Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFTEXTWINDOW_H
#define TFTEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include "vguitextwindow.h"
#include "tf_controls.h"
#include "IconPanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------
class CTFTextWindow : public CTextWindow { private: DECLARE_CLASS_SIMPLE( CTFTextWindow, CTextWindow );
public: CTFTextWindow( IViewPort *pViewPort ); virtual ~CTFTextWindow();
virtual void SetData(KeyValues *data); virtual void Update(); virtual void Reset(); virtual void SetVisible(bool state); virtual void ShowPanel( bool bShow ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ShowFile( const char *filename ); virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true ); virtual void ShowText( const char *text ); void ShowTitleLabel( bool show ); virtual void OnThink();
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
public: virtual void PaintBackground();
protected: // vgui overrides
virtual void OnCommand( const char *command );
private: CExRichText *m_pTFTextMessage; bool m_bCustomSvrPage; };
#endif // TFTEXTWINDOW_H
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