabel->SetVisible( false ); m_pBuyBackLabel->SetVisible( false );
return; }
bool bBuyBackVisible = false; wchar_t wLabel[256]; if ( TFGameRules()->InStalemate() ) { if ( TFGameRules()->IsInArenaMode() == true ) { g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Arena_NoRespawning" ), 0 ); } else { g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_stalemate" ), 0 ); } } else if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) { // a team has won the round
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_next_round" ), 0 ); } else { float flNextRespawn = 0.f; bool bQuickSpawn = TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pPlayer->IsPlayerClass( TF_CLASS_SCOUT );
if ( g_TF_PR ) { flNextRespawn = g_TF_PR->GetNextRespawnTime( pPlayer->entindex() ); } else if ( !bQuickSpawn ) { flNextRespawn = TFGameRules()->GetNextRespawnWave( pPlayer->GetTeamNumber(), pPlayer ); }
if ( !flNextRespawn ) { m_pReinforcementsLabel->SetVisible( false ); m_pBuyBackLabel->SetVisible( false ); return; }
int iRespawnWait = (flNextRespawn - gpGlobals->curtime); if ( iRespawnWait <= 0 ) { g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_now" ), 0 ); } else if ( iRespawnWait <= 1.0 ) { g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_sec" ), 0 ); } else { char szSecs[6]; wchar_t wSecs[4];
if ( TFGameRules()->IsMannVsMachineMode() ) { bool bNewMethod = tf_mvm_buybacks_method.GetBool(); bBuyBackVisible = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : true;
if ( bBuyBackVisible ) { // When using the new system, we display "Hit '%use_action_slot_item%' to RESPAWN INSTANTLY! (%s1 remaining this wave)"
// When using the old system, we display "Hit '%use_action_slot_item%' to pay %s1 credits and RESPAWN INSTANTLY!"
int nCost = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : iRespawnWait * MVM_BUYBACK_COST_PER_SEC; const char *pszString = ( bNewMethod ) ? "#TF_PVE_Buyback_Fixed" : "#TF_PVE_Buyback";
Q_snprintf( szSecs, sizeof( szSecs ), "%d", nCost ); g_pVGuiLocalize->ConvertANSIToUnicode( szSecs, wSecs, sizeof( wSecs ) ); g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( pszString ), 1, wSecs );
wchar_t wBuyBack[256]; UTIL_ReplaceKeyBindings( wLabel, 0, wBuyBack, sizeof( wBuyBack ), GAME_ACTION_SET_SPECTATOR );
m_pBuyBackLabel->SetText( wBuyBack, true ); } }
Q_snprintf( szSecs, sizeof(szSecs), "%d", iRespawnWait );
g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs)); g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_secs" ), 1, wSecs ); } }
m_pReinforcementsLabel->SetVisible( true ); m_pReinforcementsLabel->SetText( wLabel, true ); m_pBuyBackLabel->SetVisible( bBuyBackVisible ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateKeyLabels( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
bool bSteamController = ::input->IsSteamControllerActive();
if ( InTournamentGUI() == false ) { // get the desired player class
int iClass = TF_CLASS_UNDEFINED; bool bIsHLTV = engine->IsHLTV(); if ( pPlayer ) { iClass = pPlayer->m_Shared.GetDesiredPlayerClassIndex(); }
// if it's time to change the tip, or the player has changed desired class, update the tip
if ( ( gpGlobals->curtime >= m_flNextTipChangeTime ) || ( iClass != m_iTipClass ) ) { if ( bIsHLTV ) { const wchar_t *wzTip = g_pVGuiLocalize->Find( "#Tip_HLTV" );
if ( wzTip ) { SetDialogVariable( "tip", wzTip ); } } else { wchar_t wzTipLabel[512]=L""; const wchar_t *wzTip = g_TFTips.GetNextClassTip( iClass ); Assert( wzTip && wzTip[0] ); g_pVGuiLocalize->ConstructString_safe( wzTipLabel, g_pVGuiLocalize->Find( "#Tip_Fmt" ), 1, wzTip ); SetDialogVariable( "tip", wzTipLabel ); } m_flNextTipChangeTime = gpGlobals->curtime + 10.0f; m_iTipClass = iClass; }
if ( m_pClassOrTeamLabel ) { if ( pPlayer ) { static wchar_t wzFinal[512] = L""; const wchar_t *wzTemp = NULL; const wchar_t *wzIcon = nullptr;
if ( TFGameRules() && TFGameRules()->IsInTraining() ) { wzTemp = L""; wzIcon = L""; } else if ( bIsHLTV ) { wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_AutoDirector" ); } else if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && TFGameRules()->IsInArenaMode() == false ) { if ( bSteamController ) { wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam_NoKey" ); wzIcon = GetSCGlyph( "changeteam" ); } else { wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam" ); } } else { if ( bSteamController ) { wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass_NoKey" ); wzIcon = GetSCGlyph( "changeclass" ); } else { wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass" ); } }
if ( wzTemp ) { UTIL_ReplaceKeyBindings( wzTemp, 0, wzFinal, sizeof( wzFinal ) ); }
m_pClassOrTeamLabel->SetText( wzFinal, true );
if ( m_pClassOrTeamKeyLabel ) { if ( wzIcon && m_pClassOrTeamLabel->IsVisible() ) { m_pClassOrTeamKeyLabel->SetText( wzIcon ); m_pClassOrTeamKeyLabel->SetVisible( true ); } else { m_pClassOrTeamKeyLabel->SetVisible( false ); } } } }
static ConVarRef cl_hud_minmode( "cl_hud_minmode", true ); if ( m_bCoaching == true || ( cl_hud_minmode.IsValid() && ( cl_hud_minmode.GetBool() == false ) ) ) { if ( m_pSwitchCamModeKeyLabel ) { if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( ( mp_forcecamera.GetInt() == OBS_ALLOW_TEAM ) || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) || mp_fadetoblack.GetBool() ) ) { if ( m_pSwitchCamModeKeyLabel->IsVisible() ) { m_pSwitchCamModeKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) ); if ( pLabel ) { pLabel->SetVisible( false ); } } } else { if ( !m_pSwitchCamModeKeyLabel->IsVisible() ) { m_pSwitchCamModeKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) ); if ( pLabel ) { pLabel->SetVisible( true ); } }
wchar_t wLabel[256] = L""; const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_SwitchCamModeKey" ); UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) ); m_pSwitchCamModeKeyLabel->SetText( wLabel, true ); } }
if ( m_pCycleTargetFwdKeyLabel ) { if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) ) { if ( m_pCycleTargetFwdKeyLabel->IsVisible() ) { m_pCycleTargetFwdKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) ); if ( pLabel ) { pLabel->SetVisible( false ); } } } else { if ( !m_pCycleTargetFwdKeyLabel->IsVisible() ) { m_pCycleTargetFwdKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) ); if ( pLabel ) { pLabel->SetVisible( true ); } }
if ( !bSteamController ) { wchar_t wLabel[256] = L""; const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetFwdKey" ); UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) ); m_pCycleTargetFwdKeyLabel->SetText( wLabel, true ); } else { m_pCycleTargetFwdKeyLabel->SetText( GetSCGlyph( "next_target" ) ); } } }
if ( m_pCycleTargetRevKeyLabel ) { if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) ) { if ( m_pCycleTargetRevKeyLabel->IsVisible() ) { m_pCycleTargetRevKeyLabel->SetVisible( false );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) ); if ( pLabel ) { pLabel->SetVisible( false ); } } } else { if ( !m_pCycleTargetRevKeyLabel->IsVisible() ) { m_pCycleTargetRevKeyLabel->SetVisible( true );
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) ); if ( pLabel ) { pLabel->SetVisible( true ); } }
if ( !bSteamController ) { wchar_t wLabel[256] = L""; const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetRevKey" ); UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) ); m_pCycleTargetRevKeyLabel->SetText( wLabel, true ); } else { m_pCycleTargetRevKeyLabel->SetText( GetSCGlyph( "prev_target" ) ); } } }
if ( m_pMapLabel ) { wchar_t wMapName[32]; wchar_t wLabel[256]; char szMapName[32];
char tempname[128]; Q_FileBase( engine->GetLevelName(), tempname, sizeof( tempname ) ); Q_strlower( tempname );
if ( IsX360() ) { char *pExt = Q_stristr( tempname, ".360" ); if ( pExt ) { *pExt = '\0'; } }
Q_strncpy( szMapName, GetMapDisplayName( tempname ), sizeof( szMapName ) );
g_pVGuiLocalize->ConvertANSIToUnicode( szMapName, wMapName, sizeof(wMapName)); g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#Spec_Map" ), 1, wMapName );
m_pMapLabel->SetText( wLabel ); } } }
// coaching stuff
if ( pPlayer && pPlayer->m_hStudent ) { int iHealth = 0; int iMaxHealth = 1; int iMaxBuffedHealth = 0;
C_TFPlayer *pStudent = pPlayer->m_hStudent; { wchar_t wPlayerName[MAX_PLAYER_NAME_LENGTH]; wchar_t wLabel[256]; const char* pStudentName = g_TF_PR->GetPlayerName( pStudent->entindex() );
g_pVGuiLocalize->ConvertANSIToUnicode( pStudentName, wPlayerName, sizeof(wPlayerName)); g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Coach_Student_Prefix" ), 1, wPlayerName ); SetDialogVariable( "student_name", wLabel ); } for ( int i = 1; i <= 2; ++i ) { wchar_t wLabel[256] = L""; const wchar_t *wzTemp = g_pVGuiLocalize->Find( CFmtStr1024( "#TF_Coach_Slot%uLabel", i ) ); UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) ); SetDialogVariable( CFmtStr1024( "coach_command_%u", i ), wLabel ); } if ( m_pAvatar ) { m_pAvatar->SetShouldDrawFriendIcon( false );
if ( steamapicontext && steamapicontext->SteamUser() ) { CSteamID studentSteamID; if ( pStudent->GetSteamID( &studentSteamID ) ) { m_pAvatar->SetPlayer( studentSteamID, k_EAvatarSize64x64 ); } else { m_pAvatar->ClearAvatar(); } } }
// don't show crosshair when viewing the world from the student's POV
bool bShowCrosshair = pPlayer->GetObserverMode() != OBS_MODE_IN_EYE; vgui::Panel *pCrosshair = FindChildByName( "Crosshair" ); if ( pCrosshair && pCrosshair->IsVisible() != bShowCrosshair ) { pCrosshair->SetVisible( bShowCrosshair ); }
iHealth = pStudent->GetHealth(); iMaxHealth = pStudent->GetMaxHealth(); iMaxBuffedHealth = pStudent->m_Shared.GetMaxBuffedHealth();
if ( m_pStudentHealth ) { m_pStudentHealth->SetHealth( iHealth, iMaxHealth, iMaxBuffedHealth );
if ( !m_pStudentHealth->IsVisible() ) { m_pStudentHealth->SetVisible( true ); } } } else { if ( m_pStudentHealth && m_pStudentHealth->IsVisible() ) { m_pStudentHealth->SetVisible( false ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ShowPanel(bool bShow) { if ( bShow != IsVisible() ) { CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus ); CHudBuildingStatusContainer_Engineer *pEngBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Engineer, BuildingStatus_Engineer ); CHudBuildingStatusContainer_Spy *pSpyBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Spy, BuildingStatus_Spy ); CHudItemAttributeTracker *pAttribTrackers = GET_HUDELEMENT( CHudItemAttributeTracker );
if ( pAttribTrackers ) { pAttribTrackers->InvalidateLayout(); }
if ( bShow ) { int xPos = 0, yPos = 0;
if ( pStatus ) { pStatus->SetParent( this ); pStatus->SetProportional( true ); }
if ( pEngBuilds ) { pEngBuilds->GetPos( xPos, yPos ); m_nEngBuilds_xpos = xPos; m_nEngBuilds_ypos = yPos; pEngBuilds->SetPos( xPos, GetTopBarHeight() ); }
if ( pSpyBuilds ) { pSpyBuilds->GetPos( xPos, yPos ); m_nSpyBuilds_xpos = xPos; m_nSpyBuilds_ypos = yPos; pSpyBuilds->SetPos( xPos, GetTopBarHeight() ); }
#if defined( REPLAY_ENABLED )
// We don't want to display this message the first time the spectator GUI is shown, since that is right
// when the class menu is shown. We use the player spawn cache here - which is a terrible name for something
// very useful - which will nuke m_nDisplaySaveReplay every time a new map is loaded, which is exactly what
// we want.
int &nDisplaySaveReplay = CPlayerSpawnCache::Instance().m_Data.m_nDisplaySaveReplay; extern IReplayManager *g_pReplayManager; CReplay *pCurLifeReplay = ( g_pReplayManager ) ? g_pReplayManager->GetReplayForCurrentLife() : NULL; if ( g_pReplay->IsRecording() && !engine->IsPlayingDemo() && !::input->IsSteamControllerActive() && nDisplaySaveReplay && ( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved ) ) { wchar_t wText[256]; wchar wKeyBind[80]; char szText[256 * sizeof(wchar_t)];
const char *pSaveReplayKey = engine->Key_LookupBinding( "save_replay" ); if ( !pSaveReplayKey ) { pSaveReplayKey = "< not bound >"; } g_pVGuiLocalize->ConvertANSIToUnicode( pSaveReplayKey, wKeyBind, sizeof( wKeyBind ) ); g_pVGuiLocalize->ConstructString_safe( wText, g_pVGuiLocalize->Find( "#Replay_SaveThisLifeMsg" ), 1, wKeyBind ); g_pVGuiLocalize->ConvertUnicodeToANSI( wText, szText, sizeof( szText ) );
g_pClientMode->DisplayReplayMessage( szText, -1.0f, false, NULL, false ); } ++nDisplaySaveReplay; #endif
m_flNextTipChangeTime = 0; // force a new tip immediately
InvalidateLayout(); } else { if ( pStatus ) { pStatus->SetParent( g_pClientMode->GetViewport() ); }
if ( pEngBuilds ) { pEngBuilds->SetPos( m_nEngBuilds_xpos, m_nEngBuilds_ypos ); }
if ( pSpyBuilds ) { pSpyBuilds->SetPos( m_nSpyBuilds_xpos, m_nSpyBuilds_ypos ); } }
UpdateKeyLabels();
if ( bShow ) { m_flNextPlayerPanelUpdate = 0; m_flNextItemPanelUpdate = 0; UpdateItemPanel(); RecalculatePlayerPanels(); } }
BaseClass::ShowPanel( bShow ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::FireGameEvent( IGameEvent *event ) { const char *pEventName = event->GetName();
if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 ) { UpdateItemPanel(); } else if ( Q_strcmp( "player_death", pEventName ) == 0 && m_bCoaching ) { CBaseEntity *pVictim = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("userid") ) ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && ( pVictim == pLocalPlayer->m_hStudent ) ) { CEconNotification *pNotification = new CEconNotification(); pNotification->SetText( "#TF_Coach_StudentHasDied" ); pNotification->SetLifetime( 10.0f ); pNotification->SetSoundFilename( "coach/coach_student_died.wav" ); NotificationQueue_Add( pNotification ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdateItemPanel( bool bForce ) { bool bVisible = false;
// Stat panel prevents the item panel from showing.
CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel ); if ( ( pStatPanel && pStatPanel->IsVisible() ) || ( TFGameRules() && TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) || (!cl_spec_carrieditems.GetBool() && !bForce) ) { bVisible = false; } else { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { C_TFPlayer *pPlayer = ToTFPlayer( pLocalPlayer->GetObserverTarget() ); if ( pPlayer && pPlayer != pLocalPlayer ) { if ( m_flNextItemPanelUpdate && m_flNextItemPanelUpdate > gpGlobals->curtime && m_hPrevItemPlayer == pPlayer ) return;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && ( pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS ) ) return;
if ( m_hPrevItemPlayer != pPlayer ) { m_iPrevItemShown = 0; m_iFirstItemShown = 0; m_bShownItems = false; m_hPrevItemPlayer = pPlayer; } m_flNextItemPanelUpdate = gpGlobals->curtime + 8.0;
// Don't reshow the items for a player unless we're being forced to
if ( !m_bShownItems || bForce ) { // If our killer is using a non-standard item, display its stats.
// Loop through all items and pick one at random, so that we show non-active weapons as well.
CEconItemView *pItemToShow = pPlayer->GetInspectItem( &m_iPrevItemShown );
// If we've looped, we're done. Hide the item.
if ( m_iFirstItemShown && m_iFirstItemShown == m_iPrevItemShown ) { m_iFirstItemShown = 0; m_iPrevItemShown = 0; pItemToShow = NULL; m_bShownItems = true; }
if ( pItemToShow ) { if ( !m_iFirstItemShown ) { m_iFirstItemShown = m_iPrevItemShown; }
Label* pItemLabel = m_pItemPanel->FindControl<Label>( "ItemLabel" );
// Change the label text depending on if the original owner is holding the weapon
if ( pItemLabel ) { CSteamID steamIDOwner; pPlayer->GetSteamID( &steamIDOwner ); bool bOriginalOwner = steamIDOwner.GetAccountID() == pItemToShow->GetAccountID(); pItemLabel->SetText( bOriginalOwner ? "#FreezePanel_Item" : "#FreezePanel_ItemOtherOwner" ); }
bVisible = true; m_pItemPanel->SetDialogVariable( "killername", g_TF_PR->GetPlayerName( pPlayer->entindex() ) );
// Set the item owner's name
CBasePlayer *pOriginalOwner = GetPlayerByAccountID( pItemToShow->GetAccountID() ); if ( pOriginalOwner ) { m_pItemPanel->SetDialogVariable( "ownername", g_TF_PR->GetPlayerName( pOriginalOwner->entindex() ) ); }
m_pItemPanel->SetItem( pItemToShow );
// force update description to get the correct panel size
m_pItemPanel->UpdateDescription(); m_pItemPanel->SetPos( ScreenWidth() - XRES( 10 ) - m_pItemPanel->GetWide(), ScreenHeight() - YRES( 12 ) - m_pItemPanel->GetTall() ); } } } } }
if ( m_pItemPanel->IsVisible() != bVisible ) { m_pItemPanel->SetVisible( bVisible ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::ForceItemPanelCycle( void ) { m_flNextItemPanelUpdate = 0; UpdateItemPanel( true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CTFSpectatorGUI::GetResFile( void ) { if ( m_bCoaching ) { return "Resource/UI/SpectatorCoach.res"; } else if ( InTournamentGUI() ) { return "Resource/UI/SpectatorTournament.res"; } else if ( ::input->IsSteamControllerActive() ) { return "Resource/UI/Spectator_SC.res"; } else { return "Resource/UI/Spectator.res"; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFSpectatorGUI::InTournamentGUI( void ) { bool bOverride = false;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { bOverride = true; }
return ( TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsCompetitiveMode() && ( cl_use_tournament_specgui.GetBool() || bOverride ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::RecalculatePlayerPanels( void ) { if ( !InTournamentGUI() ) { if ( m_PlayerPanels.Count() > 0 ) { // Delete any player panels we have, we've turned off the tourney GUI.
for ( int i = m_PlayerPanels.Count()-1; i >= 0; i-- ) { m_PlayerPanels[i]->MarkForDeletion(); } m_PlayerPanels.Purge(); }
return; }
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer || !g_TF_PR || !TFGameRules() ) return;
int iLocalTeam = pPlayer->GetTeamNumber(); bool bMvM = TFGameRules()->IsMannVsMachineMode();
// Calculate the number of players that must be shown. Spectators see all players (except in MvM), team members only see their team.
int iPanel = 0;
for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; nClass++ ) { // we want to sort the images to match the class menu selections
int nCurrentClass = g_ClassDefinesRemap[nClass];
for ( int i = 0; i < MAX_PLAYERS; i++ ) { int iPlayer = i+1; if ( !g_TF_PR->IsConnected( iPlayer ) ) continue;
bool bHideBots = false;
#ifndef _DEBUG
if ( bMvM ) { bHideBots = true; } #endif
int iTeam = g_TF_PR->GetTeam( iPlayer ); if ( iTeam != iLocalTeam && iLocalTeam != TEAM_SPECTATOR ) continue; if ( iTeam != TF_TEAM_RED && iTeam != TF_TEAM_BLUE ) continue; if ( g_TF_PR->IsFakePlayer( iPlayer ) && bHideBots ) continue; if ( bMvM && ( iTeam == TF_TEAM_PVE_INVADERS ) ) continue; if ( g_TF_PR->GetPlayerClass( iPlayer ) != nCurrentClass ) continue;
if ( m_PlayerPanels.Count() <= iPanel ) { CTFPlayerPanel *pPanel = new CTFPlayerPanel( this, VarArgs("playerpanel%d", i) ); if ( m_pPlayerPanelKVs ) { pPanel->ApplySettings( m_pPlayerPanelKVs ); } m_PlayerPanels.AddToTail( pPanel ); }
m_PlayerPanels[iPanel]->SetPlayerIndex( iPlayer ); iPanel++; } }
for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ ) { m_PlayerPanels[i]->SetPlayerIndex( 0 ); }
UpdatePlayerPanels(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::UpdatePlayerPanels( void ) { if ( !g_TF_PR ) return;
uint nVisible = 0; bool bNeedsPlayerLayout = false; for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { if ( m_PlayerPanels[i]->Update() ) { bNeedsPlayerLayout = true; }
if ( m_PlayerPanels[i]->IsVisible() ) { nVisible++; } }
if ( !bNeedsPlayerLayout ) return;
// Try and always put the local player's team on team1, if he's in a team
int iTeam1 = TF_TEAM_BLUE; int iTeam2 = TF_TEAM_RED; C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pLocalPlayer ) return;
int iLocalTeam = g_TF_PR->GetTeam( pLocalPlayer->entindex() );
if ( iLocalTeam == TF_TEAM_RED || iLocalTeam == TF_TEAM_BLUE ) { iTeam1 = iLocalTeam; iTeam2 = ( iTeam1 == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE; }
int iTeam1Count = 0; int iTeam2Count = 0; int iCenter = GetWide() * 0.5; int iYPosOverride = 0;
// We only want to draw the player panels for the defenders in MvM
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { iTeam1 = TF_TEAM_PVE_DEFENDERS; iTeam2 = TF_TEAM_PVE_INVADERS;
int iNumValidPanels = 0; for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 ) { continue; }
iNumValidPanels++; }
// we'll center the group of players in MvM
m_iTeam1PlayerBaseOffsetX = ( iNumValidPanels * m_iTeam1PlayerDeltaX ) * -0.5;
if ( iLocalTeam > LAST_SHARED_TEAM ) { if ( m_pTopBar ) { iYPosOverride = m_pTopBar->GetTall(); } } }
for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { int iXPos = 0; int iYPos = 0;
if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 ) { m_PlayerPanels[i]->SetVisible( false ); continue; }
int iTeam = g_TF_PR->GetTeam( m_PlayerPanels[i]->GetPlayerIndex() ); if ( iTeam == iTeam1 ) { iXPos = m_iTeam1PlayerBaseOffsetX ? (iCenter + m_iTeam1PlayerBaseOffsetX) : m_iTeam1PlayerBaseX; iXPos += (iTeam1Count * m_iTeam1PlayerDeltaX); iYPos = iYPosOverride ? iYPosOverride : m_iTeam1PlayerBaseY + (iTeam1Count * m_iTeam1PlayerDeltaY); m_PlayerPanels[i]->SetSpecIndex( 6 - iTeam1Count ); m_PlayerPanels[i]->SetPos( iXPos, iYPos ); m_PlayerPanels[i]->SetVisible( true ); iTeam1Count++; } else if ( iTeam == iTeam2 ) { iXPos = m_iTeam2PlayerBaseOffsetX ? (iCenter + m_iTeam2PlayerBaseOffsetX) : m_iTeam2PlayerBaseX; iXPos += (iTeam2Count * m_iTeam2PlayerDeltaX); iYPos = iYPosOverride ? iYPosOverride : m_iTeam2PlayerBaseY + (iTeam2Count * m_iTeam2PlayerDeltaY); m_PlayerPanels[i]->SetSpecIndex( 7 + iTeam2Count ); m_PlayerPanels[i]->SetPos( iXPos, iYPos ); m_PlayerPanels[i]->SetVisible( true ); iTeam2Count++; } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFSpectatorGUI::SelectSpec( int iSlot ) { if ( m_bCoaching ) { engine->ClientCmd_Unrestricted( CFmtStr1024( "coach_command %u", iSlot ) ); return; }
if ( !InTournamentGUI() ) return;
for ( int i = 0; i < m_PlayerPanels.Count(); i++ ) { if ( m_PlayerPanels[i]->GetSpecIndex() == iSlot ) { engine->ClientCmd_Unrestricted( VarArgs( "spec_player %d\n", m_PlayerPanels[i]->GetPlayerIndex() ) ); return; } } }
|